#include "cc/trees/property_animation_state.h"
namespace cc {
PropertyAnimationState::PropertyAnimationState() = default;
PropertyAnimationState::PropertyAnimationState(
const PropertyAnimationState& rhs) = default;
PropertyAnimationState::~PropertyAnimationState() = default;
bool PropertyAnimationState::operator==(
const PropertyAnimationState& other) const { … }
bool PropertyAnimationState::operator!=(
const PropertyAnimationState& other) const { … }
PropertyAnimationState& PropertyAnimationState::operator|=(
const PropertyAnimationState& other) { … }
PropertyAnimationState& PropertyAnimationState::operator^=(
const PropertyAnimationState& other) { … }
PropertyAnimationState& PropertyAnimationState::operator&=(
const PropertyAnimationState& other) { … }
PropertyAnimationState operator^(const PropertyAnimationState& lhs,
const PropertyAnimationState& rhs) { … }
bool PropertyAnimationState::IsValid() const { … }
void PropertyAnimationState::Clear() { … }
}