chromium/remoting/client/input/direct_touch_input_strategy.cc

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "remoting/client/input/direct_touch_input_strategy.h"

#include "remoting/client/ui/desktop_viewport.h"

namespace remoting {

namespace {

const float kTapFeedbackRadius =;
const float kDragFeedbackRadius =;

}  // namespace

DirectTouchInputStrategy::DirectTouchInputStrategy() = default;

DirectTouchInputStrategy::~DirectTouchInputStrategy() = default;

void DirectTouchInputStrategy::HandleZoom(const ViewMatrix::Point& pivot,
                                          float scale,
                                          DesktopViewport* viewport) {}

bool DirectTouchInputStrategy::HandlePan(
    const ViewMatrix::Vector2D& translation,
    Gesture simultaneous_gesture,
    DesktopViewport* viewport) {}

bool DirectTouchInputStrategy::TrackTouchInput(
    const ViewMatrix::Point& touch_point,
    const DesktopViewport& viewport) {}

ViewMatrix::Point DirectTouchInputStrategy::GetCursorPosition() const {}

void DirectTouchInputStrategy::FocusViewportOnCursor(
    DesktopViewport* viewport) const {}

ViewMatrix::Vector2D DirectTouchInputStrategy::MapScreenVectorToDesktop(
    const ViewMatrix::Vector2D& delta,
    const DesktopViewport& viewport) const {}

float DirectTouchInputStrategy::GetFeedbackRadius(
    TouchFeedbackType type) const {}

bool DirectTouchInputStrategy::IsCursorVisible() const {}

}  // namespace remoting