/* * Copyright © 2012 Linaro Limited * * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. * * glmark2 is free software: you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * glmark2. If not, see <http://www.gnu.org/licenses/>. * * Authors: * Alexandros Frantzis */ #include "options.h" #include "scene.h" #include "renderer.h" #include "texture.h" #include "shader-source.h" TerrainRenderer::TerrainRenderer(const LibMatrix::vec2 &repeat_overlay) : … { … } TerrainRenderer::~TerrainRenderer() { … } void TerrainRenderer::render() { … } void TerrainRenderer::init_textures() { … } void TerrainRenderer::init_program() { … } void TerrainRenderer::bind_textures() { … } void TerrainRenderer::deinit_textures() { … } static void grid_conf(Mesh &mesh, int x, int y, int n_x, int n_y, LibMatrix::vec3 &ul, LibMatrix::vec3 &ll, LibMatrix::vec3 &ur, LibMatrix::vec3 &lr) { … } void TerrainRenderer::create_mesh() { … }