/* * Copyright © 2010-2011 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Alexandros Frantzis (glmark2) * Jesse Barker (glmark2) */ #include "scene.h" #include "log.h" #include "mat.h" #include "options.h" #include "stack.h" #include "shader-source.h" #include "model.h" #include "texture.h" #include "util.h" #include <cmath> SceneBump::SceneBump(Canvas &pCanvas) : … { … } SceneBump::~SceneBump() { … } bool SceneBump::load() { … } void SceneBump::unload() { … } bool SceneBump::setup_model_plain(const std::string &type) { … } bool SceneBump::setup_model_normals() { … } bool SceneBump::setup_model_normals_tangent() { … } bool SceneBump::setup_model_height() { … } bool SceneBump::setup() { … } void SceneBump::teardown() { … } void SceneBump::update() { … } void SceneBump::draw() { … } Scene::ValidationResult SceneBump::validate() { … }