// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AMBIENT_AMBIENT_ANIMATION_UI_LAUNCHER_H_
#define ASH_AMBIENT_AMBIENT_ANIMATION_UI_LAUNCHER_H_
#include <memory>
#include "ash/ambient/ambient_photo_controller.h"
#include "ash/ambient/ambient_ui_launcher.h"
#include "ash/ambient/ambient_ui_settings.h"
#include "ash/ambient/ambient_view_delegate_impl.h"
#include "ash/ambient/ambient_weather_controller.h"
#include "ash/ambient/model/ambient_backend_model_observer.h"
#include "ash/ambient/ui/ambient_animation_frame_rate_controller.h"
#include "ash/ambient/ui/ambient_animation_progress_tracker.h"
#include "ash/public/cpp/session/session_observer.h"
#include "cc/paint/skottie_wrapper.h"
namespace ash {
// Launches |AmbientTheme::kFeelTheBreeze| or |AmbientTheme::kFloatOnBy|
// determined by the Ambient UI Settings. Display the animated screen saver with
// photos from the selected albums or the cached photos. The animation themes
// are implemented using the Skottie library that renders Lottie animation
// files.
class AmbientAnimationUiLauncher : public AmbientUiLauncher,
public AmbientBackendModelObserver,
public SessionObserver {
public:
AmbientAnimationUiLauncher(AmbientUiSettings current_ui_settings,
AmbientViewDelegateImpl* view_delegate);
AmbientAnimationUiLauncher(const AmbientAnimationUiLauncher&) = delete;
AmbientAnimationUiLauncher& operator=(const AmbientAnimationUiLauncher&) =
delete;
~AmbientAnimationUiLauncher() override;
// AmbientBackendModelObserver overrides:
void OnImagesReady() override;
void OnImagesFailed() override;
// AmbientUiLauncher overrides:
void Initialize(InitializationCallback on_done) override;
std::unique_ptr<views::View> CreateView() override;
void Finalize() override;
AmbientBackendModel* GetAmbientBackendModel() override;
AmbientPhotoController* GetAmbientPhotoController() override;
private:
const scoped_refptr<cc::SkottieWrapper> animation_;
const raw_ptr<AmbientViewDelegateImpl> view_delegate_;
InitializationCallback initialization_callback_;
AmbientPhotoController photo_controller_;
AmbientUiSettings current_ui_settings_;
AmbientAnimationProgressTracker progress_tracker_;
AmbientAnimationFrameRateController frame_rate_controller_;
base::ScopedObservation<AmbientBackendModel, AmbientBackendModelObserver>
ambient_backend_model_observer_{this};
ScopedSessionObserver session_observer_{this};
std::unique_ptr<AmbientWeatherController::ScopedRefresher> weather_refresher_;
};
} // namespace ash
#endif // ASH_AMBIENT_AMBIENT_ANIMATION_UI_LAUNCHER_H_