chromium/third_party/angle/third_party/glmark2/src/src/scene-ideas/lamp.cc

/*
 * Vertex position data describing the lamp
 *
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Jesse Barker
 */
#include "lamp.h"
#include "options.h"
#include "shader-source.h"
#include "log.h"
#include "scene.h"

string;
vec3;
vec4;
Stack4;

const string Lamp::modelviewName_("modelview");
const string Lamp::projectionName_("projection");
const string Lamp::light0PositionName_("light0Position");
const string Lamp::light1PositionName_("light1Position");
const string Lamp::light2PositionName_("light2Position");
const string Lamp::vertexAttribName_("vertex");
const string Lamp::normalAttribName_("normal");
const string Lamp::normalMatrixName_("normalMatrix");

Lamp::Lamp() :{}

Lamp::~Lamp()
{}

void
Lamp::init()
{}

void
Lamp::draw(Stack4& modelview, Stack4& projection, const vec4* lightPositions)
{}