#include "remoting/client/input/keyboard_interpreter.h"
#include "base/check.h"
#include "remoting/client/input/keycode_map.h"
#include "remoting/client/input/text_keyboard_input_strategy.h"
#include "ui/events/keycodes/dom/dom_code.h"
namespace remoting {
KeyboardInterpreter::KeyboardInterpreter() = default;
KeyboardInterpreter::~KeyboardInterpreter() = default;
void KeyboardInterpreter::SetContext(ClientInputInjector* input_injector) { … }
void KeyboardInterpreter::HandleKeypressEvent(const KeypressInfo& keypress) { … }
void KeyboardInterpreter::HandleTextEvent(const std::string& text,
uint8_t modifiers) { … }
void KeyboardInterpreter::HandleDeleteEvent(uint8_t modifiers) { … }
void KeyboardInterpreter::HandleCtrlAltDeleteEvent() { … }
void KeyboardInterpreter::HandlePrintScreenEvent() { … }
}