/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Alexandros Frantzis */ #include "renderer.h" void RendererChain::setup_onscreen(Canvas &canvas) { … } void RendererChain::setup_offscreen(const LibMatrix::vec2 &size, bool has_depth) { … } void RendererChain::setup_texture(GLint min_filter, GLint mag_filter, GLint wrap_s, GLint wrap_t) { … } void RendererChain::input_texture(GLuint t) { … } GLuint RendererChain::texture() { … } LibMatrix::vec2 RendererChain::size() { … } void RendererChain::make_current() { … } void RendererChain::update_mipmap() { … } void RendererChain::render() { … } void RendererChain::append(IRenderer &renderer) { … }