chromium/third_party/angle/third_party/glmark2/src/src/scene-terrain/blur-renderer.cpp

/*
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Alexandros Frantzis
 */
#include "options.h"
#include "scene.h"
#include "renderer.h"
#include "shader-source.h"

#include <cstdlib>

void
create_blur_shaders(ShaderSource& vtx_source, ShaderSource& frg_source,
                    unsigned int radius, float sigma, BlurRenderer::BlurDirection direction,
                    float tilt_shift);

BlurRenderer::BlurRenderer(int radius, float sigma,
                           BlurDirection dir, const LibMatrix::vec2 &step, float tilt_shift) :{}

Program *
BlurRenderer::blur_program(bool create_new, int radius, float sigma,
                           BlurDirection dir, const LibMatrix::vec2 &step,
                           float tilt_shift)
{}

void
create_blur_shaders(ShaderSource& vtx_source, ShaderSource& frg_source,
                    unsigned int radius, float sigma, BlurRenderer::BlurDirection direction,
                    float tilt_shift)
{}