#include "services/video_effects/viz_gpu_channel_host_provider.h"
#include <memory>
#include "base/memory/scoped_refptr.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "services/video_effects/video_effects_service_impl.h"
#include "services/viz/public/cpp/gpu/gpu.h"
namespace video_effects {
VizGpuChannelHostProvider::VizGpuChannelHostProvider(
std::unique_ptr<viz::Gpu> viz_gpu)
: … { … }
VizGpuChannelHostProvider::~VizGpuChannelHostProvider() = default;
scoped_refptr<gpu::GpuChannelHost>
VizGpuChannelHostProvider::GetGpuChannelHost() { … }
}