chromium/third_party/angle/util/capture/trace_gles_loader_autogen.cpp

// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
//   Simple GLES function loader.

#include "trace_gles_loader_autogen.h"

extern "C" {
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCPROC t_glAlphaFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEFPROC t_glClipPlanef;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4FPROC t_glColor4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFPROC t_glFogf;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGFVPROC t_glFogfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMFPROC t_glFrustumf;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEFPROC t_glGetClipPlanef;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTFVPROC t_glGetLightfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALFVPROC t_glGetMaterialfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVFVPROC t_glGetTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFPROC t_glLightModelf;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELFVPROC t_glLightModelfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFPROC t_glLightf;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTFVPROC t_glLightfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXFPROC t_glLoadMatrixf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFPROC t_glMaterialf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALFVPROC t_glMaterialfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXFPROC t_glMultMatrixf;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4FPROC t_glMultiTexCoord4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3FPROC t_glNormal3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOFPROC t_glOrthof;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFPROC t_glPointParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERFVPROC t_glPointParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPROC t_glPointSize;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEFPROC t_glRotatef;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEFPROC t_glScalef;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFPROC t_glTexEnvf;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVFVPROC t_glTexEnvfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEFPROC t_glTranslatef;
ANGLE_TRACE_LOADER_EXPORT PFNGLALPHAFUNCXPROC t_glAlphaFuncx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORXPROC t_glClearColorx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHXPROC t_glClearDepthx;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTACTIVETEXTUREPROC t_glClientActiveTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPPLANEXPROC t_glClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4UBPROC t_glColor4ub;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLOR4XPROC t_glColor4x;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORPOINTERPROC t_glColorPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEXPROC t_glDepthRangex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLECLIENTSTATEPROC t_glDisableClientState;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLECLIENTSTATEPROC t_glEnableClientState;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXPROC t_glFogx;
ANGLE_TRACE_LOADER_EXPORT PFNGLFOGXVPROC t_glFogxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRUSTUMXPROC t_glFrustumx;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCLIPPLANEXPROC t_glGetClipPlanex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFIXEDVPROC t_glGetFixedv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETLIGHTXVPROC t_glGetLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMATERIALXVPROC t_glGetMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVIVPROC t_glGetTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXENVXVPROC t_glGetTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERXVPROC t_glGetTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXPROC t_glLightModelx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTMODELXVPROC t_glLightModelxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXPROC t_glLightx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLIGHTXVPROC t_glLightxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHXPROC t_glLineWidthx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADIDENTITYPROC t_glLoadIdentity;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADMATRIXXPROC t_glLoadMatrixx;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPPROC t_glLogicOp;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXPROC t_glMaterialx;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATERIALXVPROC t_glMaterialxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXMODEPROC t_glMatrixMode;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTMATRIXXPROC t_glMultMatrixx;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTITEXCOORD4XPROC t_glMultiTexCoord4x;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMAL3XPROC t_glNormal3x;
ANGLE_TRACE_LOADER_EXPORT PFNGLNORMALPOINTERPROC t_glNormalPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLORTHOXPROC t_glOrthox;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXPROC t_glPointParameterx;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTPARAMETERXVPROC t_glPointParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEXPROC t_glPointSizex;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETXPROC t_glPolygonOffsetx;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPMATRIXPROC t_glPopMatrix;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHMATRIXPROC t_glPushMatrix;
ANGLE_TRACE_LOADER_EXPORT PFNGLROTATEXPROC t_glRotatex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEXPROC t_glSampleCoveragex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCALEXPROC t_glScalex;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADEMODELPROC t_glShadeModel;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXCOORDPOINTERPROC t_glTexCoordPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIPROC t_glTexEnvi;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXPROC t_glTexEnvx;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVIVPROC t_glTexEnviv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXENVXVPROC t_glTexEnvxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXPROC t_glTexParameterx;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERXVPROC t_glTexParameterxv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSLATEXPROC t_glTranslatex;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXPOINTERPROC t_glVertexPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVETEXTUREPROC t_glActiveTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLATTACHSHADERPROC t_glAttachShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDATTRIBLOCATIONPROC t_glBindAttribLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERPROC t_glBindBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFERPROC t_glBindFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFERPROC t_glBindRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTEXTUREPROC t_glBindTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDCOLORPROC t_glBlendColor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONPROC t_glBlendEquation;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC t_glBlendEquationSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCPROC t_glBlendFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEPROC t_glBlendFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERDATAPROC t_glBufferData;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSUBDATAPROC t_glBufferSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC t_glCheckFramebufferStatus;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARPROC t_glClear;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARCOLORPROC t_glClearColor;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARDEPTHFPROC t_glClearDepthf;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARSTENCILPROC t_glClearStencil;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKPROC t_glColorMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPILESHADERPROC t_glCompileShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC t_glCompressedTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC t_glCompressedTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXIMAGE2DPROC t_glCopyTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC t_glCopyTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEPROGRAMPROC t_glCreateProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROC t_glCreateShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLCULLFACEPROC t_glCullFace;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEBUFFERSPROC t_glDeleteBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSPROC t_glDeleteFramebuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPROC t_glDeleteProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSPROC t_glDeleteRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESHADERPROC t_glDeleteShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETEXTURESPROC t_glDeleteTextures;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHFUNCPROC t_glDepthFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHMASKPROC t_glDepthMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEPTHRANGEFPROC t_glDepthRangef;
ANGLE_TRACE_LOADER_EXPORT PFNGLDETACHSHADERPROC t_glDetachShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEPROC t_glDisable;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC t_glDisableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSPROC t_glDrawArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSPROC t_glDrawElements;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEPROC t_glEnable;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC t_glEnableVertexAttribArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHPROC t_glFinish;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHPROC t_glFlush;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC t_glFramebufferRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC t_glFramebufferTexture2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRONTFACEPROC t_glFrontFace;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENBUFFERSPROC t_glGenBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPPROC t_glGenerateMipmap;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSPROC t_glGenFramebuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSPROC t_glGenRenderbuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTEXTURESPROC t_glGenTextures;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEATTRIBPROC t_glGetActiveAttrib;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMPROC t_glGetActiveUniform;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTACHEDSHADERSPROC t_glGetAttachedShaders;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETATTRIBLOCATIONPROC t_glGetAttribLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVPROC t_glGetBooleanv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVPROC t_glGetBufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETERRORPROC t_glGetError;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVPROC t_glGetFloatv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
    t_glGetFramebufferAttachmentParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVPROC t_glGetIntegerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVPROC t_glGetProgramiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINFOLOGPROC t_glGetProgramInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC t_glGetRenderbufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVPROC t_glGetShaderiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERINFOLOGPROC t_glGetShaderInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC t_glGetShaderPrecisionFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERSOURCEPROC t_glGetShaderSource;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGPROC t_glGetString;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVPROC t_glGetTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVPROC t_glGetTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVPROC t_glGetUniformfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVPROC t_glGetUniformiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMLOCATIONPROC t_glGetUniformLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVPROC t_glGetVertexAttribfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVPROC t_glGetVertexAttribiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC t_glGetVertexAttribPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLHINTPROC t_glHint;
ANGLE_TRACE_LOADER_EXPORT PFNGLISBUFFERPROC t_glIsBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDPROC t_glIsEnabled;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFERPROC t_glIsFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPROC t_glIsProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFERPROC t_glIsRenderbuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSHADERPROC t_glIsShader;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTEXTUREPROC t_glIsTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINEWIDTHPROC t_glLineWidth;
ANGLE_TRACE_LOADER_EXPORT PFNGLLINKPROGRAMPROC t_glLinkProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELSTOREIPROC t_glPixelStorei;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETPROC t_glPolygonOffset;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSPROC t_glReadPixels;
ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASESHADERCOMPILERPROC t_glReleaseShaderCompiler;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEPROC t_glRenderbufferStorage;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLECOVERAGEPROC t_glSampleCoverage;
ANGLE_TRACE_LOADER_EXPORT PFNGLSCISSORPROC t_glScissor;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERBINARYPROC t_glShaderBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADERSOURCEPROC t_glShaderSource;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCPROC t_glStencilFunc;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILFUNCSEPARATEPROC t_glStencilFuncSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKPROC t_glStencilMask;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILMASKSEPARATEPROC t_glStencilMaskSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPPROC t_glStencilOp;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTENCILOPSEPARATEPROC t_glStencilOpSeparate;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DPROC t_glTexImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFPROC t_glTexParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVPROC t_glTexParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIPROC t_glTexParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVPROC t_glTexParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DPROC t_glTexSubImage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FPROC t_glUniform1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1FVPROC t_glUniform1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IPROC t_glUniform1i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1IVPROC t_glUniform1iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FPROC t_glUniform2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2FVPROC t_glUniform2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IPROC t_glUniform2i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2IVPROC t_glUniform2iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FPROC t_glUniform3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3FVPROC t_glUniform3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IPROC t_glUniform3i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3IVPROC t_glUniform3iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FPROC t_glUniform4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4FVPROC t_glUniform4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IPROC t_glUniform4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4IVPROC t_glUniform4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2FVPROC t_glUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3FVPROC t_glUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4FVPROC t_glUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMPROC t_glUseProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPROC t_glValidateProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FPROC t_glVertexAttrib1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB1FVPROC t_glVertexAttrib1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FPROC t_glVertexAttrib2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB2FVPROC t_glVertexAttrib2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FPROC t_glVertexAttrib3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB3FVPROC t_glVertexAttrib3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FPROC t_glVertexAttrib4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIB4FVPROC t_glVertexAttrib4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBPOINTERPROC t_glVertexAttribPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLVIEWPORTPROC t_glViewport;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADBUFFERPROC t_glReadBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSPROC t_glDrawRangeElements;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DPROC t_glTexImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DPROC t_glTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC t_glCopyTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC t_glCompressedTexImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC t_glCompressedTexSubImage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESPROC t_glGenQueries;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESPROC t_glDeleteQueries;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYPROC t_glIsQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYPROC t_glBeginQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYPROC t_glEndQuery;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVPROC t_glGetQueryiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVPROC t_glGetQueryObjectuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFERPROC t_glUnmapBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVPROC t_glGetBufferPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSPROC t_glDrawBuffers;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC t_glUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC t_glUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC t_glUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC t_glUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC t_glUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC t_glUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERPROC t_glBlitFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
    t_glRenderbufferStorageMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC t_glFramebufferTextureLayer;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEPROC t_glMapBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC t_glFlushMappedBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYPROC t_glBindVertexArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSPROC t_glDeleteVertexArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSPROC t_glGenVertexArrays;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYPROC t_glIsVertexArray;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VPROC t_glGetIntegeri_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC t_glBeginTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC t_glEndTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERRANGEPROC t_glBindBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDBUFFERBASEPROC t_glBindBufferBase;
ANGLE_TRACE_LOADER_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC t_glTransformFeedbackVaryings;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC t_glGetTransformFeedbackVarying;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC t_glVertexAttribIPointer;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVPROC t_glGetVertexAttribIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC t_glGetVertexAttribIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IPROC t_glVertexAttribI4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIPROC t_glVertexAttribI4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4IVPROC t_glVertexAttribI4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBI4UIVPROC t_glVertexAttribI4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVPROC t_glGetUniformuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATALOCATIONPROC t_glGetFragDataLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIPROC t_glUniform1ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIPROC t_glUniform2ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIPROC t_glUniform3ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIPROC t_glUniform4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM1UIVPROC t_glUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM2UIVPROC t_glUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM3UIVPROC t_glUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORM4UIVPROC t_glUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERIVPROC t_glClearBufferiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERUIVPROC t_glClearBufferuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFVPROC t_glClearBufferfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARBUFFERFIPROC t_glClearBufferfi;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSTRINGIPROC t_glGetStringi;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYBUFFERSUBDATAPROC t_glCopyBufferSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMINDICESPROC t_glGetUniformIndices;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC t_glGetActiveUniformsiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC t_glGetUniformBlockIndex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC t_glGetActiveUniformBlockiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC t_glGetActiveUniformBlockName;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC t_glUniformBlockBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC t_glDrawArraysInstanced;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC t_glDrawElementsInstanced;
ANGLE_TRACE_LOADER_EXPORT PFNGLFENCESYNCPROC t_glFenceSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSYNCPROC t_glIsSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESYNCPROC t_glDeleteSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIENTWAITSYNCPROC t_glClientWaitSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSYNCPROC t_glWaitSync;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VPROC t_glGetInteger64v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSYNCIVPROC t_glGetSynciv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VPROC t_glGetInteger64i_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC t_glGetBufferParameteri64v;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSAMPLERSPROC t_glGenSamplers;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESAMPLERSPROC t_glDeleteSamplers;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSAMPLERPROC t_glIsSampler;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDSAMPLERPROC t_glBindSampler;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIPROC t_glSamplerParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVPROC t_glSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFPROC t_glSamplerParameterf;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVPROC t_glSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC t_glGetSamplerParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC t_glGetSamplerParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORPROC t_glVertexAttribDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC t_glBindTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC t_glDeleteTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC t_glGenTransformFeedbacks;
ANGLE_TRACE_LOADER_EXPORT PFNGLISTRANSFORMFEEDBACKPROC t_glIsTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC t_glPauseTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC t_glResumeTransformFeedback;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYPROC t_glGetProgramBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYPROC t_glProgramBinary;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIPROC t_glProgramParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC t_glInvalidateFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC t_glInvalidateSubFramebuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DPROC t_glTexStorage2D;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DPROC t_glTexStorage3D;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVPROC t_glGetInternalformativ;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEPROC t_glDispatchCompute;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC t_glDispatchComputeIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINDIRECTPROC t_glDrawArraysIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC t_glDrawElementsIndirect;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC t_glFramebufferParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC t_glGetFramebufferParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC t_glGetProgramInterfaceiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC t_glGetProgramResourceIndex;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC t_glGetProgramResourceName;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC t_glGetProgramResourceiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC t_glGetProgramResourceLocation;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESPROC t_glUseProgramStages;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMPROC t_glActiveShaderProgram;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVPROC t_glCreateShaderProgramv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEPROC t_glBindProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC t_glDeleteProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESPROC t_glGenProgramPipelines;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEPROC t_glIsProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC t_glGetProgramPipelineiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IPROC t_glProgramUniform1i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IPROC t_glProgramUniform2i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IPROC t_glProgramUniform3i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IPROC t_glProgramUniform4i;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIPROC t_glProgramUniform1ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIPROC t_glProgramUniform2ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIPROC t_glProgramUniform3ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIPROC t_glProgramUniform4ui;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FPROC t_glProgramUniform1f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FPROC t_glProgramUniform2f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FPROC t_glProgramUniform3f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FPROC t_glProgramUniform4f;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVPROC t_glProgramUniform1iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVPROC t_glProgramUniform2iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVPROC t_glProgramUniform3iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVPROC t_glProgramUniform4iv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC t_glProgramUniform1uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC t_glProgramUniform2uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC t_glProgramUniform3uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC t_glProgramUniform4uiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVPROC t_glProgramUniform1fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVPROC t_glProgramUniform2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVPROC t_glProgramUniform3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVPROC t_glProgramUniform4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC t_glProgramUniformMatrix2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC t_glProgramUniformMatrix3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC t_glProgramUniformMatrix4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC t_glProgramUniformMatrix2x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC t_glProgramUniformMatrix3x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC t_glProgramUniformMatrix2x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC t_glProgramUniformMatrix4x2fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC t_glProgramUniformMatrix3x4fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC t_glProgramUniformMatrix4x3fv;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC t_glValidateProgramPipeline;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC t_glGetProgramPipelineInfoLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDIMAGETEXTUREPROC t_glBindImageTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VPROC t_glGetBooleani_v;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERPROC t_glMemoryBarrier;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC t_glMemoryBarrierByRegion;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC t_glTexStorage2DMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVPROC t_glGetMultisamplefv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIPROC t_glSampleMaski;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC t_glGetTexLevelParameteriv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC t_glGetTexLevelParameterfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXBUFFERPROC t_glBindVertexBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBFORMATPROC t_glVertexAttribFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBIFORMATPROC t_glVertexAttribIFormat;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBBINDINGPROC t_glVertexAttribBinding;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXBINDINGDIVISORPROC t_glVertexBindingDivisor;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERPROC t_glBlendBarrier;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAPROC t_glCopyImageSubData;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLPROC t_glDebugMessageControl;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTPROC t_glDebugMessageInsert;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC t_glDebugMessageCallback;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGPROC t_glGetDebugMessageLog;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPPROC t_glPushDebugGroup;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPPROC t_glPopDebugGroup;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELPROC t_glObjectLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELPROC t_glGetObjectLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELPROC t_glObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELPROC t_glGetObjectPtrLabel;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVPROC t_glGetPointerv;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIPROC t_glEnablei;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIPROC t_glDisablei;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIPROC t_glBlendEquationi;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC t_glBlendEquationSeparatei;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIPROC t_glBlendFunci;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIPROC t_glBlendFuncSeparatei;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIPROC t_glColorMaski;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIPROC t_glIsEnabledi;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC t_glDrawElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC t_glDrawRangeElementsBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
    t_glDrawElementsInstancedBaseVertex;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC t_glFramebufferTexture;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXPROC t_glPrimitiveBoundingBox;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC t_glGetGraphicsResetStatus;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSPROC t_glReadnPixels;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVPROC t_glGetnUniformfv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVPROC t_glGetnUniformiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVPROC t_glGetnUniformuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGPROC t_glMinSampleShading;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIPROC t_glPatchParameteri;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVPROC t_glTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVPROC t_glTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVPROC t_glGetTexParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVPROC t_glGetTexParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVPROC t_glSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC t_glSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC t_glGetSamplerParameterIiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC t_glGetSamplerParameterIuiv;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERPROC t_glTexBuffer;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEPROC t_glTexBufferRange;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC t_glTexStorage3DMultisample;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINPERFMONITORAMDPROC t_glBeginPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPERFMONITORSAMDPROC t_glDeletePerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDPERFMONITORAMDPROC t_glEndPerfMonitorAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPERFMONITORSAMDPROC t_glGenPerfMonitorsAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC t_glGetPerfMonitorCounterDataAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC t_glGetPerfMonitorCounterInfoAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC
    t_glGetPerfMonitorCounterStringAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC t_glGetPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC t_glGetPerfMonitorGroupStringAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC t_glGetPerfMonitorGroupsAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC t_glSelectPerfMonitorCountersAMD;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
    t_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
    t_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC t_glCopySubTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC t_glCopyTexture3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC t_glBlitFramebufferANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
    t_glRenderbufferStorageMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEANGLEPROC t_glGetCompressedTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC t_glGetRenderbufferImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXIMAGEANGLEPROC t_glGetTexImageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC t_glGetTexLevelParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC t_glGetTexLevelParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC t_glDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC t_glDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC t_glVertexAttribDivisorANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOGICOPANGLEPROC t_glLogicOpANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DANGLEPROC t_glTexStorageMemFlags2DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS2DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DANGLEPROC t_glTexStorageMemFlags3DANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEMFLAGS3DMULTISAMPLEANGLEPROC
    t_glTexStorageMemFlags3DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC t_glImportMemoryZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC t_glMultiDrawArraysANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC t_glMultiDrawArraysInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC t_glMultiDrawElementsANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC
    t_glMultiDrawElementsInstancedANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONMODEANGLEPROC t_glPolygonModeANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC t_glProvokingVertexANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC t_glDisableExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC t_glRequestExtensionANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
    t_glCompressedTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
    t_glCompressedTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
    t_glGetActiveUniformBlockivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC t_glGetBooleani_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC t_glGetBooleanvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
    t_glGetBufferParameteri64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetBufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC t_glGetBufferPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC t_glGetFloatvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC t_glGetInteger64i_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC t_glGetInteger64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC t_glGetIntegeri_vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC t_glGetIntegervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC
    t_glGetInternalformativRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC t_glGetMultisamplefvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
    t_glGetPointervRobustANGLERobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
    t_glGetProgramInterfaceivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC t_glGetProgramivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC t_glGetQueryObjecti64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC t_glGetQueryObjectivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC
    t_glGetQueryObjectui64vRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC t_glGetQueryObjectuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC t_glGetQueryivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
    t_glGetRenderbufferParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
    t_glGetSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glGetSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
    t_glGetSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
    t_glGetSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC t_glGetShaderivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
    t_glGetTexLevelParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
    t_glGetTexLevelParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC t_glGetTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC
    t_glGetTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC t_glGetTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC t_glGetTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC t_glGetUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC t_glGetUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC t_glGetUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC t_glGetVertexAttribIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC
    t_glGetVertexAttribIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
    t_glGetVertexAttribPointervRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC t_glGetVertexAttribfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC t_glGetVertexAttribivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC t_glGetnUniformfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC t_glGetnUniformivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC t_glGetnUniformuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC t_glReadPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC t_glReadnPixelsRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC
    t_glSamplerParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC
    t_glSamplerParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC t_glSamplerParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC t_glSamplerParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC t_glTexImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC t_glTexImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC t_glTexParameterIivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC t_glTexParameterIuivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC t_glTexParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC t_glTexParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC t_glTexSubImage2DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC t_glTexSubImage3DRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
    t_glImportSemaphoreZirconHandleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINPIXELLOCALSTORAGEANGLEPROC t_glBeginPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDPIXELLOCALSTORAGEANGLEPROC t_glEndPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERMEMORYLESSPIXELLOCALSTORAGEANGLEPROC
    t_glFramebufferMemorylessPixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEFVANGLEPROC
    t_glFramebufferPixelLocalClearValuefvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEIVANGLEPROC
    t_glFramebufferPixelLocalClearValueivANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPIXELLOCALCLEARVALUEUIVANGLEPROC
    t_glFramebufferPixelLocalClearValueuivANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGEINTERRUPTANGLEPROC
    t_glFramebufferPixelLocalStorageInterruptANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPIXELLOCALSTORAGERESTOREANGLEPROC
    t_glFramebufferPixelLocalStorageRestoreANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREPIXELLOCALSTORAGEANGLEPROC
    t_glFramebufferTexturePixelLocalStorageANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterfvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERFVROBUSTANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterfvRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterivANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGEPARAMETERIVROBUSTANGLEPROC
    t_glGetFramebufferPixelLocalStorageParameterivRobustANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLPIXELLOCALSTORAGEBARRIERANGLEPROC t_glPixelLocalStorageBarrierANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC t_glInvalidateTextureANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC t_glTexImage2DExternalANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC t_glGetMultisamplefvANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLEMASKIANGLEPROC t_glSampleMaskiANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC t_glTexStorage2DMultisampleANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC
    t_glGetTranslatedShaderSourceANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLACQUIRETEXTURESANGLEPROC t_glAcquireTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLRELEASETEXTURESANGLEPROC t_glReleaseTexturesANGLE;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC t_glBindUniformLocationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC t_glCompressedCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC t_glCopySubTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC t_glCopyTextureCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC t_glCoverageModulationCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC t_glLoseContextCHROMIUM;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC t_glEGLImageTargetTexStorageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
    t_glEGLImageTargetTextureStorageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC
    t_glDrawArraysInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC
    t_glDrawElementsInstancedBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC
    t_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC t_glBindFragDataLocationEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC
    t_glBindFragDataLocationIndexedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC t_glGetFragDataIndexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
    t_glGetProgramResourceLocationIndexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTPROC t_glBufferStorageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARTEXIMAGEEXTPROC t_glClearTexImageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLEARTEXSUBIMAGEEXTPROC t_glClearTexSubImageEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCLIPCONTROLEXTPROC t_glClipControlEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAEXTPROC t_glCopyImageSubDataEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELEXTPROC t_glGetObjectLabelEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLLABELOBJECTEXTPROC t_glLabelObjectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLINSERTEVENTMARKEREXTPROC t_glInsertEventMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPGROUPMARKEREXTPROC t_glPopGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHGROUPMARKEREXTPROC t_glPushGroupMarkerEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC t_glDiscardFramebufferEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBEGINQUERYEXTPROC t_glBeginQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEQUERIESEXTPROC t_glDeleteQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDQUERYEXTPROC t_glEndQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENQUERIESEXTPROC t_glGenQueriesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETINTEGER64VEXTPROC t_glGetInteger64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC t_glGetQueryObjecti64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC t_glGetQueryObjectivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC t_glGetQueryObjectui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC t_glGetQueryObjectuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETQUERYIVEXTPROC t_glGetQueryivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISQUERYEXTPROC t_glIsQueryEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYCOUNTEREXTPROC t_glQueryCounterEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWBUFFERSEXTPROC t_glDrawBuffersEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC t_glBlendEquationSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIEXTPROC t_glBlendEquationiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC t_glBlendFuncSeparateiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIEXTPROC t_glBlendFunciEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIEXTPROC t_glColorMaskiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIEXTPROC t_glDisableiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIEXTPROC t_glEnableiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIEXTPROC t_glIsEnablediEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC t_glDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
    t_glDrawElementsInstancedBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC
    t_glDrawRangeElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC
    t_glMultiDrawElementsBaseVertexEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEEXTERNALEXTPROC t_glBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC t_glNamedBufferStorageExternalEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC t_glFramebufferTextureEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC t_glDrawArraysInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC t_glDrawElementsInstancedEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC t_glVertexAttribDivisorEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC t_glFlushMappedBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFERRANGEEXTPROC t_glMapBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC t_glBufferStorageMemEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC t_glCreateMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC t_glDeleteMemoryObjectsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC t_glGetMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC t_glGetUnsignedBytei_vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC t_glGetUnsignedBytevEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISMEMORYOBJECTEXTPROC t_glIsMemoryObjectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC t_glMemoryObjectParameterivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC t_glTexStorageMem2DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC t_glTexStorageMem2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC t_glTexStorageMem3DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC t_glTexStorageMem3DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTMEMORYFDEXTPROC t_glImportMemoryFdEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC t_glMultiDrawArraysIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC t_glMultiDrawElementsIndirectEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
    t_glFramebufferTexture2DMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
    t_glRenderbufferStorageMultisampleEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC t_glPolygonOffsetClampEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC t_glPrimitiveBoundingBoxEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC t_glGetGraphicsResetStatusEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVEXTPROC t_glGetnUniformfvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVEXTPROC t_glGetnUniformivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSEXTPROC t_glReadnPixelsEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETESEMAPHORESEXTPROC t_glDeleteSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENSEMAPHORESEXTPROC t_glGenSemaphoresEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC t_glGetSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISSEMAPHOREEXTPROC t_glIsSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC t_glSemaphoreParameterui64vEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC t_glSignalSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLWAITSEMAPHOREEXTPROC t_glWaitSemaphoreEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC t_glImportSemaphoreFdEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC t_glActiveShaderProgramEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC t_glBindProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC t_glCreateShaderProgramvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC t_glDeleteProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC t_glGenProgramPipelinesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC t_glGetProgramPipelineInfoLogEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC t_glGetProgramPipelineivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC t_glIsProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC t_glProgramParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC t_glProgramUniform1fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC t_glProgramUniform1fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC t_glProgramUniform1iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC t_glProgramUniform1ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC t_glProgramUniform1uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC t_glProgramUniform1uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC t_glProgramUniform2fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC t_glProgramUniform2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC t_glProgramUniform2iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC t_glProgramUniform2ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC t_glProgramUniform2uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC t_glProgramUniform2uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC t_glProgramUniform3fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC t_glProgramUniform3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC t_glProgramUniform3iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC t_glProgramUniform3ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC t_glProgramUniform3uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC t_glProgramUniform3uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC t_glProgramUniform4fEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC t_glProgramUniform4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC t_glProgramUniform4iEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC t_glProgramUniform4ivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC t_glProgramUniform4uiEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC t_glProgramUniform4uivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC t_glProgramUniformMatrix2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC t_glProgramUniformMatrix2x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC t_glProgramUniformMatrix2x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC t_glProgramUniformMatrix3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC t_glProgramUniformMatrix3x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC t_glProgramUniformMatrix3x4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC t_glProgramUniformMatrix4fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC t_glProgramUniformMatrix4x2fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC t_glProgramUniformMatrix4x3fvEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC t_glUseProgramStagesEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC t_glValidateProgramPipelineEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC t_glFramebufferFetchBarrierEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIEXTPROC t_glPatchParameteriEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVEXTPROC t_glGetSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVEXTPROC t_glGetSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC t_glGetTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC t_glGetTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVEXTPROC t_glSamplerParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVEXTPROC t_glSamplerParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVEXTPROC t_glTexParameterIivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC t_glTexParameterIuivEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEREXTPROC t_glTexBufferEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEEXTPROC t_glTexBufferRangeEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE1DEXTPROC t_glTexStorage1DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE2DEXTPROC t_glTexStorage2DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DEXTPROC t_glTexStorage3DEXT;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDBARRIERKHRPROC t_glBlendBarrierKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC t_glDebugMessageCallbackKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC t_glDebugMessageControlKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC t_glDebugMessageInsertKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC t_glGetDebugMessageLogKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTLABELKHRPROC t_glGetObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC t_glGetObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPOINTERVKHRPROC t_glGetPointervKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTLABELKHRPROC t_glObjectLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLOBJECTPTRLABELKHRPROC t_glObjectPtrLabelKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOPDEBUGGROUPKHRPROC t_glPopDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC t_glPushDebugGroupKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC t_glMaxShaderCompilerThreadsKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETGRAPHICSRESETSTATUSKHRPROC t_glGetGraphicsResetStatusKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMFVKHRPROC t_glGetnUniformfvKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMIVKHRPROC t_glGetnUniformivKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETNUNIFORMUIVKHRPROC t_glGetnUniformuivKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLREADNPIXELSKHRPROC t_glReadnPixelsKHR;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERPARAMETERIMESAPROC t_glFramebufferParameteriMESA;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC t_glGetFramebufferParameterivMESA;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFENCESNVPROC t_glDeleteFencesNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLFINISHFENCENVPROC t_glFinishFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFENCESNVPROC t_glGenFencesNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFENCEIVNVPROC t_glGetFenceivNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFENCENVPROC t_glIsFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLSETFENCENVPROC t_glSetFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLTESTFENCENVPROC t_glTestFenceNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLITFRAMEBUFFERNVPROC t_glBlitFramebufferNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOLYGONMODENVPROC t_glPolygonModeNV;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
    t_glEGLImageTargetRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC t_glEGLImageTargetTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYIMAGESUBDATAOESPROC t_glCopyImageSubDataOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC t_glBlendEquationSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDEQUATIONIOESPROC t_glBlendEquationiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC t_glBlendFuncSeparateiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBLENDFUNCIOESPROC t_glBlendFunciOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOLORMASKIOESPROC t_glColorMaskiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDISABLEIOESPROC t_glDisableiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLENABLEIOESPROC t_glEnableiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISENABLEDIOESPROC t_glIsEnablediOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC t_glDrawElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
    t_glDrawElementsInstancedBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC
    t_glDrawRangeElementsBaseVertexOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREOESPROC t_glFramebufferTextureOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETPROGRAMBINARYOESPROC t_glGetProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPROGRAMBINARYOESPROC t_glProgramBinaryOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETBUFFERPOINTERVOESPROC t_glGetBufferPointervOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMAPBUFFEROESPROC t_glMapBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLUNMAPBUFFEROESPROC t_glUnmapBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPRIMITIVEBOUNDINGBOXOESPROC t_glPrimitiveBoundingBoxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMINSAMPLESHADINGOESPROC t_glMinSampleShadingOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPATCHPARAMETERIOESPROC t_glPatchParameteriOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC t_glCompressedTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC t_glCompressedTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC t_glCopyTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC t_glFramebufferTexture3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXIMAGE3DOESPROC t_glTexImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSUBIMAGE3DOESPROC t_glTexSubImage3DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC t_glGetSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC t_glGetSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC t_glGetTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC t_glGetTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC t_glSamplerParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC t_glSamplerParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIIVOESPROC t_glTexParameterIivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXPARAMETERIUIVOESPROC t_glTexParameterIuivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFEROESPROC t_glTexBufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXBUFFERRANGEOESPROC t_glTexBufferRangeOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC t_glTexStorage3DMultisampleOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDVERTEXARRAYOESPROC t_glBindVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC t_glDeleteVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENVERTEXARRAYSOESPROC t_glGenVertexArraysOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISVERTEXARRAYOESPROC t_glIsVertexArrayOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC
    t_glFramebufferTextureMultiviewOVR;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC
    t_glFramebufferFoveationConfigQCOM;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC
    t_glFramebufferFoveationParametersQCOM;
ANGLE_TRACE_LOADER_EXPORT PFNGLSHADINGRATEQCOMPROC t_glShadingRateQCOM;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC
    t_glTextureFoveationParametersQCOM;
ANGLE_TRACE_LOADER_EXPORT PFNGLENDTILINGQCOMPROC t_glEndTilingQCOM;
ANGLE_TRACE_LOADER_EXPORT PFNGLSTARTTILINGQCOMPROC t_glStartTilingQCOM;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFOESPROC t_glDrawTexfOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXFVOESPROC t_glDrawTexfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIOESPROC t_glDrawTexiOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXIVOESPROC t_glDrawTexivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSOESPROC t_glDrawTexsOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXSVOESPROC t_glDrawTexsvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXOESPROC t_glDrawTexxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDRAWTEXXVOESPROC t_glDrawTexxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDFRAMEBUFFEROESPROC t_glBindFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLBINDRENDERBUFFEROESPROC t_glBindRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC t_glCheckFramebufferStatusOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC t_glDeleteFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLDELETERENDERBUFFERSOESPROC t_glDeleteRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC t_glFramebufferRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC t_glFramebufferTexture2DOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENFRAMEBUFFERSOESPROC t_glGenFramebuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENRENDERBUFFERSOESPROC t_glGenRenderbuffersOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGENERATEMIPMAPOESPROC t_glGenerateMipmapOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
    t_glGetFramebufferAttachmentParameterivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC t_glGetRenderbufferParameterivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISFRAMEBUFFEROESPROC t_glIsFramebufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLISRENDERBUFFEROESPROC t_glIsRenderbufferOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC t_glRenderbufferStorageOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC t_glCurrentPaletteMatrixOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
    t_glLoadPaletteFromModelViewMatrixOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC t_glMatrixIndexPointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLWEIGHTPOINTEROESPROC t_glWeightPointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLPOINTSIZEPOINTEROESPROC t_glPointSizePointerOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLQUERYMATRIXXOESPROC t_glQueryMatrixxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENFVOESPROC t_glGetTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENIVOESPROC t_glGetTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLGETTEXGENXVOESPROC t_glGetTexGenxvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFOESPROC t_glTexGenfOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENFVOESPROC t_glTexGenfvOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIOESPROC t_glTexGeniOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENIVOESPROC t_glTexGenivOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXOESPROC t_glTexGenxOES;
ANGLE_TRACE_LOADER_EXPORT PFNGLTEXGENXVOESPROC t_glTexGenxvOES;

void LoadTraceGLES(LoadProc loadProc)
{}
}  // extern "C"