#include "remoting/test/session_authz_playground.h"
#include <cstdio>
#include <cstdlib>
#include <memory>
#include <vector>
#include "base/command_line.h"
#include "base/files/file_path.h"
#include "base/functional/bind.h"
#include "base/memory/scoped_refptr.h"
#include "base/run_loop.h"
#include "base/task/bind_post_task.h"
#include "base/task/single_thread_task_runner.h"
#include "remoting/base/oauth_token_getter.h"
#include "remoting/base/oauth_token_getter_impl.h"
#include "remoting/base/url_request_context_getter.h"
#include "remoting/host/host_config.h"
#include "remoting/proto/session_authz_service.h"
#include "remoting/test/cli_util.h"
namespace remoting {
namespace {
constexpr char kOAuthScope[] = …;
void PrintErrorAndExit(const std::string& api_name,
const ProtobufHttpStatus& status) { … }
}
SessionAuthzPlayground::SessionAuthzPlayground() { … }
SessionAuthzPlayground::~SessionAuthzPlayground() = default;
void SessionAuthzPlayground::Start() { … }
void SessionAuthzPlayground::GenerateHostToken() { … }
void SessionAuthzPlayground::VerifySessionToken(const std::string& session_id) { … }
void SessionAuthzPlayground::ReauthorizeHost(const std::string& session_id,
const std::string& reauth_token) { … }
std::unique_ptr<OAuthTokenGetter>
SessionAuthzPlayground::CreateOAuthTokenGetter(
const base::FilePath& host_config_file_path) { … }
}