/* * Vertex position data describing the lamp * * (c) Copyright 1993, Silicon Graphics, Inc. * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Jesse Barker */ #include "lamp.h" #include "options.h" #include "shader-source.h" #include "log.h" #include "scene.h" string; vec3; vec4; Stack4; const string Lamp::modelviewName_("modelview"); const string Lamp::projectionName_("projection"); const string Lamp::light0PositionName_("light0Position"); const string Lamp::light1PositionName_("light1Position"); const string Lamp::light2PositionName_("light2Position"); const string Lamp::vertexAttribName_("vertex"); const string Lamp::normalAttribName_("normal"); const string Lamp::normalMatrixName_("normalMatrix"); Lamp::Lamp() : … { … } Lamp::~Lamp() { … } void Lamp::init() { … } void Lamp::draw(Stack4& modelview, Stack4& projection, const vec4* lightPositions) { … }