// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef RLZ_MAC_LIB_RLZ_VALUE_STORE_MAC_H_
#define RLZ_MAC_LIB_RLZ_VALUE_STORE_MAC_H_
#import <Foundation/Foundation.h>
#include <stddef.h>
#include <stdint.h>
#include "base/compiler_specific.h"
#include "rlz/lib/rlz_value_store.h"
namespace rlz_lib {
// An implementation of RlzValueStore for mac. It stores information in a
// plist file in the user's Application Support folder.
class RlzValueStoreMac : public RlzValueStore {
public:
RlzValueStoreMac(const RlzValueStoreMac&) = delete;
RlzValueStoreMac& operator=(const RlzValueStoreMac&) = delete;
bool HasAccess(AccessType type) override;
bool WritePingTime(Product product, int64_t time) override;
bool ReadPingTime(Product product, int64_t* time) override;
bool ClearPingTime(Product product) override;
bool WriteAccessPointRlz(AccessPoint access_point,
const char* new_rlz) override;
bool ReadAccessPointRlz(AccessPoint access_point,
char* rlz,
size_t rlz_size) override;
bool ClearAccessPointRlz(AccessPoint access_point) override;
bool UpdateExistingAccessPointRlz(const std::string& brand) override;
bool AddProductEvent(Product product, const char* event_rlz) override;
bool ReadProductEvents(Product product,
std::vector<std::string>* events) override;
bool ClearProductEvent(Product product, const char* event_rlz) override;
bool ClearAllProductEvents(Product product) override;
bool AddStatefulEvent(Product product, const char* event_rlz) override;
bool IsStatefulEvent(Product product, const char* event_rlz) override;
bool ClearAllStatefulEvents(Product product) override;
void CollectGarbage() override;
private:
// |dict| is the dictionary that backs all data. plist_path is the name of the
// plist file, used solely for implementing HasAccess().
RlzValueStoreMac(NSMutableDictionary* dict, NSString* plist_path);
~RlzValueStoreMac() override;
friend class ScopedRlzValueStoreLock;
// Returns the backing dictionary that should be written to disk.
NSDictionary* dictionary();
// Returns the dictionary to which all data should be written. Usually, this
// is just |dictionary()|, but if supplementary branding is used, it's a
// subdirectory at key "brand_<supplementary branding code>".
// Note that Windows stores data at
// rlz/name (e.g. "pingtime")/supplementalbranding/productcode
// The Mac on the other hand uses
// supplementalbranding/productcode/pingtime.
NSMutableDictionary* WorkingDict();
// Returns the subdirectory of |WorkingDict()| used to store data for
// product p.
NSMutableDictionary* ProductDict(Product p);
NSMutableDictionary* __strong dict_;
NSString* __strong plist_path_;
};
} // namespace rlz_lib
#endif // RLZ_MAC_LIB_RLZ_VALUE_STORE_MAC_H_