chromium/third_party/angle/third_party/glmark2/src/src/scene-ideas/table.cc

/*
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Jesse Barker
 */
#include "options.h"
#include "table.h"
#include "scene.h"
#include "shader-source.h"
#include "log.h"

string;
vec3;
Stack4;

const string Table::modelviewName_("modelview");
const string Table::projectionName_("projection");
const string Table::lightPositionName_("lightPosition");
const string Table::logoDirectionName_("logoDirection");
const string Table::curTimeName_("currentTime");
const string Table::vertexAttribName_("vertex");
const unsigned int Table::TABLERES_(12);
const vec3 Table::paperVertices_[4] =;

Table::Table() :{}

Table::~Table(void)
{}

void
Table::init(void)
{}

void
Table::draw(Stack4& modelview,
    Stack4& projection,
    const vec3& lightPos,
    const vec3& logoPos,
    const float& currentTime,
    float& paperAlpha_out)
{}

void
Table::drawUnder(Stack4& modelview, Stack4& projection)
{}