chromium/third_party/angle/third_party/glmark2/src/src/main.cpp

/*
 * Copyright © 2008 Ben Smith
 * Copyright © 2010-2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Ben Smith (original glmark benchmark)
 *  Alexandros Frantzis (glmark2)
 *  Jesse Barker (glmark2)
 */
#include "gl-headers.h"
#include "scene.h"
#include "benchmark.h"
#include "options.h"
#include "log.h"
#include "util.h"
#include "main-loop.h"
#include "benchmark-collection.h"
#include "scene-collection.h"

#include "canvas-generic.h"

#if GLMARK2_USE_X11
#include "native-state-x11.h"
#elif GLMARK2_USE_DRM
#include "native-state-drm.h"
#elif GLMARK2_USE_MIR
#include "native-state-mir.h"
#elif GLMARK2_USE_WAYLAND
#include "native-state-wayland.h"
#elif GLMARK2_USE_DISPMANX
#include "native-state-dispmanx.h"
#elif GLMARK2_USE_WIN32
#include "native-state-win32.h"
#endif

#if GLMARK2_USE_EGL
#include "gl-state-egl.h"
#elif GLMARK2_USE_GLX
#include "gl-state-glx.h"
#elif GLMARK2_USE_WGL
#include "gl-state-wgl.h"
#endif

vector;
map;
string;

static void
list_scenes()
{}

void
do_benchmark(Canvas &canvas)
{}

void
do_validation(Canvas &canvas)
{}

int
main(int argc, char *argv[])
{}