/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Alexandros Frantzis */ #include <stdint.h> #include <vector> #include "canvas.h" #include "mesh.h" #include "vec.h" #include "program.h" #include "gl-headers.h" /** * Renderer interface. */ class IRenderer { … }; /** * A chain of renderers, which implements IRenderer */ class RendererChain : public IRenderer { … }; /** * A base implementation of the IRenderer interface. */ class BaseRenderer : public IRenderer { … }; /** * A renderer that renders its input texture to its target, * according to the supplied GL Program. */ class TextureRenderer : public BaseRenderer { … }; /** * A renderer that copies the input texture to its target. */ class CopyRenderer : public TextureRenderer { … }; /** * A renderer that renders simplex noise to its target. */ class SimplexNoiseRenderer : public TextureRenderer { … }; /** * A renderer that renders a normal map to its target from a * height map in its input texture. */ class NormalFromHeightRenderer : public TextureRenderer { … }; /** * A renderer that renders the luminance of its input texture to its target. */ class LuminanceRenderer : public TextureRenderer { … }; /** * A renderer that renders a blurred version of the input texture to its target. */ class BlurRenderer : public TextureRenderer { … }; /** * A renderer that renders with opacity (overlays) it's input texture over * the target of another renderer. */ class OverlayRenderer : public IRenderer { … }; /** * A renderer that renders a dynamic terrain as per the WebGL * dynamic terrain demo. */ class TerrainRenderer : public BaseRenderer { … };