chromium/third_party/angle/third_party/glmark2/src/src/scene-terrain/renderer-chain.cpp

/*
 * Copyright © 2012 Linaro Limited
 *
 * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
 *
 * glmark2 is free software: you can redistribute it and/or modify it under the
 * terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * glmark2.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *  Alexandros Frantzis
 */
#include "renderer.h"

void
RendererChain::setup_onscreen(Canvas &canvas)
{}

void
RendererChain::setup_offscreen(const LibMatrix::vec2 &size, bool has_depth)
{}

void
RendererChain::setup_texture(GLint min_filter, GLint mag_filter,
                             GLint wrap_s, GLint wrap_t)
{}

void
RendererChain::input_texture(GLuint t)
{}

GLuint
RendererChain::texture()
{}

LibMatrix::vec2
RendererChain::size()
{}

void
RendererChain::make_current()
{}

void
RendererChain::update_mipmap()
{}

void
RendererChain::render()
{}

void
RendererChain::append(IRenderer &renderer)
{}