// // Copyright © 2013 Linaro Limited // // This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. // // glmark2 is free software: you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the Free Software // Foundation, either version 3 of the License, or (at your option) any later // version. // // glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // glmark2. If not, see <http://www.gnu.org/licenses/>. // // Authors: // Jesse Barker // #include "scene.h" #include "util.h" SceneClear::SceneClear(Canvas& canvas) : … { … } bool SceneClear::load() { … } void SceneClear::unload() { … } bool SceneClear::setup() { … } void SceneClear::teardown() { … } void SceneClear::update() { … } void SceneClear::draw() { … } Scene::ValidationResult SceneClear::validate() { … }