/* * (c) Copyright 1993, Silicon Graphics, Inc. * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Jesse Barker */ #include "splines.h" vec3; void Spline::calcParams() { … } void Spline::getCurrentVec(float currentTime, vec3& v) const { … } ViewFromSpline::ViewFromSpline() { … } ViewToSpline::ViewToSpline() { … } LightPositionSpline::LightPositionSpline() { … } LogoPositionSpline::LogoPositionSpline() { … } LogoRotationSpline::LogoRotationSpline() { … }