chromium/third_party/angle/third_party/glmark2/src/src/scene-function.cpp

/*
 * Copyright © 2010-2011 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Alexandros Frantzis (glmark2)
 */
#include <cmath>

#include "scene.h"
#include "mat.h"
#include "options.h"
#include "stack.h"
#include "vec.h"
#include "log.h"
#include "shader-source.h"
#include "util.h"

static const std::string shader_file_base("/shaders/function");

static const std::string vtx_file(shader_file_base + ".vert");
static const std::string frg_file(shader_file_base + ".frag");
static const std::string call_file(shader_file_base + "-call.all");
static const std::string step_low_file(shader_file_base + "-step-low.all");
static const std::string step_medium_file(shader_file_base + "-step-medium.all");

SceneFunction::SceneFunction(Canvas &pCanvas) :{}

SceneFunction::~SceneFunction()
{}

static std::string
get_vertex_shader_source(int steps, bool function, std::string &complexity)
{}

static std::string
get_fragment_shader_source(int steps, bool function, std::string &complexity)
{}

bool
SceneFunction::setup()
{}

Scene::ValidationResult
SceneFunction::validate()
{}