#include "cc/trees/transform_node.h"
#include "base/trace_event/traced_value.h"
#include "cc/base/math_util.h"
#include "cc/layers/layer.h"
#include "cc/trees/mutator_host.h"
#include "cc/trees/property_tree.h"
#include "ui/gfx/geometry/point3_f.h"
namespace cc {
TransformNode::TransformNode() = default;
TransformNode::TransformNode(const TransformNode&) = default;
TransformNode& TransformNode::operator=(const TransformNode&) = default;
#if DCHECK_IS_ON()
bool TransformNode::operator==(const TransformNode& other) const = default;
#endif
void TransformNode::AsValueInto(base::trace_event::TracedValue* value) const { … }
TransformCachedNodeData::TransformCachedNodeData() = default;
TransformCachedNodeData::TransformCachedNodeData(
const TransformCachedNodeData& other) = default;
TransformCachedNodeData::~TransformCachedNodeData() = default;
bool TransformCachedNodeData::operator==(
const TransformCachedNodeData& other) const = default;
}