chromium/services/network/socket_factory.cc

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "services/network/socket_factory.h"

#include <memory>
#include <optional>
#include <string>
#include <utility>

#include "mojo/public/cpp/bindings/type_converter.h"
#include "net/base/completion_once_callback.h"
#include "net/base/net_errors.h"
#include "net/cert/cert_verifier.h"
#include "net/cert/multi_log_ct_verifier.h"
#include "net/http/http_network_session.h"
#include "net/log/net_log.h"
#include "net/socket/client_socket_factory.h"
#include "net/socket/client_socket_handle.h"
#include "net/socket/tcp_server_socket.h"
#include "net/ssl/ssl_config.h"
#include "net/ssl/ssl_config_service.h"
#include "net/url_request/url_request_context.h"
#include "services/network/public/cpp/simple_host_resolver.h"
#include "services/network/restricted_udp_socket.h"
#include "services/network/tls_client_socket.h"
#include "services/network/udp_socket.h"

namespace network {

SocketFactory::SocketFactory(net::NetLog* net_log,
                             net::URLRequestContext* url_request_context)
    :{}

SocketFactory::~SocketFactory() = default;

void SocketFactory::CreateUDPSocket(
    mojo::PendingReceiver<mojom::UDPSocket> receiver,
    mojo::PendingRemote<mojom::UDPSocketListener> listener) {}

void SocketFactory::CreateRestrictedUDPSocket(
    const net::IPEndPoint& addr,
    mojom::RestrictedUDPSocketMode mode,
    const net::MutableNetworkTrafficAnnotationTag& traffic_annotation,
    mojom::RestrictedUDPSocketParamsPtr params,
    mojo::PendingReceiver<mojom::RestrictedUDPSocket> receiver,
    mojo::PendingRemote<mojom::UDPSocketListener> listener,
    std::unique_ptr<SimpleHostResolver> resolver,
    mojom::NetworkContext::CreateRestrictedUDPSocketCallback callback) {}

void SocketFactory::CreateTCPServerSocket(
    const net::IPEndPoint& local_addr,
    mojom::TCPServerSocketOptionsPtr options,
    const net::NetworkTrafficAnnotationTag& traffic_annotation,
    mojo::PendingReceiver<mojom::TCPServerSocket> receiver,
    mojom::NetworkContext::CreateTCPServerSocketCallback callback) {}

#if BUILDFLAG(IS_WIN)
void SocketFactory::DidCompleteCreate(
    const net::IPEndPoint& local_addr,
    mojom::TCPServerSocketOptionsPtr options,
    const net::NetworkTrafficAnnotationTag& traffic_annotation,
    mojo::PendingReceiver<mojom::TCPServerSocket> receiver,
    mojom::NetworkContext::CreateTCPServerSocketCallback callback,
    network::TransferableSocket socket,
    int result) {
  if (result != net::OK) {
    std::move(callback).Run(result, std::nullopt);
    return;
  }
  auto tcp_socket =
      std::make_unique<net::TCPServerSocket>(net_log_, net::NetLogSource());
  tcp_socket->AdoptSocket(socket.TakeSocket());

  auto tcp_server_socket = std::make_unique<TCPServerSocket>(
      std::move(tcp_socket), 0, this, traffic_annotation);

  CreateTCPServerSocketHelper(std::move(tcp_server_socket), local_addr,
                              std::move(options), traffic_annotation,
                              std::move(receiver), std::move(callback));
}

void SocketFactory::BindSocketBroker(
    mojo::PendingRemote<mojom::SocketBroker> pending_remote) {
  socket_broker_.Bind(std::move(pending_remote));
}
#endif

void SocketFactory::CreateTCPServerSocketHelper(
    std::unique_ptr<TCPServerSocket> socket,
    const net::IPEndPoint& local_addr,
    mojom::TCPServerSocketOptionsPtr options,
    const net::NetworkTrafficAnnotationTag& traffic_annotation,
    mojo::PendingReceiver<mojom::TCPServerSocket> receiver,
    mojom::NetworkContext::CreateTCPServerSocketCallback callback) {}

void SocketFactory::CreateTCPConnectedSocket(
    const std::optional<net::IPEndPoint>& local_addr,
    const net::AddressList& remote_addr_list,
    mojom::TCPConnectedSocketOptionsPtr tcp_connected_socket_options,
    const net::NetworkTrafficAnnotationTag& traffic_annotation,
    mojo::PendingReceiver<mojom::TCPConnectedSocket> receiver,
    mojo::PendingRemote<mojom::SocketObserver> observer,
    mojom::NetworkContext::CreateTCPConnectedSocketCallback callback) {}

void SocketFactory::CreateTCPBoundSocket(
    const net::IPEndPoint& local_addr,
    const net::NetworkTrafficAnnotationTag& traffic_annotation,
    mojo::PendingReceiver<mojom::TCPBoundSocket> receiver,
    mojom::NetworkContext::CreateTCPBoundSocketCallback callback) {}

void SocketFactory::DestroyBoundSocket(mojo::ReceiverId bound_socket_id) {}

void SocketFactory::OnBoundSocketListening(
    mojo::ReceiverId bound_socket_id,
    std::unique_ptr<TCPServerSocket> server_socket,
    mojo::PendingReceiver<mojom::TCPServerSocket> server_socket_receiver) {}

void SocketFactory::OnBoundSocketConnected(
    mojo::ReceiverId bound_socket_id,
    std::unique_ptr<TCPConnectedSocket> connected_socket,
    mojo::PendingReceiver<mojom::TCPConnectedSocket>
        connected_socket_receiver) {}

void SocketFactory::OnAccept(
    std::unique_ptr<TCPConnectedSocket> socket,
    mojo::PendingReceiver<mojom::TCPConnectedSocket> receiver) {}

}  // namespace network