chromium/remoting/protocol/negotiating_authenticator_base.h

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_
#define REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_

#include <memory>
#include <string>
#include <vector>

#include "base/gtest_prod_util.h"
#include "remoting/protocol/authenticator.h"
#include "remoting/protocol/host_authentication_config.h"

namespace jingle_xmpp {
struct StaticQName;
}  // namespace jingle_xmpp

namespace remoting::protocol {

// This class provides the common base for a meta-authenticator that allows
// clients and hosts that support multiple authentication methods to negotiate a
// method to use.
//
// The typical flow is:
//  * Client sends a message to host with its supported methods.
//      (clients may additionally pick a method and send its first message).
//  * Host picks a method and sends its first message (if any).
//      (if a message for that method was sent by the client, it is processed).
//  * Client creates the authenticator selected by the host. If the method
//      starts with a message from the host, it is processed.
//  * Client and host exchange messages until the authentication is ACCEPTED or
//      REJECTED.
//
// The details:
//  * CreateAuthenticator() may be asynchronous (i.e. require user interaction
//      to determine initial parameters, like PIN). This happens inside
//      ProcessMessage, so to the outside this behaves like any asynchronous
//      message processing. Internally, CreateAuthenticator() receives a
//      callback, that will resume the authentication once the authenticator is
//      created. If there is already a message to be processed by the new
//      authenticator, this callback includes a call to the underlying
//      ProcessMessage().
//  * Some authentication methods may have a specific starting direction (e.g.
//      host always sends the first message), while others are versatile (e.g.
//      SPAKE, where either side can send the first message). When an
//      authenticator is created, it is given a preferred initial state, which
//      the authenticator may ignore.
//  * If the new authenticator state doesn't match the preferred one,
//      the NegotiatingAuthenticator deals with that, by sending an empty
//      <authenticator> stanza if the method has no message to send, and
//      ignoring such empty messages on the receiving end.
//  * The client may optimistically pick a method on its first message (assuming
//      it doesn't require user interaction to start). If the host doesn't
//      support that method, it will just discard that message, and choose
//      another method from the client's supported methods list.
//  * The host never sends its own supported methods back to the client, so once
//      the host picks a method from the client's list, it's final.
//  * Any change in this class must maintain compatibility between any version
//      mix of webapp, client plugin and host, for both Me2Me and IT2Me.
class NegotiatingAuthenticatorBase : public Authenticator {};

}  // namespace remoting::protocol

#endif  // REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_