/* * Copyright © 2008 Ben Smith * Copyright © 2010-2011 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Ben Smith (original glmark benchmark) * Alexandros Frantzis (glmark2) * Jesse Barker (glmark2) */ #include "scene.h" #include "mat.h" #include "options.h" #include "stack.h" #include "vec.h" #include "log.h" #include "program.h" #include "shader-source.h" #include "texture.h" #include "model.h" #include "util.h" #include <cmath> vec3; string; SceneTexture::SceneTexture(Canvas &pCanvas) : … { … } SceneTexture::~SceneTexture() { … } bool SceneTexture::load() { … } void SceneTexture::unload() { … } bool SceneTexture::setup() { … } void SceneTexture::teardown() { … } void SceneTexture::update() { … } void SceneTexture::draw() { … } Scene::ValidationResult SceneTexture::validate() { … }