chromium/third_party/angle/third_party/glmark2/src/src/scene-jellyfish.cpp

//
// Copyright © 2012 Linaro Limited
//
// This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
//
// glmark2 is free software: you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the Free Software
// Foundation, either version 3 of the License, or (at your option) any later
// version.
//
// glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// glmark2.  If not, see <http://www.gnu.org/licenses/>.
//
// Authors:
//  Aleksandar Rodic - Creator and WebGL implementation 
//  Jesse Barker - glmark2 port
//
#include <string>
#include <fstream>
#include <memory>
#include <iomanip>
#include "options.h"
#include "scene.h"
#include "scene-jellyfish.h"
#include "log.h"
#include "util.h"
#include "texture.h"
#include "shader-source.h"

SceneJellyfish::SceneJellyfish(Canvas& canvas) :{}

SceneJellyfish::~SceneJellyfish()
{}

bool
SceneJellyfish::load()
{}

void
SceneJellyfish::unload()
{}

bool
SceneJellyfish::setup()
{}

void
SceneJellyfish::teardown()
{}

void
SceneJellyfish::update()
{}

void
SceneJellyfish::draw()
{}

Scene::ValidationResult
SceneJellyfish::validate()
{}


//
// JellyfishPrivate implementation
//
mat4;
vec3;
vec2;
string;
vector;

bool
GradientRenderer::init()
{}

void
GradientRenderer::cleanup()
{}

void
GradientRenderer::draw()
{}

//!
// Parse index values from an OBJ file.
//
// @param source the source line to parse
// @param idx the unsigned short to populate
//
static void
obj_get_index(const string& source, unsigned short& idx)
{}

//!
// Parse vec3 values from an OBJ file.
//
// @param source the source line to parse
// @param v the vec3 to populate
//
static void
obj_get_values(const string& source, vec3& v)
{}

// Custom OBJ loader.
//
// To support the jellyfish model, some amendments to the OBJ format are
// necessary.  In particular, a vertex color attribute is required, and
// it contains an index list rather than a face list.
bool
JellyfishPrivate::load_obj(const std::string &filename)
{}

JellyfishPrivate::JellyfishPrivate() :{}

JellyfishPrivate::~JellyfishPrivate()
{}

bool
JellyfishPrivate::initialize()
{}

void
JellyfishPrivate::update_viewport(const vec2& vp)
{}

void
JellyfishPrivate::update_time()
{}

void
JellyfishPrivate::cleanup()
{}

void
JellyfishPrivate::draw()
{}