chromium/third_party/angle/third_party/glmark2/src/src/scene.cpp

/*
 * Copyright © 2008 Ben Smith
 * Copyright © 2010-2011 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Ben Smith (original glmark benchmark)
 *  Alexandros Frantzis (glmark2)
 */
#include "scene.h"
#include "log.h"
#include "shader-source.h"
#include "options.h"
#include "util.h"
#include <sstream>
#include <algorithm>

stringstream;
string;
map;

Scene::Option::Option(const std::string &nam, const std::string &val, const std::string &desc,
                      const std::string &values) :{}

Scene::Scene(Canvas &pCanvas, const string &name) :{}

Scene::~Scene()
{}

bool
Scene::supported(bool show_errors)
{}

bool
Scene::load()
{}

void
Scene::unload()
{}

bool
Scene::setup()
{}

void
Scene::teardown()
{}

void
Scene::update()
{}

void
Scene::draw()
{}

string
Scene::info_string(const string &title)
{}

unsigned
Scene::average_fps()
{}

bool
Scene::set_option(const string &opt, const string &val)
{}

void
Scene::reset_options()
{}

bool
Scene::set_option_default(const string &opt, const string &val)
{}


string
Scene::construct_title(const string &title)
{}

bool
Scene::load_shaders_from_strings(Program &program,
                                 const std::string &vtx_shader,
                                 const std::string &frg_shader,
                                 const std::string &vtx_shader_filename,
                                 const std::string &frg_shader_filename)
{}