#include "benchmark.h"
#include "log.h"
#include "util.h"
string;
vector;
map;
std::map<string, Scene *> Benchmark::sceneMap_;
static Scene &
get_scene_from_description(const string &s)
{ … }
static vector<Benchmark::OptionPair>
get_options_from_description(const string &s)
{ … }
void
Benchmark::register_scene(Scene &scene)
{ … }
Scene &
Benchmark::get_scene_by_name(const string &name)
{ … }
Benchmark::Benchmark(Scene &scene, const vector<OptionPair> &options) : … { … }
Benchmark::Benchmark(const string &name, const vector<OptionPair> &options) : … { … }
Benchmark::Benchmark(const string &s) : … { … }
Scene &
Benchmark::setup_scene()
{ … }
void
Benchmark::teardown_scene()
{ … }
bool
Benchmark::needs_decoration() const
{ … }
void
Benchmark::load_options()
{ … }