// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "remoting/client/display/gl_helpers.h" #include "base/logging.h" namespace remoting { GLuint CompileShader(GLenum shader_type, const char* shader_source) { … } GLuint CreateProgram(GLuint vertex_shader, GLuint fragment_shader) { … } GLuint CreateTexture() { … } GLuint CreateBuffer(const void* data, int size) { … } } // namespace remoting