#include "services/audio/service_factory.h"
#include <utility>
#include "base/functional/bind.h"
#include "media/audio/audio_manager.h"
#include "media/base/media_switches.h"
#include "services/audio/in_process_audio_manager_accessor.h"
#include "services/audio/owning_audio_manager_accessor.h"
#include "services/audio/service.h"
namespace audio {
std::unique_ptr<Service> CreateEmbeddedService(
media::AudioManager* audio_manager,
mojo::PendingReceiver<mojom::AudioService> receiver) { … }
std::unique_ptr<Service> CreateStandaloneService(
mojo::PendingReceiver<mojom::AudioService> receiver) { … }
}