// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "ppapi/tests/test_audio.h"
#include <stddef.h>
#include <string.h>
#include "ppapi/c/ppb_audio.h"
#include "ppapi/c/ppb_audio_config.h"
#include "ppapi/cpp/module.h"
#include "ppapi/tests/test_utils.h"
#include "ppapi/tests/testing_instance.h"
#if defined(__native_client__)
#include "native_client/src/untrusted/irt/irt.h"
#include "ppapi/native_client/src/untrusted/irt_stub/thread_creator.h"
#endif
#define ARRAYSIZE_UNSAFE(a) \
((sizeof(a) / sizeof(*(a))) / \
static_cast<size_t>(!(sizeof(a) % sizeof(*(a)))))
#if defined(__native_client__)
namespace {
void GetNaClIrtPpapiHook(struct nacl_irt_ppapihook* hooks) {
nacl_interface_query(NACL_IRT_PPAPIHOOK_v0_1, hooks, sizeof(*hooks));
}
struct PP_ThreadFunctions g_thread_funcs = {};
void ThreadFunctionsGetter(const struct PP_ThreadFunctions* thread_funcs) {
g_thread_funcs = *thread_funcs;
}
// In order to check if the thread_create is called, CountingThreadCreate()
// increments this variable. Callers can check if the function is actually
// called by looking at this value.
int g_num_thread_create_called = 0;
int g_num_thread_join_called = 0;
int CountingThreadCreate(uintptr_t* tid,
void (*func)(void* thread_argument),
void* thread_argument) {
++g_num_thread_create_called;
return g_thread_funcs.thread_create(tid, func, thread_argument);
}
int CountingThreadJoin(uintptr_t tid) {
++g_num_thread_join_called;
return g_thread_funcs.thread_join(tid);
}
// Sets NULL for PP_ThreadFunctions to emulate the situation that
// ppapi_register_thread_creator() is not yet called.
void SetNullThreadFunctions() {
nacl_irt_ppapihook hooks;
GetNaClIrtPpapiHook(&hooks);
PP_ThreadFunctions thread_functions = {};
hooks.ppapi_register_thread_creator(&thread_functions);
}
void InjectCountingThreadFunctions() {
// First of all, we extract the system default thread functions.
// Internally, __nacl_register_thread_creator calls
// hooks.ppapi_register_thread_creator with default PP_ThreadFunctions
// instance. ThreadFunctionGetter stores it to g_thread_funcs.
nacl_irt_ppapihook hooks = { NULL, ThreadFunctionsGetter };
__nacl_register_thread_creator(&hooks);
// Here g_thread_funcs stores the thread functions.
// Inject the CountingThreadCreate.
PP_ThreadFunctions thread_functions = {
CountingThreadCreate,
CountingThreadJoin,
};
GetNaClIrtPpapiHook(&hooks);
hooks.ppapi_register_thread_creator(&thread_functions);
}
// Resets the PP_ThreadFunctions on exit from the scope.
class ScopedThreadFunctionsResetter {
public:
ScopedThreadFunctionsResetter() {}
~ScopedThreadFunctionsResetter() {
nacl_irt_ppapihook hooks;
GetNaClIrtPpapiHook(&hooks);
__nacl_register_thread_creator(&hooks);
}
};
} // namespace
#endif // __native_client__
REGISTER_TEST_CASE(Audio);
TestAudio::TestAudio(TestingInstance* instance)
: TestCase(instance),
audio_callback_method_(NULL),
audio_callback_event_(instance->pp_instance()),
test_done_(false),
audio_interface_(NULL),
audio_interface_1_0_(NULL),
audio_config_interface_(NULL),
core_interface_(NULL) {
}
TestAudio::~TestAudio() {
}
bool TestAudio::Init() {
audio_interface_ = static_cast<const PPB_Audio_1_1*>(
pp::Module::Get()->GetBrowserInterface(PPB_AUDIO_INTERFACE_1_1));
audio_interface_1_0_ = static_cast<const PPB_Audio_1_0*>(
pp::Module::Get()->GetBrowserInterface(PPB_AUDIO_INTERFACE_1_0));
audio_config_interface_ = static_cast<const PPB_AudioConfig*>(
pp::Module::Get()->GetBrowserInterface(PPB_AUDIO_CONFIG_INTERFACE));
core_interface_ = static_cast<const PPB_Core*>(
pp::Module::Get()->GetBrowserInterface(PPB_CORE_INTERFACE));
return audio_interface_ && audio_interface_1_0_ && audio_config_interface_ &&
core_interface_;
}
void TestAudio::RunTests(const std::string& filter) {
RUN_TEST(Creation, filter);
RUN_TEST(DestroyNoStop, filter);
RUN_TEST(Failures, filter);
RUN_TEST(AudioCallback1, filter);
RUN_TEST(AudioCallback2, filter);
RUN_TEST(AudioCallback3, filter);
RUN_TEST(AudioCallback4, filter);
#if defined(__native_client__)
RUN_TEST(AudioThreadCreatorIsRequired, filter);
RUN_TEST(AudioThreadCreatorIsCalled, filter);
#endif
}
// Test creating audio resources for all guaranteed sample rates and various
// frame counts.
std::string TestAudio::TestCreation() {
static const PP_AudioSampleRate kSampleRates[] = {
PP_AUDIOSAMPLERATE_44100,
PP_AUDIOSAMPLERATE_48000
};
static const uint32_t kRequestFrameCounts[] = {
PP_AUDIOMINSAMPLEFRAMECOUNT,
PP_AUDIOMAXSAMPLEFRAMECOUNT,
// Include some "okay-looking" frame counts; check their validity below.
PP_AUDIOSAMPLERATE_44100 / 100, // 10ms @ 44.1kHz
PP_AUDIOSAMPLERATE_48000 / 100, // 10ms @ 48kHz
2 * PP_AUDIOSAMPLERATE_44100 / 100, // 20ms @ 44.1kHz
2 * PP_AUDIOSAMPLERATE_48000 / 100, // 20ms @ 48kHz
1024,
2048,
4096
};
PP_AudioSampleRate sample_rate = audio_config_interface_->RecommendSampleRate(
instance_->pp_instance());
ASSERT_TRUE(sample_rate == PP_AUDIOSAMPLERATE_NONE ||
sample_rate == PP_AUDIOSAMPLERATE_44100 ||
sample_rate == PP_AUDIOSAMPLERATE_48000);
for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kSampleRates); i++) {
sample_rate = kSampleRates[i];
for (size_t j = 0; j < ARRAYSIZE_UNSAFE(kRequestFrameCounts); j++) {
// Make a config, create the audio resource, and release the config.
uint32_t request_frame_count = kRequestFrameCounts[j];
uint32_t frame_count = audio_config_interface_->RecommendSampleFrameCount(
instance_->pp_instance(), sample_rate, request_frame_count);
PP_Resource ac = audio_config_interface_->CreateStereo16Bit(
instance_->pp_instance(), sample_rate, frame_count);
ASSERT_TRUE(ac);
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
ASSERT_TRUE(audio);
ASSERT_TRUE(audio_interface_->IsAudio(audio));
// Check that the config returned for |audio| matches what we gave it.
ac = audio_interface_->GetCurrentConfig(audio);
ASSERT_TRUE(ac);
ASSERT_TRUE(audio_config_interface_->IsAudioConfig(ac));
ASSERT_EQ(sample_rate, audio_config_interface_->GetSampleRate(ac));
ASSERT_EQ(frame_count, audio_config_interface_->GetSampleFrameCount(ac));
core_interface_->ReleaseResource(ac);
ac = 0;
// Start and stop audio playback. The documentation indicates that
// |StartPlayback()| and |StopPlayback()| may fail, but gives no
// indication as to why ... so check that they succeed.
audio_callback_method_ = &TestAudio::AudioCallbackTrivial;
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
ASSERT_TRUE(audio_interface_->StopPlayback(audio));
audio_callback_method_ = NULL;
core_interface_->ReleaseResource(audio);
}
}
PASS();
}
// Test that releasing the resource without calling |StopPlayback()| "works".
std::string TestAudio::TestDestroyNoStop() {
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 2048);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
ASSERT_TRUE(audio);
ASSERT_TRUE(audio_interface_->IsAudio(audio));
// Start playback and release the resource.
audio_callback_method_ = &TestAudio::AudioCallbackTrivial;
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
core_interface_->ReleaseResource(audio);
audio_callback_method_ = NULL;
PASS();
}
std::string TestAudio::TestFailures() {
// Test invalid parameters to |Create()|.
// We want a valid config for some of our tests of |Create()|.
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 2048);
ASSERT_TRUE(ac);
// Failure cases should never lead to the callback being called.
audio_callback_method_ = NULL;
// Invalid instance -> failure.
PP_Resource audio = audio_interface_->Create(
0, ac, AudioCallbackTrampoline, this);
ASSERT_EQ(0, audio);
// Invalid config -> failure.
audio = audio_interface_->Create(
instance_->pp_instance(), 0, AudioCallbackTrampoline, this);
ASSERT_EQ(0, audio);
// Null callback -> failure.
audio = audio_interface_->Create(
instance_->pp_instance(), ac, NULL, NULL);
ASSERT_EQ(0, audio);
core_interface_->ReleaseResource(ac);
ac = 0;
// Test the other functions with an invalid audio resource.
ASSERT_FALSE(audio_interface_->IsAudio(0));
ASSERT_EQ(0, audio_interface_->GetCurrentConfig(0));
ASSERT_FALSE(audio_interface_->StartPlayback(0));
ASSERT_FALSE(audio_interface_->StopPlayback(0));
PASS();
}
// NOTE: |TestAudioCallbackN| assumes that the audio callback is called at least
// once. If the audio stream does not start up correctly or is interrupted this
// may not be the case and these tests will fail. However, in order to properly
// test the audio callbacks, we must have a configuration where audio can
// successfully play, so we assume this is the case on bots.
// This test starts playback and verifies that:
// 1) the audio callback is actually called;
// 2) that |StopPlayback()| waits for the audio callback to finish.
std::string TestAudio::TestAudioCallback1() {
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 1024);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
audio_callback_event_.Reset();
test_done_ = false;
audio_callback_method_ = &TestAudio::AudioCallbackTest;
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
// Wait for the audio callback to be called.
audio_callback_event_.Wait();
ASSERT_TRUE(audio_interface_->StopPlayback(audio));
test_done_ = true;
// If any more audio callbacks are generated, we should crash (which is good).
audio_callback_method_ = NULL;
core_interface_->ReleaseResource(audio);
PASS();
}
// This is the same as |TestAudioCallback1()|, except that instead of calling
// |StopPlayback()|, it just releases the resource.
std::string TestAudio::TestAudioCallback2() {
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 1024);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
audio_callback_event_.Reset();
test_done_ = false;
audio_callback_method_ = &TestAudio::AudioCallbackTest;
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
// Wait for the audio callback to be called.
audio_callback_event_.Wait();
core_interface_->ReleaseResource(audio);
test_done_ = true;
// If any more audio callbacks are generated, we should crash (which is good).
audio_callback_method_ = NULL;
PASS();
}
// This is the same as |TestAudioCallback1()|, except that it attempts a second
// round of |StartPlayback| and |StopPlayback| to make sure the callback
// function still responds when using the same audio resource.
std::string TestAudio::TestAudioCallback3() {
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 1024);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
audio_callback_event_.Reset();
test_done_ = false;
audio_callback_method_ = &TestAudio::AudioCallbackTest;
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
// Wait for the audio callback to be called.
audio_callback_event_.Wait();
ASSERT_TRUE(audio_interface_->StopPlayback(audio));
// Repeat one more |StartPlayback| & |StopPlayback| cycle, and verify again
// that the callback function was invoked.
audio_callback_event_.Reset();
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
// Wait for the audio callback to be called.
audio_callback_event_.Wait();
ASSERT_TRUE(audio_interface_->StopPlayback(audio));
test_done_ = true;
// If any more audio callbacks are generated, we should crash (which is good).
audio_callback_method_ = NULL;
core_interface_->ReleaseResource(audio);
PASS();
}
// This is the same as |TestAudioCallback1()|, except that it uses
// PPB_Audio_1_0.
std::string TestAudio::TestAudioCallback4() {
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 1024);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_1_0_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline1_0, this);
core_interface_->ReleaseResource(ac);
ac = 0;
audio_callback_event_.Reset();
test_done_ = false;
audio_callback_method_ = &TestAudio::AudioCallbackTest;
ASSERT_TRUE(audio_interface_1_0_->StartPlayback(audio));
// Wait for the audio callback to be called.
audio_callback_event_.Wait();
ASSERT_TRUE(audio_interface_1_0_->StopPlayback(audio));
test_done_ = true;
// If any more audio callbacks are generated, we should crash (which is good).
audio_callback_method_ = NULL;
core_interface_->ReleaseResource(audio);
PASS();
}
#if defined(__native_client__)
// Tests the behavior of the thread_create functions.
// For PPB_Audio_Shared to work properly, the user code must call
// ppapi_register_thread_creator(). This test checks the error handling for the
// case when user code doesn't call ppapi_register_thread_creator().
std::string TestAudio::TestAudioThreadCreatorIsRequired() {
// We'll inject some thread functions in this test case.
// Reset them at the end of this case.
ScopedThreadFunctionsResetter thread_resetter;
// Set the thread functions to NULLs to emulate the situation where
// ppapi_register_thread_creator() is not called by user code.
SetNullThreadFunctions();
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 1024);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
// StartPlayback() fails, because no thread creating function
// is available.
ASSERT_FALSE(audio_interface_->StartPlayback(audio));
// If any more audio callbacks are generated,
// we should crash (which is good).
audio_callback_method_ = NULL;
core_interface_->ReleaseResource(audio);
PASS();
}
// Tests whether the thread functions passed from the user code are actually
// called.
std::string TestAudio::TestAudioThreadCreatorIsCalled() {
// We'll inject some thread functions in this test case.
// Reset them at the end of this case.
ScopedThreadFunctionsResetter thread_resetter;
// Inject the thread counting function. In the injected function,
// when called, g_num_thread_create_called is incremented.
g_num_thread_create_called = 0;
g_num_thread_join_called = 0;
InjectCountingThreadFunctions();
PP_Resource ac = CreateAudioConfig(PP_AUDIOSAMPLERATE_44100, 1024);
ASSERT_TRUE(ac);
audio_callback_method_ = NULL;
PP_Resource audio = audio_interface_->Create(
instance_->pp_instance(), ac, AudioCallbackTrampoline, this);
core_interface_->ReleaseResource(ac);
ac = 0;
audio_callback_event_.Reset();
test_done_ = false;
audio_callback_method_ = &TestAudio::AudioCallbackTest;
ASSERT_TRUE(audio_interface_->StartPlayback(audio));
// Wait for the audio callback to be called.
audio_callback_event_.Wait();
// Here, the injected thread_create is called, but thread_join is not yet.
ASSERT_EQ(1, g_num_thread_create_called);
ASSERT_EQ(0, g_num_thread_join_called);
ASSERT_TRUE(audio_interface_->StopPlayback(audio));
test_done_ = true;
// Here, the injected thread_join is called.
ASSERT_EQ(1, g_num_thread_join_called);
// If any more audio callbacks are generated,
// we should crash (which is good).
audio_callback_method_ = NULL;
core_interface_->ReleaseResource(audio);
PASS();
}
#endif
// TODO(raymes): Test that actually playback happens correctly, etc.
static void Crash() {
*static_cast<volatile unsigned*>(NULL) = 0xdeadbeef;
}
// static
void TestAudio::AudioCallbackTrampoline(void* sample_buffer,
uint32_t buffer_size_in_bytes,
PP_TimeDelta latency,
void* user_data) {
TestAudio* thiz = static_cast<TestAudio*>(user_data);
// Crash if on the main thread.
if (thiz->core_interface_->IsMainThread())
Crash();
AudioCallbackMethod method = thiz->audio_callback_method_;
(thiz->*method)(sample_buffer, buffer_size_in_bytes, latency);
}
// static
void TestAudio::AudioCallbackTrampoline1_0(void* sample_buffer,
uint32_t buffer_size_in_bytes,
void* user_data) {
AudioCallbackTrampoline(sample_buffer, buffer_size_in_bytes, 0.0, user_data);
}
void TestAudio::AudioCallbackTrivial(void* sample_buffer,
uint32_t buffer_size_in_bytes,
PP_TimeDelta latency) {
if (latency < 0)
Crash();
memset(sample_buffer, 0, buffer_size_in_bytes);
}
void TestAudio::AudioCallbackTest(void* sample_buffer,
uint32_t buffer_size_in_bytes,
PP_TimeDelta latency) {
if (test_done_ || latency < 0)
Crash();
memset(sample_buffer, 0, buffer_size_in_bytes);
audio_callback_event_.Signal();
}
PP_Resource TestAudio::CreateAudioConfig(
PP_AudioSampleRate sample_rate,
uint32_t requested_sample_frame_count) {
uint32_t frame_count = audio_config_interface_->RecommendSampleFrameCount(
instance_->pp_instance(), sample_rate, requested_sample_frame_count);
return audio_config_interface_->CreateStereo16Bit(
instance_->pp_instance(), sample_rate, frame_count);
}