#include "remoting/client/input/text_keyboard_input_strategy.h"
#include "remoting/client/input/client_input_injector.h"
#include "remoting/client/input/native_device_keymap.h"
#include "ui/events/keycodes/dom/dom_code.h"
namespace remoting {
TextKeyboardInputStrategy::TextKeyboardInputStrategy(
ClientInputInjector* input_injector)
: … { … }
TextKeyboardInputStrategy::~TextKeyboardInputStrategy() = default;
void TextKeyboardInputStrategy::HandleTextEvent(const std::string& text,
uint8_t modifiers) { … }
void TextKeyboardInputStrategy::HandleKeysEvent(base::queue<KeyEvent> keys) { … }
}