// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_ #define REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_ #include <memory> #include <string> #include <vector> #include "base/gtest_prod_util.h" #include "remoting/protocol/authenticator.h" #include "remoting/protocol/host_authentication_config.h" namespace jingle_xmpp { struct StaticQName; } // namespace jingle_xmpp namespace remoting::protocol { // This class provides the common base for a meta-authenticator that allows // clients and hosts that support multiple authentication methods to negotiate a // method to use. // // The typical flow is: // * Client sends a message to host with its supported methods. // (clients may additionally pick a method and send its first message). // * Host picks a method and sends its first message (if any). // (if a message for that method was sent by the client, it is processed). // * Client creates the authenticator selected by the host. If the method // starts with a message from the host, it is processed. // * Client and host exchange messages until the authentication is ACCEPTED or // REJECTED. // // The details: // * CreateAuthenticator() may be asynchronous (i.e. require user interaction // to determine initial parameters, like PIN). This happens inside // ProcessMessage, so to the outside this behaves like any asynchronous // message processing. Internally, CreateAuthenticator() receives a // callback, that will resume the authentication once the authenticator is // created. If there is already a message to be processed by the new // authenticator, this callback includes a call to the underlying // ProcessMessage(). // * Some authentication methods may have a specific starting direction (e.g. // host always sends the first message), while others are versatile (e.g. // SPAKE, where either side can send the first message). When an // authenticator is created, it is given a preferred initial state, which // the authenticator may ignore. // * If the new authenticator state doesn't match the preferred one, // the NegotiatingAuthenticator deals with that, by sending an empty // <authenticator> stanza if the method has no message to send, and // ignoring such empty messages on the receiving end. // * The client may optimistically pick a method on its first message (assuming // it doesn't require user interaction to start). If the host doesn't // support that method, it will just discard that message, and choose // another method from the client's supported methods list. // * The host never sends its own supported methods back to the client, so once // the host picks a method from the client's list, it's final. // * Any change in this class must maintain compatibility between any version // mix of webapp, client plugin and host, for both Me2Me and IT2Me. class NegotiatingAuthenticatorBase : public Authenticator { … }; } // namespace remoting::protocol #endif // REMOTING_PROTOCOL_NEGOTIATING_AUTHENTICATOR_BASE_H_