#ifndef SERVICES_AUDIO_OWNING_AUDIO_MANAGER_ACCESSOR_H_
#define SERVICES_AUDIO_OWNING_AUDIO_MANAGER_ACCESSOR_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"
#include "services/audio/service.h"
#if BUILDFLAG(IS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace media {
class AudioLogFactory;
class AudioManager;
class AudioThread;
}
namespace audio {
class OwningAudioManagerAccessor : public Service::AudioManagerAccessor { … };
}
#endif