chromium/third_party/angle/third_party/glmark2/src/src/scene-buffer.cpp

/*
 * Copyright © 2010-2011 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Alexandros Frantzis (glmark2)
 *  Jesse Barker
 */
#include "scene.h"
#include "log.h"
#include "mat.h"
#include "options.h"
#include "stack.h"
#include "shader-source.h"
#include "util.h"
#include "gl-headers.h"
#include <cmath>

/***********************
 * Wave implementation *
 ***********************/

/**
 * A callback used to set up the grid by the Wave class.
 * It is called for each "quad" of the grid.
 */
static void
wave_grid_conf(Mesh &mesh, int x, int y, int n_x, int n_y,
               LibMatrix::vec3 &ul,
               LibMatrix::vec3 &ll,
               LibMatrix::vec3 &ur,
               LibMatrix::vec3 &lr)
{}

/**
 * Renders a grid mesh modulated by a sine wave
 */
class WaveMesh
{};

/******************************
 * SceneBuffer implementation *
 ******************************/

struct SceneBufferPrivate {};

SceneBuffer::SceneBuffer(Canvas &pCanvas) :{}

SceneBuffer::~SceneBuffer()
{}

bool
SceneBuffer::supported(bool show_errors)
{}

bool
SceneBuffer::load()
{}

void
SceneBuffer::unload()
{}

bool
SceneBuffer::setup()
{}

void
SceneBuffer::teardown()
{}

void
SceneBuffer::update()
{}

void
SceneBuffer::draw()
{}

Scene::ValidationResult
SceneBuffer::validate()
{}