#include "options.h"
#include "table.h"
#include "scene.h"
#include "shader-source.h"
#include "log.h"
string;
vec3;
Stack4;
const string Table::modelviewName_("modelview");
const string Table::projectionName_("projection");
const string Table::lightPositionName_("lightPosition");
const string Table::logoDirectionName_("logoDirection");
const string Table::curTimeName_("currentTime");
const string Table::vertexAttribName_("vertex");
const unsigned int Table::TABLERES_(12);
const vec3 Table::paperVertices_[4] = …;
Table::Table() : … { … }
Table::~Table(void)
{ … }
void
Table::init(void)
{ … }
void
Table::draw(Stack4& modelview,
Stack4& projection,
const vec3& lightPos,
const vec3& logoPos,
const float& currentTime,
float& paperAlpha_out)
{ … }
void
Table::drawUnder(Stack4& modelview, Stack4& projection)
{ … }