// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ANDROID_WEBVIEW_BROWSER_GFX_HARDWARE_RENDERER_H_
#define ANDROID_WEBVIEW_BROWSER_GFX_HARDWARE_RENDERER_H_
#include <memory>
#include "android_webview/browser/gfx/child_frame.h"
#include "android_webview/browser/gfx/output_surface_provider_webview.h"
#include "android_webview/browser/gfx/root_frame_sink.h"
#include "base/memory/raw_ptr.h"
#include "base/threading/thread_checker.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "ui/gfx/android/android_surface_control_compat.h"
#include "ui/gfx/color_space.h"
namespace android_webview {
class AwVulkanContextProvider;
class RenderThreadManager;
// Lifetime: Temporary
struct OverlaysParams {
enum class Mode {
Disabled,
Enabled,
};
typedef ASurfaceControl* (*GetSurfaceControlFn)();
typedef void (*MergeTransactionFn)(ASurfaceTransaction*);
Mode overlays_mode = Mode::Disabled;
GetSurfaceControlFn get_surface_control = nullptr;
MergeTransactionFn merge_transaction = nullptr;
};
// Lifetime: Temporary
struct HardwareRendererDrawParams {
bool operator==(const HardwareRendererDrawParams& other) const;
bool operator!=(const HardwareRendererDrawParams& other) const;
int clip_left;
int clip_top;
int clip_right;
int clip_bottom;
int width;
int height;
float transform[16];
gfx::ColorSpace color_space;
};
using ReportRenderingThreadsCallback =
base::OnceCallback<void(const pid_t*, size_t)>;
// Lifetime: WebView
class HardwareRenderer {
public:
// Two rules:
// 1) Never wait on |new_frame| on the UI thread, or in kModeSync. Otherwise
// this defeats the purpose of having a future.
// 2) Never replace a non-empty frames with an empty frame.
// The only way to do both is to hold up to two frames. This helper function
// will wait on all frames in the queue, then only keep the last non-empty
// frame and return the rest (non-empty) frames. It takes care to not drop
// other data such as readback requests.
// A common pattern for appending a new frame is:
// * WaitAndPrune the existing frame, after which there is at most one frame
// is left in queue.
// * Append new frame without waiting on it.
static ChildFrameQueue WaitAndPruneFrameQueue(ChildFrameQueue* child_frames);
HardwareRenderer(RenderThreadManager* state,
RootFrameSinkGetter root_frame_sink_getter,
AwVulkanContextProvider* context_provider);
HardwareRenderer(const HardwareRenderer&) = delete;
HardwareRenderer& operator=(const HardwareRenderer&) = delete;
~HardwareRenderer();
void Draw(const HardwareRendererDrawParams& params,
const OverlaysParams& overlays_params,
ReportRenderingThreadsCallback report_rendering_threads_callback);
void CommitFrame();
void SetChildFrameForTesting(std::unique_ptr<ChildFrame> child_frame);
void RemoveOverlays(OverlaysParams::MergeTransactionFn merge_transaction);
void AbandonContext();
private:
class OnViz;
void InitializeOnViz(RootFrameSinkGetter root_frame_sink_getter);
bool IsUsingVulkan() const;
bool IsUsingANGLEOverGL() const;
void MergeTransactionIfNeeded(
OverlaysParams::MergeTransactionFn merge_transaction);
void ReturnChildFrame(std::unique_ptr<ChildFrame> child_frame);
void ReturnResourcesToCompositor(std::vector<viz::ReturnedResource> resources,
const viz::FrameSinkId& frame_sink_id,
uint32_t layer_tree_frame_sink_id);
void ReportDrawMetric(const HardwareRendererDrawParams& params);
void DrawAndSwap(
const HardwareRendererDrawParams& params,
const OverlaysParams& overlays_params,
ReportRenderingThreadsCallback report_rendering_threads_callback);
void MarkAllowContextLoss();
THREAD_CHECKER(render_thread_checker_);
const raw_ptr<RenderThreadManager> render_thread_manager_;
typedef void* EGLContext;
// NOTE: This must be initialized before |output_surface_provider_|: this
// field is expected to be initialized with the current EGL context just
// *before* creation of this HardwareRenderer instance, whereas this
// HardwareRenderer instance's creation of |output_surface_provider_| actually
// *causes* an EGL context to be created.
EGLContext last_egl_context_;
ChildFrameQueue child_frame_queue_;
// This holds the last ChildFrame received. Contains the frame info of the
// last frame. The |frame| member is always null since frame has already
// been submitted.
std::unique_ptr<ChildFrame> child_frame_;
// Used in metrics. Indicates if we invalidated/submitted for the ChildFrame
// in |child_frame_|
bool did_invalidate_ = false;
bool did_submit_compositor_frame_ = false;
// Information from UI on last commit.
gfx::Point scroll_offset_;
// HardwareRendererSingleThread guarantees resources are returned in the order
// of layer_tree_frame_sink_id, and resources for old output surfaces are
// dropped.
uint32_t last_committed_layer_tree_frame_sink_id_ = 0u;
// Draw params that was used in previous draw. Used in reporting draw metric.
HardwareRendererDrawParams last_draw_params_ = {};
// Information about last delegated frame.
float device_scale_factor_ = 0;
viz::SurfaceId surface_id_;
// Used to create viz::OutputSurface and gl::GLSurface
OutputSurfaceProviderWebView output_surface_provider_;
// These are accessed on the viz thread.
std::unique_ptr<OnViz> on_viz_;
const bool report_rendering_threads_;
base::TimeDelta preferred_frame_interval_;
};
} // namespace android_webview
#endif // ANDROID_WEBVIEW_BROWSER_GFX_HARDWARE_RENDERER_H_