chromium/third_party/angle/third_party/glmark2/src/src/scene-refract.cpp

//
// Copyright © 2012 Linaro Limited
//
// This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
//
// glmark2 is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// glmark2.  If not, see <http://www.gnu.org/licenses/>.
//
// Authors:
//  Jesse Barker
//
#include "scene-refract.h"
#include "model.h"
#include "options.h"
#include "texture.h"
#include "util.h"
#include "log.h"
#include "shader-source.h"

string;
vector;
map;
mat4;
vec4;
vec3;

static const vec4 lightPosition(1.0f, 1.0f, 2.0f, 1.0f);

//
// Public interfaces
//

SceneRefract::SceneRefract(Canvas& canvas) :{}

bool
SceneRefract::supported(bool show_errors)
{}

bool
SceneRefract::load()
{}

void
SceneRefract::unload()
{}

bool
SceneRefract::setup()
{}

void
SceneRefract::teardown()
{}

void
SceneRefract::update()
{}

void
SceneRefract::draw()
{}

Scene::ValidationResult
SceneRefract::validate()
{}

//
// Private interfaces
//

bool
DistanceRenderTarget::setup(unsigned int canvas_fbo, unsigned int width, unsigned int height)
{}

void
DistanceRenderTarget::teardown()
{}

void
DistanceRenderTarget::enable(const mat4& mvp)
{}

void DistanceRenderTarget::disable()
{}

bool
RefractPrivate::setup(map<string, Scene::Option>& options)
{}
void
RefractPrivate::teardown()
{}

void
RefractPrivate::update(double elapsedTime)
{}

void
RefractPrivate::draw()
{}