chromium/third_party/angle/third_party/glmark2/src/src/scene-bump.cpp

/*
 * Copyright © 2010-2011 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Alexandros Frantzis (glmark2)
 *  Jesse Barker (glmark2)
 */
#include "scene.h"
#include "log.h"
#include "mat.h"
#include "options.h"
#include "stack.h"
#include "shader-source.h"
#include "model.h"
#include "texture.h"
#include "util.h"
#include <cmath>

SceneBump::SceneBump(Canvas &pCanvas) :{}

SceneBump::~SceneBump()
{}

bool
SceneBump::load()
{}

void
SceneBump::unload()
{}

bool
SceneBump::setup_model_plain(const std::string &type)
{}

bool
SceneBump::setup_model_normals()
{}

bool
SceneBump::setup_model_normals_tangent()
{}

bool
SceneBump::setup_model_height()
{}

bool
SceneBump::setup()
{}

void
SceneBump::teardown()
{}

void
SceneBump::update()
{}

void
SceneBump::draw()
{}

Scene::ValidationResult
SceneBump::validate()
{}