// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef PPAPI_PROXY_PPAPI_COMMAND_BUFFER_PROXY_H_
#define PPAPI_PROXY_PPAPI_COMMAND_BUFFER_PROXY_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/functional/callback.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/command_buffer_shared.h"
#include "ppapi/proxy/plugin_dispatcher.h"
#include "ppapi/proxy/ppapi_proxy_export.h"
#include "ppapi/shared_impl/host_resource.h"
namespace IPC {
class Message;
}
namespace ppapi {
namespace proxy {
class SerializedHandle;
class PPAPI_PROXY_EXPORT PpapiCommandBufferProxy : public gpu::CommandBuffer,
public gpu::GpuControl {
public:
PpapiCommandBufferProxy(const HostResource& resource,
InstanceData::FlushInfo* flush_info,
LockedSender* sender,
const gpu::Capabilities& capabilities,
const gpu::GLCapabilities& gl_capabilities,
SerializedHandle shared_state,
gpu::CommandBufferId command_buffer_id);
PpapiCommandBufferProxy(const PpapiCommandBufferProxy&) = delete;
PpapiCommandBufferProxy& operator=(const PpapiCommandBufferProxy&) = delete;
~PpapiCommandBufferProxy() override;
// gpu::CommandBuffer implementation:
State GetLastState() override;
void Flush(int32_t put_offset) override;
void OrderingBarrier(int32_t put_offset) override;
State WaitForTokenInRange(int32_t start, int32_t end) override;
State WaitForGetOffsetInRange(uint32_t set_get_buffer_count,
int32_t start,
int32_t end) override;
void SetGetBuffer(int32_t transfer_buffer_id) override;
scoped_refptr<gpu::Buffer> CreateTransferBuffer(
uint32_t size,
int32_t* id,
uint32_t alignment = 0,
gpu::TransferBufferAllocationOption option =
gpu::TransferBufferAllocationOption::kLoseContextOnOOM) override;
void DestroyTransferBuffer(int32_t id) override;
void ForceLostContext(gpu::error::ContextLostReason reason) override;
// gpu::GpuControl implementation:
void SetGpuControlClient(gpu::GpuControlClient*) override;
const gpu::Capabilities& GetCapabilities() const override;
const gpu::GLCapabilities& GetGLCapabilities() const override;
void SignalQuery(uint32_t query, base::OnceClosure callback) override;
void CancelAllQueries() override;
void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) override;
void GetGpuFence(uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>
callback) override;
void SetLock(base::Lock*) override;
void EnsureWorkVisible() override;
gpu::CommandBufferNamespace GetNamespaceID() const override;
gpu::CommandBufferId GetCommandBufferID() const override;
void FlushPendingWork() override;
uint64_t GenerateFenceSyncRelease() override;
bool IsFenceSyncReleased(uint64_t release) override;
void SignalSyncToken(const gpu::SyncToken& sync_token,
base::OnceClosure callback) override;
void WaitSyncToken(const gpu::SyncToken& sync_token) override;
bool CanWaitUnverifiedSyncToken(const gpu::SyncToken& sync_token) override;
private:
bool Send(IPC::Message* msg);
void UpdateState(const gpu::CommandBuffer::State& state, bool success);
// Try to read an updated copy of the state from shared memory.
void TryUpdateState();
// The shared memory area used to update state.
gpu::CommandBufferSharedState* shared_state() const;
void FlushInternal();
const gpu::CommandBufferId command_buffer_id_;
gpu::Capabilities capabilities_;
gpu::GLCapabilities gl_capabilities_;
State last_state_;
base::WritableSharedMemoryMapping shared_state_mapping_;
HostResource resource_;
InstanceData::FlushInfo* flush_info_;
LockedSender* sender_;
uint64_t next_fence_sync_release_;
uint64_t pending_fence_sync_release_;
uint64_t flushed_fence_sync_release_;
uint64_t validated_fence_sync_release_;
};
} // namespace proxy
} // namespace ppapi
#endif // PPAPI_PROXY_PPAPI_COMMAND_BUFFER_PROXY_H_