chromium/third_party/angle/third_party/glmark2/src/src/main-loop.cpp

/*
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Alexandros Frantzis
 */
#include "options.h"
#include "main-loop.h"
#include "util.h"
#include "log.h"

#include <string>
#include <sstream>

/************
 * MainLoop *
 ************/

MainLoop::MainLoop(Canvas &canvas, const std::vector<Benchmark *> &benchmarks) :{}


void
MainLoop::reset()
{}

unsigned int
MainLoop::score()
{}

bool
MainLoop::step()
{}

void
MainLoop::draw()
{}

void
MainLoop::log_scene_info()
{}

void
MainLoop::log_scene_result()
{}

void
MainLoop::next_benchmark()
{}

/**********************
 * MainLoopDecoration *
 **********************/

MainLoopDecoration::MainLoopDecoration(Canvas &canvas, const std::vector<Benchmark *> &benchmarks) :{}

MainLoopDecoration::~MainLoopDecoration()
{}

void
MainLoopDecoration::draw()
{}

void
MainLoopDecoration::before_scene_setup()
{}

void
MainLoopDecoration::after_scene_setup()
{}

void
MainLoopDecoration::fps_renderer_update_text(unsigned int fps)
{}

LibMatrix::vec2
MainLoopDecoration::vec2_from_pos_string(const std::string &s)
{}

/**********************
 * MainLoopValidation *
 **********************/

MainLoopValidation::MainLoopValidation(Canvas &canvas, const std::vector<Benchmark *> &benchmarks) :{}

void
MainLoopValidation::draw()
{}

void
MainLoopValidation::log_scene_result()
{}