// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SANDBOX_WIN_SRC_SHAREDMEM_IPC_SERVER_H_
#define SANDBOX_WIN_SRC_SHAREDMEM_IPC_SERVER_H_
#include <stdint.h>
#include <list>
#include <memory>
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/win/scoped_handle.h"
#include "sandbox/win/src/crosscall_params.h"
#include "sandbox/win/src/crosscall_server.h"
#include "sandbox/win/src/sharedmem_ipc_client.h"
#include "sandbox/win/src/threadpool.h"
// IPC transport implementation that uses shared memory.
// This is the server side
//
// The server side has knowledge about the layout of the shared memory
// and the state transitions. Both are explained in sharedmem_ipc_client.h
//
// As opposed to SharedMemIPClient, the Server object should be one for the
// entire lifetime of the target process. The server is in charge of creating
// the events (ping, pong) both for the client and for the target that are used
// to signal the IPC and also in charge of setting the initial state of the
// channels.
//
// When an IPC is ready, the server relies on being called by on the
// ThreadPingEventReady callback. The IPC server then retrieves the buffer,
// marshals it into a CrossCallParam object and calls the Dispatcher, who is in
// charge of fulfilling the IPC request.
namespace sandbox {
// the shared memory implementation of the IPC server. There should be one
// of these objects per target (IPC client) process
class SharedMemIPCServer {
public:
// Creates the IPC server.
// target_process: handle to the target process. It must be suspended. It is
// unfortunate to receive a raw handle (and store it inside this object) as
// that dilutes ownership of the process, but in practice a SharedMemIPCServer
// is owned by TargetProcess, which calls this method, and owns the handle, so
// everything is safe. If that changes, we should break this dependency and
// duplicate the handle instead.
// target_process_id: process id of the target process.
// thread_pool: a thread pool object.
// dispatcher: an object that can service IPC calls.
SharedMemIPCServer(HANDLE target_process,
DWORD target_process_id,
ThreadPool* thread_pool,
Dispatcher* dispatcher);
SharedMemIPCServer(const SharedMemIPCServer&) = delete;
SharedMemIPCServer& operator=(const SharedMemIPCServer&) = delete;
~SharedMemIPCServer();
// Initializes the server structures, shared memory structures and
// creates the kernels events used to signal the IPC.
bool Init(void* shared_mem, uint32_t shared_size, uint32_t channel_size);
private:
// Allow tests to be marked DISABLED_. Note that FLAKY_ and FAILS_ prefixes
// do not work with sandbox tests.
FRIEND_TEST_ALL_PREFIXES(IPCTest, SharedMemServerTests);
// When an event fires (IPC request). A thread from the ThreadPool
// will call this function. The context parameter should be the same as
// provided when ThreadPool::RegisterWait was called.
static void __stdcall ThreadPingEventReady(void* context, unsigned char);
// Makes the client and server events. This function is called once
// per channel.
bool MakeEvents(base::win::ScopedHandle* server_ping,
base::win::ScopedHandle* server_pong,
HANDLE* client_ping,
HANDLE* client_pong);
// A copy this structure is maintained per channel.
// Note that a lot of the fields are just the same of what we have in the IPC
// object itself. It is better to have the copies since we can dispatch in the
// static method without worrying about converting back to a member function
// call or about threading issues.
struct ServerControl {
ServerControl();
~ServerControl();
// This channel server ping event.
base::win::ScopedHandle ping_event;
// This channel server pong event.
base::win::ScopedHandle pong_event;
// The size of this channel.
uint32_t channel_size;
// The pointer to the actual channel data.
raw_ptr<char, AllowPtrArithmetic | DanglingUntriaged> channel_buffer;
// The pointer to the base of the shared memory.
raw_ptr<char, AllowPtrArithmetic | DanglingUntriaged> shared_base;
// A pointer to this channel's client-side control structure this structure
// lives in the shared memory.
raw_ptr<ChannelControl> channel;
// the IPC dispatcher associated with this channel.
raw_ptr<Dispatcher> dispatcher;
// The target process information associated with this channel.
ClientInfo target_info;
};
// Looks for the appropriate handler for this IPC and invokes it.
static bool InvokeCallback(const ServerControl* service_context,
void* ipc_buffer,
CrossCallReturn* call_result);
// Points to the shared memory channel control which lives at
// the start of the shared section.
//
// `client_control_` is not a raw_ptr<IPCControl>, because reinterpret_cast of
// uninitialized memory to raw_ptr can cause ref-counting mismatch.
RAW_PTR_EXCLUSION IPCControl* client_control_;
// Keeps track of the server side objects that are used to answer an IPC.
std::list<std::unique_ptr<ServerControl>> server_contexts_;
// The thread pool provides the threads that call back into this object
// when the IPC events fire.
raw_ptr<ThreadPool> thread_pool_;
// The IPC object is associated with a target process.
HANDLE target_process_;
// The target process id associated with the IPC object.
DWORD target_process_id_;
// The dispatcher handles 'ready' IPC calls.
//
// `call_dispatcher_` is not a raw_ptr<Dispatcher>, because reinterpret_cast
// of uninitialized memory to raw_ptr can cause ref-counting mismatch.
RAW_PTR_EXCLUSION Dispatcher* call_dispatcher_;
};
} // namespace sandbox
#endif // SANDBOX_WIN_SRC_SHAREDMEM_IPC_SERVER_H_