// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SANDBOX_WIN_SRC_THREADPOOL_H_
#define SANDBOX_WIN_SRC_THREADPOOL_H_
#include <list>
#include "base/memory/raw_ptr.h"
#include "base/synchronization/lock.h"
#include "base/win/windows_types.h"
namespace sandbox {
// This function signature is required as the callback when an IPC call fires.
// context: a user-defined pointer that was set using ThreadProvider
// reason: 0 if the callback was fired because of a timeout.
// 1 if the callback was fired because of an event.
typedef void(__stdcall* CrossCallIPCCallback)(void* context,
unsigned char reason);
// ThreadPool provides threads to run callbacks for the sandbox IPC
// subsystem. See sandbox\crosscall_server.h for further details.
//
// ThreadPool models a thread factory. The idea is to decouple thread
// creation and lifetime from the inner guts of the IPC. The contract is
// simple:
// - the IPC implementation calls RegisterWait with a waitable object that
// becomes signaled when an IPC arrives and needs to be serviced.
// - when the waitable object becomes signaled, the thread provider conjures
// a thread that calls the callback (CrossCallIPCCallback) function
// - the callback function tries its best not to block and return quickly
// and should not assume that the next callback will use the same thread
// - when the callback returns the ThreadProvider owns again the thread
// and can destroy it or keep it around.
//
// Implementing the thread provider as a thread pool is desirable in the case
// of shared memory IPC because it can generate a large number of waitable
// events: as many as channels. A thread pool does not create a thread per
// event, instead maintains a few idle threads but can create more if the need
// arises.
//
// This implementation simply thunks to the nice thread pool API of win2k.
class ThreadPool {
public:
ThreadPool();
ThreadPool(const ThreadPool&) = delete;
ThreadPool& operator=(const ThreadPool&) = delete;
~ThreadPool();
// Registers a waitable object with the thread provider.
// client: A number to associate with all the RegisterWait calls, typically
// this is the address of the caller object. This parameter cannot
// be zero.
// waitable_object : a kernel object that can be waited on
// callback: a function pointer which is the function that will be called
// when the waitable object fires
// context: a user-provider pointer that is passed back to the callback
// when its called
bool RegisterWait(const void* cookie,
HANDLE waitable_object,
CrossCallIPCCallback callback,
void* context);
// Removes all the registrations done with the same cookie parameter.
// This frees internal thread pool resources.
bool UnRegisterWaits(void* cookie);
// Returns the total number of wait objects associated with
// the thread pool.
size_t OutstandingWaits();
private:
// Record to keep track of a wait and its associated cookie.
struct PoolObject {
raw_ptr<const void> cookie;
HANDLE wait;
};
// The list of pool wait objects.
typedef std::list<PoolObject> PoolObjects;
PoolObjects pool_objects_;
// This lock protects the list of pool wait objects.
base::Lock lock_;
};
} // namespace sandbox
#endif // SANDBOX_WIN_SRC_THREADPOOL_H_