// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include <stdarg.h>
#include <stdint.h>
#include <string.h>
#include <sstream>
#include <utility>
#include "base/strings/stringprintf.h"
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/graphics_2d.h"
#include "ppapi/cpp/image_data.h"
#include "ppapi/cpp/input_event.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
namespace {
void DummyCompletionCallback(void*, int32_t) {}
// This is a simple C++ Pepper plugin for Blink layout tests.
//
// Layout tests can instantiate this plugin by requesting the mime type
// application/x-blink-test-plugin. When possible, tests should use the
// startAfterLoadAndFinish() helper in resources/plugin.js to perform work
// after the plugin has loaded.
//
// The plugin also exposes several other features for testing convenience:
// - On first paint, the plugin posts a 'loaded' message to its owner element.
// - On subsequent paints, the plugin posts a 'painted' message instead.
// - Keyboard and mouse input events are logged to the console.
class BlinkTestInstance : public pp::Instance {
public:
explicit BlinkTestInstance(PP_Instance instance)
: pp::Instance(instance), first_paint_(true) {}
~BlinkTestInstance() override {}
bool Init(uint32_t argc, const char* argn[], const char* argv[]) override {
// It's hard / impossible for some layout tests to listen for a message from
// the plugin. For example, a plugin in PluginDocuments is unreachable from
// a cross-origin parent frame, since the actual plugin element is in a
// different Document. To help with this case, the plugin logs a message
// that can be captured indirectly in test expectations.
LogMessage("initializing");
// Used by layout tests that want to inspect the args the plugin is
// instantiated with.
for (uint32_t i = 0; i < argc; ++i) {
if (!strcmp(argn[i], "logargs")) {
LogMessage("plugin args:");
for (uint32_t j = 0; j < argc; ++j)
LogMessage(" name = %s, value = %s", argn[j], argv[j]);
}
}
return RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_MOUSE |
PP_INPUTEVENT_CLASS_KEYBOARD) == PP_OK;
}
void DidChangeView(const pp::View& view) override {
view_ = view;
device_context_ = pp::Graphics2D(this, view_.GetRect().size(), true);
if (!BindGraphics(device_context_))
return;
// Since we draw a static image, we only need to make a new frame when
// the device is initialized or the view size changes.
Paint();
}
void DidChangeFocus(bool has_focus) override {
LogMessage("DidChangeFocus(%s)", has_focus ? "true" : "false");
}
bool HandleInputEvent(const pp::InputEvent& event) override {
switch (event.GetType()) {
case PP_INPUTEVENT_TYPE_MOUSEDOWN:
LogMouseEvent("Down", event);
break;
case PP_INPUTEVENT_TYPE_MOUSEUP:
LogMouseEvent("Up", event);
break;
case PP_INPUTEVENT_TYPE_KEYDOWN:
LogKeyboardEvent("Down", event);
break;
case PP_INPUTEVENT_TYPE_KEYUP:
LogKeyboardEvent("Up", event);
break;
case PP_INPUTEVENT_TYPE_MOUSEMOVE:
case PP_INPUTEVENT_TYPE_MOUSEENTER:
case PP_INPUTEVENT_TYPE_MOUSELEAVE:
case PP_INPUTEVENT_TYPE_RAWKEYDOWN:
case PP_INPUTEVENT_TYPE_CHAR:
// Just swallow these events without any logging.
return true;
default:
LogMessage("Unexpected input event with type = %d", event.GetType());
return false;
}
return true;
}
private:
void Paint() {
pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL,
view_.GetRect().size(), true);
if (image.is_null())
return;
// Draw blue and green checkerboard pattern to show "interesting" keyframe.
const int kSquareSizePixels = 8;
for (int y = 0; y < view_.GetRect().size().height(); ++y) {
for (int x = 0; x < view_.GetRect().size().width(); ++x) {
int x_square = x / kSquareSizePixels;
int y_square = y / kSquareSizePixels;
uint32_t color = ((x_square + y_square) % 2) ? 0xFF0000FF : 0xFF00FF00;
*image.GetAddr32(pp::Point(x, y)) = color;
}
}
device_context_.ReplaceContents(&image);
device_context_.Flush(
pp::CompletionCallback(&DummyCompletionCallback, nullptr));
// TODO(dcheng): In theory, this should wait for the flush to complete
// before claiming that it's painted. In practice, this is difficult: when
// running layout tests, a frame is typically only generated at the end of
// the layout test. Sending the completion message in the callback results
// in a deadlock: the test wants to wait for the plugin to paint, but the
// plugin won't paint until the test completes. This seems to be Good
// Enoughâ„¢ for now.
if (first_paint_) {
first_paint_ = false;
PostMessage(pp::Var("loaded"));
} else {
PostMessage(pp::Var("painted"));
}
}
void LogMouseEvent(const char* type, const pp::InputEvent& event) {
pp::MouseInputEvent mouse_event(event);
pp::Point mouse_position = mouse_event.GetPosition();
LogMessage("Mouse%s at (%d,%d)", type, mouse_position.x(),
mouse_position.y());
}
void LogKeyboardEvent(const char* type, const pp::InputEvent& event) {
pp::KeyboardInputEvent keyboard_event(event);
LogMessage("Key%s '%s'", type, keyboard_event.GetCode().AsString().c_str());
}
void LogMessage(const char* format...) {
va_list args;
va_start(args, format);
LogToConsoleWithSource(PP_LOGLEVEL_LOG, pp::Var("Blink Test Plugin"),
pp::Var(base::StringPrintV(format, args)));
va_end(args);
}
bool first_paint_;
pp::View view_;
pp::Graphics2D device_context_;
};
class BlinkTestModule : public pp::Module {
public:
BlinkTestModule() {}
virtual ~BlinkTestModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new BlinkTestInstance(instance);
}
};
} // namespace
namespace pp {
Module* CreateModule() {
return new BlinkTestModule();
}
} // namespace pp