// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_IOS_DISPLAY_GL_DEMO_SCREEN_H_
#define REMOTING_IOS_DISPLAY_GL_DEMO_SCREEN_H_
#include "base/threading/thread_checker.h"
#include "remoting/client/display/drawable.h"
#include "remoting/client/display/sys_opengl.h"
namespace remoting {
// This class draws the desktop on the canvas.
class GlDemoScreen : public Drawable {
public:
GlDemoScreen();
GlDemoScreen(const GlDemoScreen&) = delete;
GlDemoScreen& operator=(const GlDemoScreen&) = delete;
~GlDemoScreen() override;
// Drawable implementation.
void SetCanvas(base::WeakPtr<Canvas> canvas) override;
bool Draw() override;
base::WeakPtr<Drawable> GetWeakPtr() override;
int GetZIndex() override;
private:
base::WeakPtr<Canvas> canvas_;
int square_size_ = 0;
GLuint program_;
base::ThreadChecker thread_checker_;
base::WeakPtrFactory<Drawable> weak_factory_;
};
} // namespace remoting
#endif // REMOTING_IOS_DISPLAY_GL_DEMO_SCREEN_H_