/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Alexandros Frantzis */ #include "options.h" #include "scene.h" #include "renderer.h" #include "shader-source.h" #include <cstdlib> void create_blur_shaders(ShaderSource& vtx_source, ShaderSource& frg_source, unsigned int radius, float sigma, BlurRenderer::BlurDirection direction, float tilt_shift); BlurRenderer::BlurRenderer(int radius, float sigma, BlurDirection dir, const LibMatrix::vec2 &step, float tilt_shift) : … { … } Program * BlurRenderer::blur_program(bool create_new, int radius, float sigma, BlurDirection dir, const LibMatrix::vec2 &step, float tilt_shift) { … } void create_blur_shaders(ShaderSource& vtx_source, ShaderSource& frg_source, unsigned int radius, float sigma, BlurRenderer::BlurDirection direction, float tilt_shift) { … }