#include "cc/trees/scroll_node.h"
#include "cc/base/math_util.h"
#include "cc/layers/layer.h"
#include "cc/paint/element_id.h"
#include "cc/trees/property_tree.h"
#include "base/trace_event/traced_value.h"
namespace cc {
ScrollNode::ScrollNode() = default;
ScrollNode::ScrollNode(const ScrollNode& other) = default;
ScrollNode::~ScrollNode() = default;
#if DCHECK_IS_ON()
bool ScrollNode::operator==(const ScrollNode& other) const = default;
#endif
void ScrollNode::AsValueInto(base::trace_event::TracedValue* value) const { … }
}