#ifndef ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_
#define ANGLE_TRACES_UTIL_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif
#include "angle_gl.h"
#include "traces_export.h"
#define glAlphaFunc …
#define glClipPlanef …
#define glColor4f …
#define glFogf …
#define glFogfv …
#define glFrustumf …
#define glGetClipPlanef …
#define glGetLightfv …
#define glGetMaterialfv …
#define glGetTexEnvfv …
#define glLightModelf …
#define glLightModelfv …
#define glLightf …
#define glLightfv …
#define glLoadMatrixf …
#define glMaterialf …
#define glMaterialfv …
#define glMultMatrixf …
#define glMultiTexCoord4f …
#define glNormal3f …
#define glOrthof …
#define glPointParameterf …
#define glPointParameterfv …
#define glPointSize …
#define glRotatef …
#define glScalef …
#define glTexEnvf …
#define glTexEnvfv …
#define glTranslatef …
#define glAlphaFuncx …
#define glClearColorx …
#define glClearDepthx …
#define glClientActiveTexture …
#define glClipPlanex …
#define glColor4ub …
#define glColor4x …
#define glColorPointer …
#define glDepthRangex …
#define glDisableClientState …
#define glEnableClientState …
#define glFogx …
#define glFogxv …
#define glFrustumx …
#define glGetClipPlanex …
#define glGetFixedv …
#define glGetLightxv …
#define glGetMaterialxv …
#define glGetTexEnviv …
#define glGetTexEnvxv …
#define glGetTexParameterxv …
#define glLightModelx …
#define glLightModelxv …
#define glLightx …
#define glLightxv …
#define glLineWidthx …
#define glLoadIdentity …
#define glLoadMatrixx …
#define glLogicOp …
#define glMaterialx …
#define glMaterialxv …
#define glMatrixMode …
#define glMultMatrixx …
#define glMultiTexCoord4x …
#define glNormal3x …
#define glNormalPointer …
#define glOrthox …
#define glPointParameterx …
#define glPointParameterxv …
#define glPointSizex …
#define glPolygonOffsetx …
#define glPopMatrix …
#define glPushMatrix …
#define glRotatex …
#define glSampleCoveragex …
#define glScalex …
#define glShadeModel …
#define glTexCoordPointer …
#define glTexEnvi …
#define glTexEnvx …
#define glTexEnviv …
#define glTexEnvxv …
#define glTexParameterx …
#define glTexParameterxv …
#define glTranslatex …
#define glVertexPointer …
#define glActiveTexture …
#define glAttachShader …
#define glBindAttribLocation …
#define glBindBuffer …
#define glBindFramebuffer …
#define glBindRenderbuffer …
#define glBindTexture …
#define glBlendColor …
#define glBlendEquation …
#define glBlendEquationSeparate …
#define glBlendFunc …
#define glBlendFuncSeparate …
#define glBufferData …
#define glBufferSubData …
#define glCheckFramebufferStatus …
#define glClear …
#define glClearColor …
#define glClearDepthf …
#define glClearStencil …
#define glColorMask …
#define glCompileShader …
#define glCompressedTexImage2D …
#define glCompressedTexSubImage2D …
#define glCopyTexImage2D …
#define glCopyTexSubImage2D …
#define glCreateProgram …
#define glCreateShader …
#define glCullFace …
#define glDeleteBuffers …
#define glDeleteFramebuffers …
#define glDeleteProgram …
#define glDeleteRenderbuffers …
#define glDeleteShader …
#define glDeleteTextures …
#define glDepthFunc …
#define glDepthMask …
#define glDepthRangef …
#define glDetachShader …
#define glDisable …
#define glDisableVertexAttribArray …
#define glDrawArrays …
#define glDrawElements …
#define glEnable …
#define glEnableVertexAttribArray …
#define glFinish …
#define glFlush …
#define glFramebufferRenderbuffer …
#define glFramebufferTexture2D …
#define glFrontFace …
#define glGenBuffers …
#define glGenerateMipmap …
#define glGenFramebuffers …
#define glGenRenderbuffers …
#define glGenTextures …
#define glGetActiveAttrib …
#define glGetActiveUniform …
#define glGetAttachedShaders …
#define glGetAttribLocation …
#define glGetBooleanv …
#define glGetBufferParameteriv …
#define glGetError …
#define glGetFloatv …
#define glGetFramebufferAttachmentParameteriv …
#define glGetIntegerv …
#define glGetProgramiv …
#define glGetProgramInfoLog …
#define glGetRenderbufferParameteriv …
#define glGetShaderiv …
#define glGetShaderInfoLog …
#define glGetShaderPrecisionFormat …
#define glGetShaderSource …
#define glGetString …
#define glGetTexParameterfv …
#define glGetTexParameteriv …
#define glGetUniformfv …
#define glGetUniformiv …
#define glGetUniformLocation …
#define glGetVertexAttribfv …
#define glGetVertexAttribiv …
#define glGetVertexAttribPointerv …
#define glHint …
#define glIsBuffer …
#define glIsEnabled …
#define glIsFramebuffer …
#define glIsProgram …
#define glIsRenderbuffer …
#define glIsShader …
#define glIsTexture …
#define glLineWidth …
#define glLinkProgram …
#define glPixelStorei …
#define glPolygonOffset …
#define glReadPixels …
#define glReleaseShaderCompiler …
#define glRenderbufferStorage …
#define glSampleCoverage …
#define glScissor …
#define glShaderBinary …
#define glShaderSource …
#define glStencilFunc …
#define glStencilFuncSeparate …
#define glStencilMask …
#define glStencilMaskSeparate …
#define glStencilOp …
#define glStencilOpSeparate …
#define glTexImage2D …
#define glTexParameterf …
#define glTexParameterfv …
#define glTexParameteri …
#define glTexParameteriv …
#define glTexSubImage2D …
#define glUniform1f …
#define glUniform1fv …
#define glUniform1i …
#define glUniform1iv …
#define glUniform2f …
#define glUniform2fv …
#define glUniform2i …
#define glUniform2iv …
#define glUniform3f …
#define glUniform3fv …
#define glUniform3i …
#define glUniform3iv …
#define glUniform4f …
#define glUniform4fv …
#define glUniform4i …
#define glUniform4iv …
#define glUniformMatrix2fv …
#define glUniformMatrix3fv …
#define glUniformMatrix4fv …
#define glUseProgram …
#define glValidateProgram …
#define glVertexAttrib1f …
#define glVertexAttrib1fv …
#define glVertexAttrib2f …
#define glVertexAttrib2fv …
#define glVertexAttrib3f …
#define glVertexAttrib3fv …
#define glVertexAttrib4f …
#define glVertexAttrib4fv …
#define glVertexAttribPointer …
#define glViewport …
#define glReadBuffer …
#define glDrawRangeElements …
#define glTexImage3D …
#define glTexSubImage3D …
#define glCopyTexSubImage3D …
#define glCompressedTexImage3D …
#define glCompressedTexSubImage3D …
#define glGenQueries …
#define glDeleteQueries …
#define glIsQuery …
#define glBeginQuery …
#define glEndQuery …
#define glGetQueryiv …
#define glGetQueryObjectuiv …
#define glUnmapBuffer …
#define glGetBufferPointerv …
#define glDrawBuffers …
#define glUniformMatrix2x3fv …
#define glUniformMatrix3x2fv …
#define glUniformMatrix2x4fv …
#define glUniformMatrix4x2fv …
#define glUniformMatrix3x4fv …
#define glUniformMatrix4x3fv …
#define glBlitFramebuffer …
#define glRenderbufferStorageMultisample …
#define glFramebufferTextureLayer …
#define glMapBufferRange …
#define glFlushMappedBufferRange …
#define glBindVertexArray …
#define glDeleteVertexArrays …
#define glGenVertexArrays …
#define glIsVertexArray …
#define glGetIntegeri_v …
#define glBeginTransformFeedback …
#define glEndTransformFeedback …
#define glBindBufferRange …
#define glBindBufferBase …
#define glTransformFeedbackVaryings …
#define glGetTransformFeedbackVarying …
#define glVertexAttribIPointer …
#define glGetVertexAttribIiv …
#define glGetVertexAttribIuiv …
#define glVertexAttribI4i …
#define glVertexAttribI4ui …
#define glVertexAttribI4iv …
#define glVertexAttribI4uiv …
#define glGetUniformuiv …
#define glGetFragDataLocation …
#define glUniform1ui …
#define glUniform2ui …
#define glUniform3ui …
#define glUniform4ui …
#define glUniform1uiv …
#define glUniform2uiv …
#define glUniform3uiv …
#define glUniform4uiv …
#define glClearBufferiv …
#define glClearBufferuiv …
#define glClearBufferfv …
#define glClearBufferfi …
#define glGetStringi …
#define glCopyBufferSubData …
#define glGetUniformIndices …
#define glGetActiveUniformsiv …
#define glGetUniformBlockIndex …
#define glGetActiveUniformBlockiv …
#define glGetActiveUniformBlockName …
#define glUniformBlockBinding …
#define glDrawArraysInstanced …
#define glDrawElementsInstanced …
#define glFenceSync …
#define glIsSync …
#define glDeleteSync …
#define glClientWaitSync …
#define glWaitSync …
#define glGetInteger64v …
#define glGetSynciv …
#define glGetInteger64i_v …
#define glGetBufferParameteri64v …
#define glGenSamplers …
#define glDeleteSamplers …
#define glIsSampler …
#define glBindSampler …
#define glSamplerParameteri …
#define glSamplerParameteriv …
#define glSamplerParameterf …
#define glSamplerParameterfv …
#define glGetSamplerParameteriv …
#define glGetSamplerParameterfv …
#define glVertexAttribDivisor …
#define glBindTransformFeedback …
#define glDeleteTransformFeedbacks …
#define glGenTransformFeedbacks …
#define glIsTransformFeedback …
#define glPauseTransformFeedback …
#define glResumeTransformFeedback …
#define glGetProgramBinary …
#define glProgramBinary …
#define glProgramParameteri …
#define glInvalidateFramebuffer …
#define glInvalidateSubFramebuffer …
#define glTexStorage2D …
#define glTexStorage3D …
#define glGetInternalformativ …
#define glDispatchCompute …
#define glDispatchComputeIndirect …
#define glDrawArraysIndirect …
#define glDrawElementsIndirect …
#define glFramebufferParameteri …
#define glGetFramebufferParameteriv …
#define glGetProgramInterfaceiv …
#define glGetProgramResourceIndex …
#define glGetProgramResourceName …
#define glGetProgramResourceiv …
#define glGetProgramResourceLocation …
#define glUseProgramStages …
#define glActiveShaderProgram …
#define glCreateShaderProgramv …
#define glBindProgramPipeline …
#define glDeleteProgramPipelines …
#define glGenProgramPipelines …
#define glIsProgramPipeline …
#define glGetProgramPipelineiv …
#define glProgramUniform1i …
#define glProgramUniform2i …
#define glProgramUniform3i …
#define glProgramUniform4i …
#define glProgramUniform1ui …
#define glProgramUniform2ui …
#define glProgramUniform3ui …
#define glProgramUniform4ui …
#define glProgramUniform1f …
#define glProgramUniform2f …
#define glProgramUniform3f …
#define glProgramUniform4f …
#define glProgramUniform1iv …
#define glProgramUniform2iv …
#define glProgramUniform3iv …
#define glProgramUniform4iv …
#define glProgramUniform1uiv …
#define glProgramUniform2uiv …
#define glProgramUniform3uiv …
#define glProgramUniform4uiv …
#define glProgramUniform1fv …
#define glProgramUniform2fv …
#define glProgramUniform3fv …
#define glProgramUniform4fv …
#define glProgramUniformMatrix2fv …
#define glProgramUniformMatrix3fv …
#define glProgramUniformMatrix4fv …
#define glProgramUniformMatrix2x3fv …
#define glProgramUniformMatrix3x2fv …
#define glProgramUniformMatrix2x4fv …
#define glProgramUniformMatrix4x2fv …
#define glProgramUniformMatrix3x4fv …
#define glProgramUniformMatrix4x3fv …
#define glValidateProgramPipeline …
#define glGetProgramPipelineInfoLog …
#define glBindImageTexture …
#define glGetBooleani_v …
#define glMemoryBarrier …
#define glMemoryBarrierByRegion …
#define glTexStorage2DMultisample …
#define glGetMultisamplefv …
#define glSampleMaski …
#define glGetTexLevelParameteriv …
#define glGetTexLevelParameterfv …
#define glBindVertexBuffer …
#define glVertexAttribFormat …
#define glVertexAttribIFormat …
#define glVertexAttribBinding …
#define glVertexBindingDivisor …
#define glBlendBarrier …
#define glCopyImageSubData …
#define glDebugMessageControl …
#define glDebugMessageInsert …
#define glDebugMessageCallback …
#define glGetDebugMessageLog …
#define glPushDebugGroup …
#define glPopDebugGroup …
#define glObjectLabel …
#define glGetObjectLabel …
#define glObjectPtrLabel …
#define glGetObjectPtrLabel …
#define glGetPointerv …
#define glEnablei …
#define glDisablei …
#define glBlendEquationi …
#define glBlendEquationSeparatei …
#define glBlendFunci …
#define glBlendFuncSeparatei …
#define glColorMaski …
#define glIsEnabledi …
#define glDrawElementsBaseVertex …
#define glDrawRangeElementsBaseVertex …
#define glDrawElementsInstancedBaseVertex …
#define glFramebufferTexture …
#define glPrimitiveBoundingBox …
#define glGetGraphicsResetStatus …
#define glReadnPixels …
#define glGetnUniformfv …
#define glGetnUniformiv …
#define glGetnUniformuiv …
#define glMinSampleShading …
#define glPatchParameteri …
#define glTexParameterIiv …
#define glTexParameterIuiv …
#define glGetTexParameterIiv …
#define glGetTexParameterIuiv …
#define glSamplerParameterIiv …
#define glSamplerParameterIuiv …
#define glGetSamplerParameterIiv …
#define glGetSamplerParameterIuiv …
#define glTexBuffer …
#define glTexBufferRange …
#define glTexStorage3DMultisample …
#define glBeginPerfMonitorAMD …
#define glDeletePerfMonitorsAMD …
#define glEndPerfMonitorAMD …
#define glGenPerfMonitorsAMD …
#define glGetPerfMonitorCounterDataAMD …
#define glGetPerfMonitorCounterInfoAMD …
#define glGetPerfMonitorCounterStringAMD …
#define glGetPerfMonitorCountersAMD …
#define glGetPerfMonitorGroupStringAMD …
#define glGetPerfMonitorGroupsAMD …
#define glSelectPerfMonitorCountersAMD …
#define glDrawArraysInstancedBaseInstanceANGLE …
#define glDrawElementsInstancedBaseVertexBaseInstanceANGLE …
#define glMultiDrawArraysInstancedBaseInstanceANGLE …
#define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE …
#define glCopySubTexture3DANGLE …
#define glCopyTexture3DANGLE …
#define glBlitFramebufferANGLE …
#define glRenderbufferStorageMultisampleANGLE …
#define glGetCompressedTexImageANGLE …
#define glGetRenderbufferImageANGLE …
#define glGetTexImageANGLE …
#define glGetTexLevelParameterfvANGLE …
#define glGetTexLevelParameterivANGLE …
#define glDrawArraysInstancedANGLE …
#define glDrawElementsInstancedANGLE …
#define glVertexAttribDivisorANGLE …
#define glLogicOpANGLE …
#define glTexStorageMemFlags2DANGLE …
#define glTexStorageMemFlags2DMultisampleANGLE …
#define glTexStorageMemFlags3DANGLE …
#define glTexStorageMemFlags3DMultisampleANGLE …
#define glImportMemoryZirconHandleANGLE …
#define glMultiDrawArraysANGLE …
#define glMultiDrawArraysInstancedANGLE …
#define glMultiDrawElementsANGLE …
#define glMultiDrawElementsInstancedANGLE …
#define glPolygonModeANGLE …
#define glProvokingVertexANGLE …
#define glDisableExtensionANGLE …
#define glRequestExtensionANGLE …
#define glCompressedTexImage2DRobustANGLE …
#define glCompressedTexImage3DRobustANGLE …
#define glCompressedTexSubImage2DRobustANGLE …
#define glCompressedTexSubImage3DRobustANGLE …
#define glGetActiveUniformBlockivRobustANGLE …
#define glGetBooleani_vRobustANGLE …
#define glGetBooleanvRobustANGLE …
#define glGetBufferParameteri64vRobustANGLE …
#define glGetBufferParameterivRobustANGLE …
#define glGetBufferPointervRobustANGLE …
#define glGetFloatvRobustANGLE …
#define glGetFramebufferAttachmentParameterivRobustANGLE …
#define glGetFramebufferParameterivRobustANGLE …
#define glGetInteger64i_vRobustANGLE …
#define glGetInteger64vRobustANGLE …
#define glGetIntegeri_vRobustANGLE …
#define glGetIntegervRobustANGLE …
#define glGetInternalformativRobustANGLE …
#define glGetMultisamplefvRobustANGLE …
#define glGetPointervRobustANGLERobustANGLE …
#define glGetProgramInterfaceivRobustANGLE …
#define glGetProgramivRobustANGLE …
#define glGetQueryObjecti64vRobustANGLE …
#define glGetQueryObjectivRobustANGLE …
#define glGetQueryObjectui64vRobustANGLE …
#define glGetQueryObjectuivRobustANGLE …
#define glGetQueryivRobustANGLE …
#define glGetRenderbufferParameterivRobustANGLE …
#define glGetSamplerParameterIivRobustANGLE …
#define glGetSamplerParameterIuivRobustANGLE …
#define glGetSamplerParameterfvRobustANGLE …
#define glGetSamplerParameterivRobustANGLE …
#define glGetShaderivRobustANGLE …
#define glGetTexLevelParameterfvRobustANGLE …
#define glGetTexLevelParameterivRobustANGLE …
#define glGetTexParameterIivRobustANGLE …
#define glGetTexParameterIuivRobustANGLE …
#define glGetTexParameterfvRobustANGLE …
#define glGetTexParameterivRobustANGLE …
#define glGetUniformfvRobustANGLE …
#define glGetUniformivRobustANGLE …
#define glGetUniformuivRobustANGLE …
#define glGetVertexAttribIivRobustANGLE …
#define glGetVertexAttribIuivRobustANGLE …
#define glGetVertexAttribPointervRobustANGLE …
#define glGetVertexAttribfvRobustANGLE …
#define glGetVertexAttribivRobustANGLE …
#define glGetnUniformfvRobustANGLE …
#define glGetnUniformivRobustANGLE …
#define glGetnUniformuivRobustANGLE …
#define glReadPixelsRobustANGLE …
#define glReadnPixelsRobustANGLE …
#define glSamplerParameterIivRobustANGLE …
#define glSamplerParameterIuivRobustANGLE …
#define glSamplerParameterfvRobustANGLE …
#define glSamplerParameterivRobustANGLE …
#define glTexImage2DRobustANGLE …
#define glTexImage3DRobustANGLE …
#define glTexParameterIivRobustANGLE …
#define glTexParameterIuivRobustANGLE …
#define glTexParameterfvRobustANGLE …
#define glTexParameterivRobustANGLE …
#define glTexSubImage2DRobustANGLE …
#define glTexSubImage3DRobustANGLE …
#define glImportSemaphoreZirconHandleANGLE …
#define glBeginPixelLocalStorageANGLE …
#define glEndPixelLocalStorageANGLE …
#define glFramebufferMemorylessPixelLocalStorageANGLE …
#define glFramebufferPixelLocalClearValuefvANGLE …
#define glFramebufferPixelLocalClearValueivANGLE …
#define glFramebufferPixelLocalClearValueuivANGLE …
#define glFramebufferPixelLocalStorageInterruptANGLE …
#define glFramebufferPixelLocalStorageRestoreANGLE …
#define glFramebufferTexturePixelLocalStorageANGLE …
#define glGetFramebufferPixelLocalStorageParameterfvANGLE …
#define glGetFramebufferPixelLocalStorageParameterfvRobustANGLE …
#define glGetFramebufferPixelLocalStorageParameterivANGLE …
#define glGetFramebufferPixelLocalStorageParameterivRobustANGLE …
#define glPixelLocalStorageBarrierANGLE …
#define glInvalidateTextureANGLE …
#define glTexImage2DExternalANGLE …
#define glGetMultisamplefvANGLE …
#define glSampleMaskiANGLE …
#define glTexStorage2DMultisampleANGLE …
#define glGetTranslatedShaderSourceANGLE …
#define glAcquireTexturesANGLE …
#define glReleaseTexturesANGLE …
#define glBindUniformLocationCHROMIUM …
#define glCompressedCopyTextureCHROMIUM …
#define glCopySubTextureCHROMIUM …
#define glCopyTextureCHROMIUM …
#define glCoverageModulationCHROMIUM …
#define glLoseContextCHROMIUM …
#define glEGLImageTargetTexStorageEXT …
#define glEGLImageTargetTextureStorageEXT …
#define glDrawArraysInstancedBaseInstanceEXT …
#define glDrawElementsInstancedBaseInstanceEXT …
#define glDrawElementsInstancedBaseVertexBaseInstanceEXT …
#define glBindFragDataLocationEXT …
#define glBindFragDataLocationIndexedEXT …
#define glGetFragDataIndexEXT …
#define glGetProgramResourceLocationIndexEXT …
#define glBufferStorageEXT …
#define glClearTexImageEXT …
#define glClearTexSubImageEXT …
#define glClipControlEXT …
#define glCopyImageSubDataEXT …
#define glGetObjectLabelEXT …
#define glLabelObjectEXT …
#define glInsertEventMarkerEXT …
#define glPopGroupMarkerEXT …
#define glPushGroupMarkerEXT …
#define glDiscardFramebufferEXT …
#define glBeginQueryEXT …
#define glDeleteQueriesEXT …
#define glEndQueryEXT …
#define glGenQueriesEXT …
#define glGetInteger64vEXT …
#define glGetQueryObjecti64vEXT …
#define glGetQueryObjectivEXT …
#define glGetQueryObjectui64vEXT …
#define glGetQueryObjectuivEXT …
#define glGetQueryivEXT …
#define glIsQueryEXT …
#define glQueryCounterEXT …
#define glDrawBuffersEXT …
#define glBlendEquationSeparateiEXT …
#define glBlendEquationiEXT …
#define glBlendFuncSeparateiEXT …
#define glBlendFunciEXT …
#define glColorMaskiEXT …
#define glDisableiEXT …
#define glEnableiEXT …
#define glIsEnablediEXT …
#define glDrawElementsBaseVertexEXT …
#define glDrawElementsInstancedBaseVertexEXT …
#define glDrawRangeElementsBaseVertexEXT …
#define glMultiDrawElementsBaseVertexEXT …
#define glBufferStorageExternalEXT …
#define glNamedBufferStorageExternalEXT …
#define glFramebufferTextureEXT …
#define glDrawArraysInstancedEXT …
#define glDrawElementsInstancedEXT …
#define glVertexAttribDivisorEXT …
#define glFlushMappedBufferRangeEXT …
#define glMapBufferRangeEXT …
#define glBufferStorageMemEXT …
#define glCreateMemoryObjectsEXT …
#define glDeleteMemoryObjectsEXT …
#define glGetMemoryObjectParameterivEXT …
#define glGetUnsignedBytei_vEXT …
#define glGetUnsignedBytevEXT …
#define glIsMemoryObjectEXT …
#define glMemoryObjectParameterivEXT …
#define glTexStorageMem2DEXT …
#define glTexStorageMem2DMultisampleEXT …
#define glTexStorageMem3DEXT …
#define glTexStorageMem3DMultisampleEXT …
#define glImportMemoryFdEXT …
#define glMultiDrawArraysIndirectEXT …
#define glMultiDrawElementsIndirectEXT …
#define glFramebufferTexture2DMultisampleEXT …
#define glRenderbufferStorageMultisampleEXT …
#define glPolygonOffsetClampEXT …
#define glPrimitiveBoundingBoxEXT …
#define glGetGraphicsResetStatusEXT …
#define glGetnUniformfvEXT …
#define glGetnUniformivEXT …
#define glReadnPixelsEXT …
#define glDeleteSemaphoresEXT …
#define glGenSemaphoresEXT …
#define glGetSemaphoreParameterui64vEXT …
#define glIsSemaphoreEXT …
#define glSemaphoreParameterui64vEXT …
#define glSignalSemaphoreEXT …
#define glWaitSemaphoreEXT …
#define glImportSemaphoreFdEXT …
#define glActiveShaderProgramEXT …
#define glBindProgramPipelineEXT …
#define glCreateShaderProgramvEXT …
#define glDeleteProgramPipelinesEXT …
#define glGenProgramPipelinesEXT …
#define glGetProgramPipelineInfoLogEXT …
#define glGetProgramPipelineivEXT …
#define glIsProgramPipelineEXT …
#define glProgramParameteriEXT …
#define glProgramUniform1fEXT …
#define glProgramUniform1fvEXT …
#define glProgramUniform1iEXT …
#define glProgramUniform1ivEXT …
#define glProgramUniform1uiEXT …
#define glProgramUniform1uivEXT …
#define glProgramUniform2fEXT …
#define glProgramUniform2fvEXT …
#define glProgramUniform2iEXT …
#define glProgramUniform2ivEXT …
#define glProgramUniform2uiEXT …
#define glProgramUniform2uivEXT …
#define glProgramUniform3fEXT …
#define glProgramUniform3fvEXT …
#define glProgramUniform3iEXT …
#define glProgramUniform3ivEXT …
#define glProgramUniform3uiEXT …
#define glProgramUniform3uivEXT …
#define glProgramUniform4fEXT …
#define glProgramUniform4fvEXT …
#define glProgramUniform4iEXT …
#define glProgramUniform4ivEXT …
#define glProgramUniform4uiEXT …
#define glProgramUniform4uivEXT …
#define glProgramUniformMatrix2fvEXT …
#define glProgramUniformMatrix2x3fvEXT …
#define glProgramUniformMatrix2x4fvEXT …
#define glProgramUniformMatrix3fvEXT …
#define glProgramUniformMatrix3x2fvEXT …
#define glProgramUniformMatrix3x4fvEXT …
#define glProgramUniformMatrix4fvEXT …
#define glProgramUniformMatrix4x2fvEXT …
#define glProgramUniformMatrix4x3fvEXT …
#define glUseProgramStagesEXT …
#define glValidateProgramPipelineEXT …
#define glFramebufferFetchBarrierEXT …
#define glPatchParameteriEXT …
#define glGetSamplerParameterIivEXT …
#define glGetSamplerParameterIuivEXT …
#define glGetTexParameterIivEXT …
#define glGetTexParameterIuivEXT …
#define glSamplerParameterIivEXT …
#define glSamplerParameterIuivEXT …
#define glTexParameterIivEXT …
#define glTexParameterIuivEXT …
#define glTexBufferEXT …
#define glTexBufferRangeEXT …
#define glTexStorage1DEXT …
#define glTexStorage2DEXT …
#define glTexStorage3DEXT …
#define glBlendBarrierKHR …
#define glDebugMessageCallbackKHR …
#define glDebugMessageControlKHR …
#define glDebugMessageInsertKHR …
#define glGetDebugMessageLogKHR …
#define glGetObjectLabelKHR …
#define glGetObjectPtrLabelKHR …
#define glGetPointervKHR …
#define glObjectLabelKHR …
#define glObjectPtrLabelKHR …
#define glPopDebugGroupKHR …
#define glPushDebugGroupKHR …
#define glMaxShaderCompilerThreadsKHR …
#define glGetGraphicsResetStatusKHR …
#define glGetnUniformfvKHR …
#define glGetnUniformivKHR …
#define glGetnUniformuivKHR …
#define glReadnPixelsKHR …
#define glFramebufferParameteriMESA …
#define glGetFramebufferParameterivMESA …
#define glDeleteFencesNV …
#define glFinishFenceNV …
#define glGenFencesNV …
#define glGetFenceivNV …
#define glIsFenceNV …
#define glSetFenceNV …
#define glTestFenceNV …
#define glBlitFramebufferNV …
#define glPolygonModeNV …
#define glEGLImageTargetRenderbufferStorageOES …
#define glEGLImageTargetTexture2DOES …
#define glCopyImageSubDataOES …
#define glBlendEquationSeparateiOES …
#define glBlendEquationiOES …
#define glBlendFuncSeparateiOES …
#define glBlendFunciOES …
#define glColorMaskiOES …
#define glDisableiOES …
#define glEnableiOES …
#define glIsEnablediOES …
#define glDrawElementsBaseVertexOES …
#define glDrawElementsInstancedBaseVertexOES …
#define glDrawRangeElementsBaseVertexOES …
#define glFramebufferTextureOES …
#define glGetProgramBinaryOES …
#define glProgramBinaryOES …
#define glGetBufferPointervOES …
#define glMapBufferOES …
#define glUnmapBufferOES …
#define glPrimitiveBoundingBoxOES …
#define glMinSampleShadingOES …
#define glPatchParameteriOES …
#define glCompressedTexImage3DOES …
#define glCompressedTexSubImage3DOES …
#define glCopyTexSubImage3DOES …
#define glFramebufferTexture3DOES …
#define glTexImage3DOES …
#define glTexSubImage3DOES …
#define glGetSamplerParameterIivOES …
#define glGetSamplerParameterIuivOES …
#define glGetTexParameterIivOES …
#define glGetTexParameterIuivOES …
#define glSamplerParameterIivOES …
#define glSamplerParameterIuivOES …
#define glTexParameterIivOES …
#define glTexParameterIuivOES …
#define glTexBufferOES …
#define glTexBufferRangeOES …
#define glTexStorage3DMultisampleOES …
#define glBindVertexArrayOES …
#define glDeleteVertexArraysOES …
#define glGenVertexArraysOES …
#define glIsVertexArrayOES …
#define glFramebufferTextureMultiviewOVR …
#define glFramebufferFoveationConfigQCOM …
#define glFramebufferFoveationParametersQCOM …
#define glShadingRateQCOM …
#define glTextureFoveationParametersQCOM …
#define glEndTilingQCOM …
#define glStartTilingQCOM …
#define glDrawTexfOES …
#define glDrawTexfvOES …
#define glDrawTexiOES …
#define glDrawTexivOES …
#define glDrawTexsOES …
#define glDrawTexsvOES …
#define glDrawTexxOES …
#define glDrawTexxvOES …
#define glBindFramebufferOES …
#define glBindRenderbufferOES …
#define glCheckFramebufferStatusOES …
#define glDeleteFramebuffersOES …
#define glDeleteRenderbuffersOES …
#define glFramebufferRenderbufferOES …
#define glFramebufferTexture2DOES …
#define glGenFramebuffersOES …
#define glGenRenderbuffersOES …
#define glGenerateMipmapOES …
#define glGetFramebufferAttachmentParameterivOES …
#define glGetRenderbufferParameterivOES …
#define glIsFramebufferOES …
#define glIsRenderbufferOES …
#define glRenderbufferStorageOES …
#define glCurrentPaletteMatrixOES …
#define glLoadPaletteFromModelViewMatrixOES …
#define glMatrixIndexPointerOES …
#define glWeightPointerOES …
#define glPointSizePointerOES …
#define glQueryMatrixxOES …
#define glGetTexGenfvOES …
#define glGetTexGenivOES …
#define glGetTexGenxvOES …
#define glTexGenfOES …
#define glTexGenfvOES …
#define glTexGeniOES …
#define glTexGenivOES …
#define glTexGenxOES …
#define glTexGenxvOES …
#if defined(__cplusplus)
extern "C" {
#endif
ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLHINTPROC t_glHint;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
t_glRenderbufferStorageMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC
t_glGetTransformFeedbackVarying;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC
t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPERFMONITORAMDPROC t_glBeginPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPERFMONITORSAMDPROC t_glDeletePerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPERFMONITORAMDPROC t_glEndPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPERFMONITORSAMDPROC t_glGenPerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC
t_glGetPerfMonitorCounterDataAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC
t_glGetPerfMonitorCounterInfoAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC
t_glGetPerfMonitorCounterStringAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORCOUNTERSAMDPROC t_glGetPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC
t_glGetPerfMonitorGroupStringAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPERFMONITORGROUPSAMDPROC t_glGetPerfMonitorGroupsAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC
t_glSelectPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC t_glGetCompressedTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC
t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC
t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOGICOPANGLEPROC t_glLogicOpANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC
t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC
t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODEANGLEPROC t_glPolygonModeANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC
t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC
t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC
t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC
t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC
t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC
t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC
t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC
t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC
t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC
t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC
t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC
t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC
t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC
t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC
t_glBeginPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDPIXELLOCALSTORAGEANGLEPROC t_glEndPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
t_glFramebufferMemorylessPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
t_glFramebufferPixelLocalClearValuefvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
t_glFramebufferPixelLocalClearValueivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
t_glFramebufferPixelLocalClearValueuivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
t_glFramebufferPixelLocalStorageInterruptANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
t_glFramebufferPixelLocalStorageRestoreANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
t_glFramebufferTexturePixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
t_glGetFramebufferPixelLocalStorageParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
t_glGetFramebufferPixelLocalStorageParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC
t_glPixelLocalStorageBarrierANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC
t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACQUIRETEXTURESANGLEPROC t_glAcquireTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRELEASETEXTURESANGLEPROC t_glReleaseTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC
t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC
t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC
t_glEGLImageTargetTexStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
t_glEGLImageTargetTextureStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
t_glDrawArraysInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
t_glDrawElementsInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
t_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARTEXIMAGEEXTPROC t_glClearTexImageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLEARTEXSUBIMAGEEXTPROC t_glClearTexSubImageEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC
t_glNamedBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC
t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC
t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC
t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC t_glMultiDrawArraysIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC
t_glMultiDrawElementsIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONOFFSETCLAMPEXTPROC t_glPolygonOffsetClampEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC
t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC
t_glGetProgramPipelineInfoLogEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC
t_glProgramUniformMatrix2x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC
t_glProgramUniformMatrix2x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC
t_glProgramUniformMatrix3x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC
t_glProgramUniformMatrix3x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC
t_glProgramUniformMatrix4x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC
t_glProgramUniformMatrix4x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC
t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSKHRPROC t_glGetGraphicsResetStatusKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMFVKHRPROC t_glGetnUniformfvKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMIVKHRPROC t_glGetnUniformivKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETNUNIFORMUIVKHRPROC t_glGetnUniformuivKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLREADNPIXELSKHRPROC t_glReadnPixelsKHR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIMESAPROC t_glFramebufferParameteriMESA;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC
t_glGetFramebufferParameterivMESA;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOLYGONMODENVPROC t_glPolygonModeNV;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPRIMITIVEBOUNDINGBOXOESPROC t_glPrimitiveBoundingBoxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPATCHPARAMETERIOESPROC t_glPatchParameteriOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC
t_glFramebufferFoveationConfigQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
t_glFramebufferFoveationParametersQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSHADINGRATEQCOMPROC t_glShadingRateQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC
t_glTextureFoveationParametersQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLENDTILINGQCOMPROC t_glEndTilingQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLSTARTTILINGQCOMPROC t_glStartTilingQCOM;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC
t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_LOADER_EXPORT extern PFNGLTEXGENXVOESPROC t_glTexGenxvOES;
GenericProc;
LoadProc;
ANGLE_TRACE_LOADER_EXPORT void LoadTraceGLES(LoadProc loadProc);
#if defined(__cplusplus)
}
#endif
#endif