/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Alexandros Frantzis */ #include "scene.h" #include "mat.h" #include "stack.h" #include "vec.h" #include "log.h" #include "mesh.h" #include "util.h" #include "texture.h" #include "shader-source.h" #include "renderer.h" vec2; vec3; vec4; mat4; class SceneTerrainPrivate { … }; SceneTerrain::SceneTerrain(Canvas &pCanvas) : … { … } SceneTerrain::~SceneTerrain() { … } bool SceneTerrain::supported(bool show_errors) { … } bool SceneTerrain::load() { … } void SceneTerrain::unload() { … } bool SceneTerrain::setup() { … } void SceneTerrain::teardown() { … } void SceneTerrain::update() { … } void SceneTerrain::draw() { … } Scene::ValidationResult SceneTerrain::validate() { … }