#include "canvas-generic.h"
#include "native-state.h"
#include "gl-state.h"
#include "log.h"
#include "options.h"
#include "util.h"
#include <fstream>
#include <sstream>
bool
CanvasGeneric::init()
{ … }
bool
CanvasGeneric::reset()
{ … }
void
CanvasGeneric::visible(bool visible)
{ … }
void
CanvasGeneric::clear()
{ … }
void
CanvasGeneric::update()
{ … }
void
CanvasGeneric::print_info()
{ … }
Canvas::Pixel
CanvasGeneric::read_pixel(int x, int y)
{ … }
void
CanvasGeneric::write_to_file(std::string &filename)
{ … }
bool
CanvasGeneric::should_quit()
{ … }
void
CanvasGeneric::resize(int width, int height)
{ … }
unsigned int
CanvasGeneric::fbo()
{ … }
bool
CanvasGeneric::supports_gl2()
{ … }
bool
CanvasGeneric::resize_no_viewport(int width, int height)
{ … }
bool
CanvasGeneric::do_make_current()
{ … }
bool
CanvasGeneric::ensure_gl_formats()
{ … }
bool
CanvasGeneric::ensure_fbo()
{ … }
void
CanvasGeneric::release_fbo()
{ … }
const char *
CanvasGeneric::get_gl_format_str(GLenum f)
{ … }