chromium/third_party/angle/util/capture/trace_gles_loader_autogen.h

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
//   Simple GLES function loader.

#ifndef ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_
#define ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_

#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
#    error "Don't define GL prototypes if you want to use a loader!"
#endif  // defined(GL_GLES_PROTOTYPES)

#include "angle_gl.h"
#include "traces_export.h"

#define glAlphaFunc
#define glClipPlanef
#define glColor4f
#define glFogf
#define glFogfv
#define glFrustumf
#define glGetClipPlanef
#define glGetLightfv
#define glGetMaterialfv
#define glGetTexEnvfv
#define glLightModelf
#define glLightModelfv
#define glLightf
#define glLightfv
#define glLoadMatrixf
#define glMaterialf
#define glMaterialfv
#define glMultMatrixf
#define glMultiTexCoord4f
#define glNormal3f
#define glOrthof
#define glPointParameterf
#define glPointParameterfv
#define glPointSize
#define glRotatef
#define glScalef
#define glTexEnvf
#define glTexEnvfv
#define glTranslatef
#define glAlphaFuncx
#define glClearColorx
#define glClearDepthx
#define glClientActiveTexture
#define glClipPlanex
#define glColor4ub
#define glColor4x
#define glColorPointer
#define glDepthRangex
#define glDisableClientState
#define glEnableClientState
#define glFogx
#define glFogxv
#define glFrustumx
#define glGetClipPlanex
#define glGetFixedv
#define glGetLightxv
#define glGetMaterialxv
#define glGetTexEnviv
#define glGetTexEnvxv
#define glGetTexParameterxv
#define glLightModelx
#define glLightModelxv
#define glLightx
#define glLightxv
#define glLineWidthx
#define glLoadIdentity
#define glLoadMatrixx
#define glLogicOp
#define glMaterialx
#define glMaterialxv
#define glMatrixMode
#define glMultMatrixx
#define glMultiTexCoord4x
#define glNormal3x
#define glNormalPointer
#define glOrthox
#define glPointParameterx
#define glPointParameterxv
#define glPointSizex
#define glPolygonOffsetx
#define glPopMatrix
#define glPushMatrix
#define glRotatex
#define glSampleCoveragex
#define glScalex
#define glShadeModel
#define glTexCoordPointer
#define glTexEnvi
#define glTexEnvx
#define glTexEnviv
#define glTexEnvxv
#define glTexParameterx
#define glTexParameterxv
#define glTranslatex
#define glVertexPointer
#define glActiveTexture
#define glAttachShader
#define glBindAttribLocation
#define glBindBuffer
#define glBindFramebuffer
#define glBindRenderbuffer
#define glBindTexture
#define glBlendColor
#define glBlendEquation
#define glBlendEquationSeparate
#define glBlendFunc
#define glBlendFuncSeparate
#define glBufferData
#define glBufferSubData
#define glCheckFramebufferStatus
#define glClear
#define glClearColor
#define glClearDepthf
#define glClearStencil
#define glColorMask
#define glCompileShader
#define glCompressedTexImage2D
#define glCompressedTexSubImage2D
#define glCopyTexImage2D
#define glCopyTexSubImage2D
#define glCreateProgram
#define glCreateShader
#define glCullFace
#define glDeleteBuffers
#define glDeleteFramebuffers
#define glDeleteProgram
#define glDeleteRenderbuffers
#define glDeleteShader
#define glDeleteTextures
#define glDepthFunc
#define glDepthMask
#define glDepthRangef
#define glDetachShader
#define glDisable
#define glDisableVertexAttribArray
#define glDrawArrays
#define glDrawElements
#define glEnable
#define glEnableVertexAttribArray
#define glFinish
#define glFlush
#define glFramebufferRenderbuffer
#define glFramebufferTexture2D
#define glFrontFace
#define glGenBuffers
#define glGenerateMipmap
#define glGenFramebuffers
#define glGenRenderbuffers
#define glGenTextures
#define glGetActiveAttrib
#define glGetActiveUniform
#define glGetAttachedShaders
#define glGetAttribLocation
#define glGetBooleanv
#define glGetBufferParameteriv
#define glGetError
#define glGetFloatv
#define glGetFramebufferAttachmentParameteriv
#define glGetIntegerv
#define glGetProgramiv
#define glGetProgramInfoLog
#define glGetRenderbufferParameteriv
#define glGetShaderiv
#define glGetShaderInfoLog
#define glGetShaderPrecisionFormat
#define glGetShaderSource
#define glGetString
#define glGetTexParameterfv
#define glGetTexParameteriv
#define glGetUniformfv
#define glGetUniformiv
#define glGetUniformLocation
#define glGetVertexAttribfv
#define glGetVertexAttribiv
#define glGetVertexAttribPointerv
#define glHint
#define glIsBuffer
#define glIsEnabled
#define glIsFramebuffer
#define glIsProgram
#define glIsRenderbuffer
#define glIsShader
#define glIsTexture
#define glLineWidth
#define glLinkProgram
#define glPixelStorei
#define glPolygonOffset
#define glReadPixels
#define glReleaseShaderCompiler
#define glRenderbufferStorage
#define glSampleCoverage
#define glScissor
#define glShaderBinary
#define glShaderSource
#define glStencilFunc
#define glStencilFuncSeparate
#define glStencilMask
#define glStencilMaskSeparate
#define glStencilOp
#define glStencilOpSeparate
#define glTexImage2D
#define glTexParameterf
#define glTexParameterfv
#define glTexParameteri
#define glTexParameteriv
#define glTexSubImage2D
#define glUniform1f
#define glUniform1fv
#define glUniform1i
#define glUniform1iv
#define glUniform2f
#define glUniform2fv
#define glUniform2i
#define glUniform2iv
#define glUniform3f
#define glUniform3fv
#define glUniform3i
#define glUniform3iv
#define glUniform4f
#define glUniform4fv
#define glUniform4i
#define glUniform4iv
#define glUniformMatrix2fv
#define glUniformMatrix3fv
#define glUniformMatrix4fv
#define glUseProgram
#define glValidateProgram
#define glVertexAttrib1f
#define glVertexAttrib1fv
#define glVertexAttrib2f
#define glVertexAttrib2fv
#define glVertexAttrib3f
#define glVertexAttrib3fv
#define glVertexAttrib4f
#define glVertexAttrib4fv
#define glVertexAttribPointer
#define glViewport
#define glReadBuffer
#define glDrawRangeElements
#define glTexImage3D
#define glTexSubImage3D
#define glCopyTexSubImage3D
#define glCompressedTexImage3D
#define glCompressedTexSubImage3D
#define glGenQueries
#define glDeleteQueries
#define glIsQuery
#define glBeginQuery
#define glEndQuery
#define glGetQueryiv
#define glGetQueryObjectuiv
#define glUnmapBuffer
#define glGetBufferPointerv
#define glDrawBuffers
#define glUniformMatrix2x3fv
#define glUniformMatrix3x2fv
#define glUniformMatrix2x4fv
#define glUniformMatrix4x2fv
#define glUniformMatrix3x4fv
#define glUniformMatrix4x3fv
#define glBlitFramebuffer
#define glRenderbufferStorageMultisample
#define glFramebufferTextureLayer
#define glMapBufferRange
#define glFlushMappedBufferRange
#define glBindVertexArray
#define glDeleteVertexArrays
#define glGenVertexArrays
#define glIsVertexArray
#define glGetIntegeri_v
#define glBeginTransformFeedback
#define glEndTransformFeedback
#define glBindBufferRange
#define glBindBufferBase
#define glTransformFeedbackVaryings
#define glGetTransformFeedbackVarying
#define glVertexAttribIPointer
#define glGetVertexAttribIiv
#define glGetVertexAttribIuiv
#define glVertexAttribI4i
#define glVertexAttribI4ui
#define glVertexAttribI4iv
#define glVertexAttribI4uiv
#define glGetUniformuiv
#define glGetFragDataLocation
#define glUniform1ui
#define glUniform2ui
#define glUniform3ui
#define glUniform4ui
#define glUniform1uiv
#define glUniform2uiv
#define glUniform3uiv
#define glUniform4uiv
#define glClearBufferiv
#define glClearBufferuiv
#define glClearBufferfv
#define glClearBufferfi
#define glGetStringi
#define glCopyBufferSubData
#define glGetUniformIndices
#define glGetActiveUniformsiv
#define glGetUniformBlockIndex
#define glGetActiveUniformBlockiv
#define glGetActiveUniformBlockName
#define glUniformBlockBinding
#define glDrawArraysInstanced
#define glDrawElementsInstanced
#define glFenceSync
#define glIsSync
#define glDeleteSync
#define glClientWaitSync
#define glWaitSync
#define glGetInteger64v
#define glGetSynciv
#define glGetInteger64i_v
#define glGetBufferParameteri64v
#define glGenSamplers
#define glDeleteSamplers
#define glIsSampler
#define glBindSampler
#define glSamplerParameteri
#define glSamplerParameteriv
#define glSamplerParameterf
#define glSamplerParameterfv
#define glGetSamplerParameteriv
#define glGetSamplerParameterfv
#define glVertexAttribDivisor
#define glBindTransformFeedback
#define glDeleteTransformFeedbacks
#define glGenTransformFeedbacks
#define glIsTransformFeedback
#define glPauseTransformFeedback
#define glResumeTransformFeedback
#define glGetProgramBinary
#define glProgramBinary
#define glProgramParameteri
#define glInvalidateFramebuffer
#define glInvalidateSubFramebuffer
#define glTexStorage2D
#define glTexStorage3D
#define glGetInternalformativ
#define glDispatchCompute
#define glDispatchComputeIndirect
#define glDrawArraysIndirect
#define glDrawElementsIndirect
#define glFramebufferParameteri
#define glGetFramebufferParameteriv
#define glGetProgramInterfaceiv
#define glGetProgramResourceIndex
#define glGetProgramResourceName
#define glGetProgramResourceiv
#define glGetProgramResourceLocation
#define glUseProgramStages
#define glActiveShaderProgram
#define glCreateShaderProgramv
#define glBindProgramPipeline
#define glDeleteProgramPipelines
#define glGenProgramPipelines
#define glIsProgramPipeline
#define glGetProgramPipelineiv
#define glProgramUniform1i
#define glProgramUniform2i
#define glProgramUniform3i
#define glProgramUniform4i
#define glProgramUniform1ui
#define glProgramUniform2ui
#define glProgramUniform3ui
#define glProgramUniform4ui
#define glProgramUniform1f
#define glProgramUniform2f
#define glProgramUniform3f
#define glProgramUniform4f
#define glProgramUniform1iv
#define glProgramUniform2iv
#define glProgramUniform3iv
#define glProgramUniform4iv
#define glProgramUniform1uiv
#define glProgramUniform2uiv
#define glProgramUniform3uiv
#define glProgramUniform4uiv
#define glProgramUniform1fv
#define glProgramUniform2fv
#define glProgramUniform3fv
#define glProgramUniform4fv
#define glProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv
#define glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv
#define glValidateProgramPipeline
#define glGetProgramPipelineInfoLog
#define glBindImageTexture
#define glGetBooleani_v
#define glMemoryBarrier
#define glMemoryBarrierByRegion
#define glTexStorage2DMultisample
#define glGetMultisamplefv
#define glSampleMaski
#define glGetTexLevelParameteriv
#define glGetTexLevelParameterfv
#define glBindVertexBuffer
#define glVertexAttribFormat
#define glVertexAttribIFormat
#define glVertexAttribBinding
#define glVertexBindingDivisor
#define glBlendBarrier
#define glCopyImageSubData
#define glDebugMessageControl
#define glDebugMessageInsert
#define glDebugMessageCallback
#define glGetDebugMessageLog
#define glPushDebugGroup
#define glPopDebugGroup
#define glObjectLabel
#define glGetObjectLabel
#define glObjectPtrLabel
#define glGetObjectPtrLabel
#define glGetPointerv
#define glEnablei
#define glDisablei
#define glBlendEquationi
#define glBlendEquationSeparatei
#define glBlendFunci
#define glBlendFuncSeparatei
#define glColorMaski
#define glIsEnabledi
#define glDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex
#define glFramebufferTexture
#define glPrimitiveBoundingBox
#define glGetGraphicsResetStatus
#define glReadnPixels
#define glGetnUniformfv
#define glGetnUniformiv
#define glGetnUniformuiv
#define glMinSampleShading
#define glPatchParameteri
#define glTexParameterIiv
#define glTexParameterIuiv
#define glGetTexParameterIiv
#define glGetTexParameterIuiv
#define glSamplerParameterIiv
#define glSamplerParameterIuiv
#define glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv
#define glTexBuffer
#define glTexBufferRange
#define glTexStorage3DMultisample
#define glBeginPerfMonitorAMD
#define glDeletePerfMonitorsAMD
#define glEndPerfMonitorAMD
#define glGenPerfMonitorsAMD
#define glGetPerfMonitorCounterDataAMD
#define glGetPerfMonitorCounterInfoAMD
#define glGetPerfMonitorCounterStringAMD
#define glGetPerfMonitorCountersAMD
#define glGetPerfMonitorGroupStringAMD
#define glGetPerfMonitorGroupsAMD
#define glSelectPerfMonitorCountersAMD
#define glDrawArraysInstancedBaseInstanceANGLE
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glMultiDrawArraysInstancedBaseInstanceANGLE
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE
#define glCopySubTexture3DANGLE
#define glCopyTexture3DANGLE
#define glBlitFramebufferANGLE
#define glRenderbufferStorageMultisampleANGLE
#define glGetCompressedTexImageANGLE
#define glGetRenderbufferImageANGLE
#define glGetTexImageANGLE
#define glGetTexLevelParameterfvANGLE
#define glGetTexLevelParameterivANGLE
#define glDrawArraysInstancedANGLE
#define glDrawElementsInstancedANGLE
#define glVertexAttribDivisorANGLE
#define glLogicOpANGLE
#define glTexStorageMemFlags2DANGLE
#define glTexStorageMemFlags2DMultisampleANGLE
#define glTexStorageMemFlags3DANGLE
#define glTexStorageMemFlags3DMultisampleANGLE
#define glImportMemoryZirconHandleANGLE
#define glMultiDrawArraysANGLE
#define glMultiDrawArraysInstancedANGLE
#define glMultiDrawElementsANGLE
#define glMultiDrawElementsInstancedANGLE
#define glPolygonModeANGLE
#define glProvokingVertexANGLE
#define glDisableExtensionANGLE
#define glRequestExtensionANGLE
#define glCompressedTexImage2DRobustANGLE
#define glCompressedTexImage3DRobustANGLE
#define glCompressedTexSubImage2DRobustANGLE
#define glCompressedTexSubImage3DRobustANGLE
#define glGetActiveUniformBlockivRobustANGLE
#define glGetBooleani_vRobustANGLE
#define glGetBooleanvRobustANGLE
#define glGetBufferParameteri64vRobustANGLE
#define glGetBufferParameterivRobustANGLE
#define glGetBufferPointervRobustANGLE
#define glGetFloatvRobustANGLE
#define glGetFramebufferAttachmentParameterivRobustANGLE
#define glGetFramebufferParameterivRobustANGLE
#define glGetInteger64i_vRobustANGLE
#define glGetInteger64vRobustANGLE
#define glGetIntegeri_vRobustANGLE
#define glGetIntegervRobustANGLE
#define glGetInternalformativRobustANGLE
#define glGetMultisamplefvRobustANGLE
#define glGetPointervRobustANGLERobustANGLE
#define glGetProgramInterfaceivRobustANGLE
#define glGetProgramivRobustANGLE
#define glGetQueryObjecti64vRobustANGLE
#define glGetQueryObjectivRobustANGLE
#define glGetQueryObjectui64vRobustANGLE
#define glGetQueryObjectuivRobustANGLE
#define glGetQueryivRobustANGLE
#define glGetRenderbufferParameterivRobustANGLE
#define glGetSamplerParameterIivRobustANGLE
#define glGetSamplerParameterIuivRobustANGLE
#define glGetSamplerParameterfvRobustANGLE
#define glGetSamplerParameterivRobustANGLE
#define glGetShaderivRobustANGLE
#define glGetTexLevelParameterfvRobustANGLE
#define glGetTexLevelParameterivRobustANGLE
#define glGetTexParameterIivRobustANGLE
#define glGetTexParameterIuivRobustANGLE
#define glGetTexParameterfvRobustANGLE
#define glGetTexParameterivRobustANGLE
#define glGetUniformfvRobustANGLE
#define glGetUniformivRobustANGLE
#define glGetUniformuivRobustANGLE
#define glGetVertexAttribIivRobustANGLE
#define glGetVertexAttribIuivRobustANGLE
#define glGetVertexAttribPointervRobustANGLE
#define glGetVertexAttribfvRobustANGLE
#define glGetVertexAttribivRobustANGLE
#define glGetnUniformfvRobustANGLE
#define glGetnUniformivRobustANGLE
#define glGetnUniformuivRobustANGLE
#define glReadPixelsRobustANGLE
#define glReadnPixelsRobustANGLE
#define glSamplerParameterIivRobustANGLE
#define glSamplerParameterIuivRobustANGLE
#define glSamplerParameterfvRobustANGLE
#define glSamplerParameterivRobustANGLE
#define glTexImage2DRobustANGLE
#define glTexImage3DRobustANGLE
#define glTexParameterIivRobustANGLE
#define glTexParameterIuivRobustANGLE
#define glTexParameterfvRobustANGLE
#define glTexParameterivRobustANGLE
#define glTexSubImage2DRobustANGLE
#define glTexSubImage3DRobustANGLE
#define glImportSemaphoreZirconHandleANGLE
#define glBeginPixelLocalStorageANGLE
#define glEndPixelLocalStorageANGLE
#define glFramebufferMemorylessPixelLocalStorageANGLE
#define glFramebufferPixelLocalClearValuefvANGLE
#define glFramebufferPixelLocalClearValueivANGLE
#define glFramebufferPixelLocalClearValueuivANGLE
#define glFramebufferPixelLocalStorageInterruptANGLE
#define glFramebufferPixelLocalStorageRestoreANGLE
#define glFramebufferTexturePixelLocalStorageANGLE
#define glGetFramebufferPixelLocalStorageParameterfvANGLE
#define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE
#define glGetFramebufferPixelLocalStorageParameterivANGLE
#define glGetFramebufferPixelLocalStorageParameterivRobustANGLE
#define glPixelLocalStorageBarrierANGLE
#define glInvalidateTextureANGLE
#define glTexImage2DExternalANGLE
#define glGetMultisamplefvANGLE
#define glSampleMaskiANGLE
#define glTexStorage2DMultisampleANGLE
#define glGetTranslatedShaderSourceANGLE
#define glAcquireTexturesANGLE
#define glReleaseTexturesANGLE
#define glBindUniformLocationCHROMIUM
#define glCompressedCopyTextureCHROMIUM
#define glCopySubTextureCHROMIUM
#define glCopyTextureCHROMIUM
#define glCoverageModulationCHROMIUM
#define glLoseContextCHROMIUM
#define glEGLImageTargetTexStorageEXT
#define glEGLImageTargetTextureStorageEXT
#define glDrawArraysInstancedBaseInstanceEXT
#define glDrawElementsInstancedBaseInstanceEXT
#define glDrawElementsInstancedBaseVertexBaseInstanceEXT
#define glBindFragDataLocationEXT
#define glBindFragDataLocationIndexedEXT
#define glGetFragDataIndexEXT
#define glGetProgramResourceLocationIndexEXT
#define glBufferStorageEXT
#define glClearTexImageEXT
#define glClearTexSubImageEXT
#define glClipControlEXT
#define glCopyImageSubDataEXT
#define glGetObjectLabelEXT
#define glLabelObjectEXT
#define glInsertEventMarkerEXT
#define glPopGroupMarkerEXT
#define glPushGroupMarkerEXT
#define glDiscardFramebufferEXT
#define glBeginQueryEXT
#define glDeleteQueriesEXT
#define glEndQueryEXT
#define glGenQueriesEXT
#define glGetInteger64vEXT
#define glGetQueryObjecti64vEXT
#define glGetQueryObjectivEXT
#define glGetQueryObjectui64vEXT
#define glGetQueryObjectuivEXT
#define glGetQueryivEXT
#define glIsQueryEXT
#define glQueryCounterEXT
#define glDrawBuffersEXT
#define glBlendEquationSeparateiEXT
#define glBlendEquationiEXT
#define glBlendFuncSeparateiEXT
#define glBlendFunciEXT
#define glColorMaskiEXT
#define glDisableiEXT
#define glEnableiEXT
#define glIsEnablediEXT
#define glDrawElementsBaseVertexEXT
#define glDrawElementsInstancedBaseVertexEXT
#define glDrawRangeElementsBaseVertexEXT
#define glMultiDrawElementsBaseVertexEXT
#define glBufferStorageExternalEXT
#define glNamedBufferStorageExternalEXT
#define glFramebufferTextureEXT
#define glDrawArraysInstancedEXT
#define glDrawElementsInstancedEXT
#define glVertexAttribDivisorEXT
#define glFlushMappedBufferRangeEXT
#define glMapBufferRangeEXT
#define glBufferStorageMemEXT
#define glCreateMemoryObjectsEXT
#define glDeleteMemoryObjectsEXT
#define glGetMemoryObjectParameterivEXT
#define glGetUnsignedBytei_vEXT
#define glGetUnsignedBytevEXT
#define glIsMemoryObjectEXT
#define glMemoryObjectParameterivEXT
#define glTexStorageMem2DEXT
#define glTexStorageMem2DMultisampleEXT
#define glTexStorageMem3DEXT
#define glTexStorageMem3DMultisampleEXT
#define glImportMemoryFdEXT
#define glMultiDrawArraysIndirectEXT
#define glMultiDrawElementsIndirectEXT
#define glFramebufferTexture2DMultisampleEXT
#define glRenderbufferStorageMultisampleEXT
#define glPolygonOffsetClampEXT
#define glPrimitiveBoundingBoxEXT
#define glGetGraphicsResetStatusEXT
#define glGetnUniformfvEXT
#define glGetnUniformivEXT
#define glReadnPixelsEXT
#define glDeleteSemaphoresEXT
#define glGenSemaphoresEXT
#define glGetSemaphoreParameterui64vEXT
#define glIsSemaphoreEXT
#define glSemaphoreParameterui64vEXT
#define glSignalSemaphoreEXT
#define glWaitSemaphoreEXT
#define glImportSemaphoreFdEXT
#define glActiveShaderProgramEXT
#define glBindProgramPipelineEXT
#define glCreateShaderProgramvEXT
#define glDeleteProgramPipelinesEXT
#define glGenProgramPipelinesEXT
#define glGetProgramPipelineInfoLogEXT
#define glGetProgramPipelineivEXT
#define glIsProgramPipelineEXT
#define glProgramParameteriEXT
#define glProgramUniform1fEXT
#define glProgramUniform1fvEXT
#define glProgramUniform1iEXT
#define glProgramUniform1ivEXT
#define glProgramUniform1uiEXT
#define glProgramUniform1uivEXT
#define glProgramUniform2fEXT
#define glProgramUniform2fvEXT
#define glProgramUniform2iEXT
#define glProgramUniform2ivEXT
#define glProgramUniform2uiEXT
#define glProgramUniform2uivEXT
#define glProgramUniform3fEXT
#define glProgramUniform3fvEXT
#define glProgramUniform3iEXT
#define glProgramUniform3ivEXT
#define glProgramUniform3uiEXT
#define glProgramUniform3uivEXT
#define glProgramUniform4fEXT
#define glProgramUniform4fvEXT
#define glProgramUniform4iEXT
#define glProgramUniform4ivEXT
#define glProgramUniform4uiEXT
#define glProgramUniform4uivEXT
#define glProgramUniformMatrix2fvEXT
#define glProgramUniformMatrix2x3fvEXT
#define glProgramUniformMatrix2x4fvEXT
#define glProgramUniformMatrix3fvEXT
#define glProgramUniformMatrix3x2fvEXT
#define glProgramUniformMatrix3x4fvEXT
#define glProgramUniformMatrix4fvEXT
#define glProgramUniformMatrix4x2fvEXT
#define glProgramUniformMatrix4x3fvEXT
#define glUseProgramStagesEXT
#define glValidateProgramPipelineEXT
#define glFramebufferFetchBarrierEXT
#define glPatchParameteriEXT
#define glGetSamplerParameterIivEXT
#define glGetSamplerParameterIuivEXT
#define glGetTexParameterIivEXT
#define glGetTexParameterIuivEXT
#define glSamplerParameterIivEXT
#define glSamplerParameterIuivEXT
#define glTexParameterIivEXT
#define glTexParameterIuivEXT
#define glTexBufferEXT
#define glTexBufferRangeEXT
#define glTexStorage1DEXT
#define glTexStorage2DEXT
#define glTexStorage3DEXT
#define glBlendBarrierKHR
#define glDebugMessageCallbackKHR
#define glDebugMessageControlKHR
#define glDebugMessageInsertKHR
#define glGetDebugMessageLogKHR
#define glGetObjectLabelKHR
#define glGetObjectPtrLabelKHR
#define glGetPointervKHR
#define glObjectLabelKHR
#define glObjectPtrLabelKHR
#define glPopDebugGroupKHR
#define glPushDebugGroupKHR
#define glMaxShaderCompilerThreadsKHR
#define glGetGraphicsResetStatusKHR
#define glGetnUniformfvKHR
#define glGetnUniformivKHR
#define glGetnUniformuivKHR
#define glReadnPixelsKHR
#define glFramebufferParameteriMESA
#define glGetFramebufferParameterivMESA
#define glDeleteFencesNV
#define glFinishFenceNV
#define glGenFencesNV
#define glGetFenceivNV
#define glIsFenceNV
#define glSetFenceNV
#define glTestFenceNV
#define glBlitFramebufferNV
#define glPolygonModeNV
#define glEGLImageTargetRenderbufferStorageOES
#define glEGLImageTargetTexture2DOES
#define glCopyImageSubDataOES
#define glBlendEquationSeparateiOES
#define glBlendEquationiOES
#define glBlendFuncSeparateiOES
#define glBlendFunciOES
#define glColorMaskiOES
#define glDisableiOES
#define glEnableiOES
#define glIsEnablediOES
#define glDrawElementsBaseVertexOES
#define glDrawElementsInstancedBaseVertexOES
#define glDrawRangeElementsBaseVertexOES
#define glFramebufferTextureOES
#define glGetProgramBinaryOES
#define glProgramBinaryOES
#define glGetBufferPointervOES
#define glMapBufferOES
#define glUnmapBufferOES
#define glPrimitiveBoundingBoxOES
#define glMinSampleShadingOES
#define glPatchParameteriOES
#define glCompressedTexImage3DOES
#define glCompressedTexSubImage3DOES
#define glCopyTexSubImage3DOES
#define glFramebufferTexture3DOES
#define glTexImage3DOES
#define glTexSubImage3DOES
#define glGetSamplerParameterIivOES
#define glGetSamplerParameterIuivOES
#define glGetTexParameterIivOES
#define glGetTexParameterIuivOES
#define glSamplerParameterIivOES
#define glSamplerParameterIuivOES
#define glTexParameterIivOES
#define glTexParameterIuivOES
#define glTexBufferOES
#define glTexBufferRangeOES
#define glTexStorage3DMultisampleOES
#define glBindVertexArrayOES
#define glDeleteVertexArraysOES
#define glGenVertexArraysOES
#define glIsVertexArrayOES
#define glFramebufferTextureMultiviewOVR
#define glFramebufferFoveationConfigQCOM
#define glFramebufferFoveationParametersQCOM
#define glShadingRateQCOM
#define glTextureFoveationParametersQCOM
#define glEndTilingQCOM
#define glStartTilingQCOM
#define glDrawTexfOES
#define glDrawTexfvOES
#define glDrawTexiOES
#define glDrawTexivOES
#define glDrawTexsOES
#define glDrawTexsvOES
#define glDrawTexxOES
#define glDrawTexxvOES
#define glBindFramebufferOES
#define glBindRenderbufferOES
#define glCheckFramebufferStatusOES
#define glDeleteFramebuffersOES
#define glDeleteRenderbuffersOES
#define glFramebufferRenderbufferOES
#define glFramebufferTexture2DOES
#define glGenFramebuffersOES
#define glGenRenderbuffersOES
#define glGenerateMipmapOES
#define glGetFramebufferAttachmentParameterivOES
#define glGetRenderbufferParameterivOES
#define glIsFramebufferOES
#define glIsRenderbufferOES
#define glRenderbufferStorageOES
#define glCurrentPaletteMatrixOES
#define glLoadPaletteFromModelViewMatrixOES
#define glMatrixIndexPointerOES
#define glWeightPointerOES
#define glPointSizePointerOES
#define glQueryMatrixxOES
#define glGetTexGenfvOES
#define glGetTexGenivOES
#define glGetTexGenxvOES
#define glTexGenfOES
#define glTexGenfvOES
#define glTexGeniOES
#define glTexGenivOES
#define glTexGenxOES
#define glTexGenxvOES

#if defined(__cplusplus)
extern "C" {
#endif  // defined(__cplusplus)
ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLHINTPROC t_glHint;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
    t_glRenderbufferStorageMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC
    t_glGetTransformFeedbackVarying;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC
    t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
    t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC t_glBeginPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC t_glDeletePerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPERFMONITORAMDPROC t_glEndPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPERFMONITORSAMDPROC t_glGenPerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC
    t_glGetPerfMonitorCounterDataAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC
    t_glGetPerfMonitorCounterInfoAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC
    t_glGetPerfMonitorCounterStringAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC t_glGetPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC
    t_glGetPerfMonitorGroupStringAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC t_glGetPerfMonitorGroupsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC
    t_glSelectPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC t_glGetCompressedTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC
    t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC
    t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPANGLEPROC t_glLogicOpANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC
    t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC
    t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
    t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODEANGLEPROC t_glPolygonModeANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
    t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC
    t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
    t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC
    t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
    t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
    t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC
    t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC
    t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
    t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC
    t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
    t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
    t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
    t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
    t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
    t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC
    t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
    t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC
    t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC
    t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC
    t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
    t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC
    t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC
    t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
    t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC
    t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC
    t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC
    t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
    t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC
    t_glBeginPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC t_glEndPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
    t_glFramebufferMemorylessPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
    t_glFramebufferPixelLocalClearValuefvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
    t_glFramebufferPixelLocalClearValueivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
    t_glFramebufferPixelLocalClearValueuivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
    t_glFramebufferPixelLocalStorageInterruptANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
    t_glFramebufferPixelLocalStorageRestoreANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
    t_glFramebufferTexturePixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC
    t_glPixelLocalStorageBarrierANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC
    t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
    t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC t_glAcquireTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC t_glReleaseTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC
    t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC
    t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC
    t_glEGLImageTargetTexStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
    t_glEGLImageTargetTextureStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
    t_glDrawArraysInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
    t_glDrawElementsInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
    t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARTEXIMAGEEXTPROC t_glClearTexImageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARTEXSUBIMAGEEXTPROC t_glClearTexSubImageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
    t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
    t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC
    t_glNamedBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC
    t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC
    t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC
    t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC t_glMultiDrawArraysIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC
    t_glMultiDrawElementsIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
    t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC t_glPolygonOffsetClampEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC
    t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC
    t_glGetProgramPipelineInfoLogEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC
    t_glProgramUniformMatrix2x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC
    t_glProgramUniformMatrix2x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC
    t_glProgramUniformMatrix3x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC
    t_glProgramUniformMatrix3x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC
    t_glProgramUniformMatrix4x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC
    t_glProgramUniformMatrix4x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC
    t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC t_glGetGraphicsResetStatusKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVKHRPROC t_glGetnUniformfvKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVKHRPROC t_glGetnUniformivKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVKHRPROC t_glGetnUniformuivKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSKHRPROC t_glReadnPixelsKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC t_glFramebufferParameteriMESA;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC
    t_glGetFramebufferParameterivMESA;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODENVPROC t_glPolygonModeNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
    t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC t_glPrimitiveBoundingBoxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIOESPROC t_glPatchParameteriOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
    t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC
    t_glFramebufferFoveationConfigQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
    t_glFramebufferFoveationParametersQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADINGRATEQCOMPROC t_glShadingRateQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC
    t_glTextureFoveationParametersQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTILINGQCOMPROC t_glEndTilingQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTARTTILINGQCOMPROC t_glStartTilingQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC
    t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
    t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXVOESPROC t_glTexGenxvOES;

GenericProc;
LoadProc;
ANGLE_TRACE_LOADER_EXPORT void LoadTraceGLES(LoadProc loadProc);

#if defined(__cplusplus)
}       // extern "C"
#endif  // defined(__cplusplus)

#endif  // ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_