// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/module.h"
#include "ppapi/cpp/tcp_socket.h"
#include "ppapi/cpp/udp_socket.h"
#include "ppapi/utility/completion_callback_factory.h"
namespace {
class MyInstance : public pp::Instance {
public:
explicit MyInstance(PP_Instance instance)
: pp::Instance(instance), udp_socket_(this), factory_(this) {}
virtual ~MyInstance() {}
void DidBindUDPSocket(int32_t result) {
// We should be able to bind the multicast socket with permission.
if (result != PP_OK)
PostMessage(result);
else
PostMessage("PASS");
}
void DidSetOptionUDPSocket(int32_t result) {
// We should be able to set the multicast option with permission.
if (result != PP_OK) {
PostMessage(result);
return;
}
PP_NetAddress_IPv4 ipv4_address = {80, {127, 0, 0, 1}};
pp::NetAddress address(this, ipv4_address);
udp_socket_.Bind(address,
factory_.NewCallback(&MyInstance::DidBindUDPSocket));
}
virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
udp_socket_.SetOption(
PP_UDPSOCKET_OPTION_MULTICAST_LOOP, pp::Var(true),
factory_.NewCallback(&MyInstance::DidSetOptionUDPSocket));
return true;
}
private:
pp::UDPSocket udp_socket_;
pp::CompletionCallbackFactory<MyInstance> factory_;
};
class MyModule : public pp::Module {
public:
MyModule() : pp::Module() {}
virtual ~MyModule() {}
virtual pp::Instance* CreateInstance(PP_Instance instance) {
return new MyInstance(instance);
}
};
} // namespace
namespace pp {
Module* CreateModule() {
return new MyModule();
}
} // namespace pp