// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// From ppb_gamepad.idl modified Wed Jan 27 17:10:16 2016.
#include <stdint.h>
#include <string.h>
#include "base/logging.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/ppb_gamepad.h"
#include "ppapi/shared_impl/tracked_callback.h"
#include "ppapi/thunk/enter.h"
#include "ppapi/thunk/ppapi_thunk_export.h"
#include "ppapi/thunk/ppb_gamepad_api.h"
namespace ppapi {
namespace thunk {
namespace {
void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) {
VLOG(4) << "PPB_Gamepad::Sample()";
EnterInstanceAPI<PPB_Gamepad_API> enter(instance);
if (enter.failed()) {
memset(data, 0, sizeof(*data));
return;
}
enter.functions()->Sample(instance, data);
}
const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = {&Sample};
} // namespace
PPAPI_THUNK_EXPORT const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() {
return &g_ppb_gamepad_thunk_1_0;
}
} // namespace thunk
} // namespace ppapi