// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "skia/ext/skia_utils_mac.h"
#import <AppKit/AppKit.h>
#include <stdint.h>
#include <memory>
#include "base/apple/foundation_util.h"
#include "base/apple/scoped_cftyperef.h"
#include "base/check.h"
#include "base/mac/mac_util.h"
#include "skia/ext/platform_canvas.h"
#include "third_party/skia/include/core/SkColorSpace.h"
#include "third_party/skia/include/utils/mac/SkCGUtils.h"
namespace {
// Draws an NSImage or an NSImageRep with a given size into a SkBitmap.
SkBitmap NSImageOrNSImageRepToSkBitmap(NSImage* image,
NSImageRep* image_rep,
NSSize size,
bool is_opaque) {
// Only image or image_rep should be provided, not both.
DCHECK((image != nullptr) ^ (image_rep != nullptr));
// Determine the color space for the SkBitmap. Any color space is acceptable,
// but if we can match the color space of `image` or `image_rep` then the
// result will be higher fidelity.
sk_sp<SkColorSpace> sk_color_space;
{
NSBitmapImageRep* bitmap_image_rep = nil;
if (image_rep) {
// If `image_rep` is an NSBitmapImageRep, then use its color space.
bitmap_image_rep = base::apple::ObjCCast<NSBitmapImageRep>(image_rep);
} else {
// If `image` has an NSBitmapImageRep, then use the color space of the
// first encountered NSBitmapImageRep.
for (NSImageRep* rep in [image representations]) {
bitmap_image_rep = base::apple::ObjCCast<NSBitmapImageRep>(rep);
if (bitmap_image_rep) {
break;
}
}
}
sk_color_space = SkMakeColorSpaceFromCGColorSpace(
[[bitmap_image_rep colorSpace] CGColorSpace]);
// If we did not extract a color space that matches the input, default to
// using sRGB.
if (!sk_color_space) {
sk_color_space = SkColorSpace::MakeSRGB();
}
}
// Set the CGColorSpace of the CGContext to match the SkColorSpace.
base::apple::ScopedCFTypeRef<CGColorSpaceRef> cg_color_space(
SkCreateCGColorSpace(sk_color_space.get()));
SkImageInfo info = SkImageInfo::MakeN32(
size.width, size.height,
is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType, sk_color_space);
SkBitmap bitmap;
if (!bitmap.tryAllocPixels(info)) {
return bitmap; // Return |bitmap| which should respond true to isNull().
}
void* data = bitmap.getPixels();
// Allocate a bitmap context with 4 components per pixel (BGRA). Apple
// recommends these flags for improved CG performance.
#define HAS_ARGB_SHIFTS(a, r, g, b) \
(SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
&& SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
base::apple::ScopedCFTypeRef<CGContextRef> context(CGBitmapContextCreate(
data, size.width, size.height, 8, size.width * 4, cg_color_space.get(),
uint32_t{kCGImageAlphaPremultipliedFirst} | kCGBitmapByteOrder32Host));
#else
#error We require that Skia's and CoreGraphics's recommended \
image memory layout match.
#endif
#undef HAS_ARGB_SHIFTS
// Something went really wrong. Best guess is that the bitmap data is invalid.
DCHECK(context);
[NSGraphicsContext saveGraphicsState];
NSGraphicsContext* context_cocoa =
[NSGraphicsContext graphicsContextWithCGContext:context.get() flipped:NO];
[NSGraphicsContext setCurrentContext:context_cocoa];
NSRect drawRect = NSMakeRect(0, 0, size.width, size.height);
if (image) {
[image drawInRect:drawRect
fromRect:NSZeroRect
operation:NSCompositingOperationCopy
fraction:1.0];
} else {
[image_rep drawInRect:drawRect
fromRect:NSZeroRect
operation:NSCompositingOperationCopy
fraction:1.0
respectFlipped:NO
hints:nil];
}
[NSGraphicsContext restoreGraphicsState];
return bitmap;
}
} // namespace
namespace skia {
CGAffineTransform SkMatrixToCGAffineTransform(const SkMatrix& matrix) {
// CGAffineTransforms don't support perspective transforms, so make sure
// we don't get those.
DCHECK(matrix[SkMatrix::kMPersp0] == 0.0f);
DCHECK(matrix[SkMatrix::kMPersp1] == 0.0f);
DCHECK(matrix[SkMatrix::kMPersp2] == 1.0f);
return CGAffineTransformMake(matrix[SkMatrix::kMScaleX],
matrix[SkMatrix::kMSkewY],
matrix[SkMatrix::kMSkewX],
matrix[SkMatrix::kMScaleY],
matrix[SkMatrix::kMTransX],
matrix[SkMatrix::kMTransY]);
}
SkRect CGRectToSkRect(const CGRect& rect) {
SkRect sk_rect = {
rect.origin.x, rect.origin.y, CGRectGetMaxX(rect), CGRectGetMaxY(rect)
};
return sk_rect;
}
CGRect SkIRectToCGRect(const SkIRect& rect) {
CGRect cg_rect = {
{ rect.fLeft, rect.fTop },
{ rect.fRight - rect.fLeft, rect.fBottom - rect.fTop }
};
return cg_rect;
}
CGRect SkRectToCGRect(const SkRect& rect) {
CGRect cg_rect = {
{ rect.fLeft, rect.fTop },
{ rect.fRight - rect.fLeft, rect.fBottom - rect.fTop }
};
return cg_rect;
}
SkColor NSSystemColorToSkColor(NSColor* color) {
// System colors use the an NSNamedColorSpace called "System", so first step
// is to convert the color into something that can be worked with.
NSColor* device_color =
[color colorUsingColorSpace:NSColorSpace.deviceRGBColorSpace];
if (device_color)
return NSDeviceColorToSkColor(device_color);
// Sometimes the conversion is not possible, but we can get an approximation
// by going through a CGColorRef. Note that simply using NSColor methods for
// accessing components for system colors results in exceptions like
// "-numberOfComponents not valid for the NSColor NSNamedColorSpace System
// windowBackgroundColor; need to first convert colorspace." Hence the
// conversion first to CGColor.
CGColorRef cg_color = color.CGColor;
const size_t component_count = CGColorGetNumberOfComponents(cg_color);
if (component_count == 4)
return CGColorRefToSkColor(cg_color);
CHECK(component_count == 1 || component_count == 2);
// 1-2 components means a grayscale channel and maybe an alpha channel, which
// CGColorRefToSkColor will not like. But RGB is additive, so the conversion
// is easy (RGB to grayscale is less easy).
const CGFloat* components = CGColorGetComponents(cg_color);
CGFloat alpha = component_count == 2 ? components[1] : 1.0f;
return SkColor4f{components[0], components[0], components[0], alpha}
.toSkColor();
}
SkColor CGColorRefToSkColor(CGColorRef color) {
base::apple::ScopedCFTypeRef<CGColorRef> cg_color(
CGColorCreateCopyByMatchingToColorSpace(base::mac::GetSRGBColorSpace(),
kCGRenderingIntentDefault, color,
nullptr));
DCHECK(CGColorGetNumberOfComponents(color) == 4);
const CGFloat* components = CGColorGetComponents(cg_color.get());
return SkColor4f{components[0], components[1], components[2], components[3]}
.toSkColor();
}
base::apple::ScopedCFTypeRef<CGColorRef> CGColorCreateFromSkColor(
SkColor color) {
CGFloat components[] = {
SkColorGetR(color) / 255.0f, SkColorGetG(color) / 255.0f,
SkColorGetB(color) / 255.0f, SkColorGetA(color) / 255.0f};
return base::apple::ScopedCFTypeRef<CGColorRef>(
CGColorCreate(base::mac::GetSRGBColorSpace(), components));
}
// Converts NSColor to ARGB
SkColor NSDeviceColorToSkColor(NSColor* color) {
DCHECK(color.colorSpace == NSColorSpace.genericRGBColorSpace ||
color.colorSpace == NSColorSpace.deviceRGBColorSpace);
CGFloat red, green, blue, alpha;
color = [color colorUsingColorSpace:NSColorSpace.deviceRGBColorSpace];
[color getRed:&red green:&green blue:&blue alpha:&alpha];
return SkColor4f{red, green, blue, alpha}.toSkColor();
}
// Converts ARGB to NSColor.
NSColor* SkColorToCalibratedNSColor(SkColor color) {
return [NSColor colorWithCalibratedRed:SkColorGetR(color) / 255.0f
green:SkColorGetG(color) / 255.0f
blue:SkColorGetB(color) / 255.0f
alpha:SkColorGetA(color) / 255.0f];
}
NSColor* SkColorToDeviceNSColor(SkColor color) {
return [NSColor colorWithDeviceRed:SkColorGetR(color) / 255.0f
green:SkColorGetG(color) / 255.0f
blue:SkColorGetB(color) / 255.0f
alpha:SkColorGetA(color) / 255.0f];
}
NSColor* SkColorToSRGBNSColor(SkColor color) {
const CGFloat components[] = {
SkColorGetR(color) / 255.0f, SkColorGetG(color) / 255.0f,
SkColorGetB(color) / 255.0f, SkColorGetA(color) / 255.0f};
return [NSColor colorWithColorSpace:NSColorSpace.sRGBColorSpace
components:components
count:4];
}
SkBitmap CGImageToSkBitmap(CGImageRef image) {
SkBitmap bitmap;
if (image && SkCreateBitmapFromCGImage(&bitmap, image))
return bitmap;
return SkBitmap();
}
SkBitmap NSImageToSkBitmap(NSImage* image, bool is_opaque) {
return NSImageOrNSImageRepToSkBitmap(image, /*image_rep=*/nil, image.size,
is_opaque);
}
SkBitmap NSImageRepToSkBitmap(NSImageRep* image_rep,
NSSize size,
bool is_opaque) {
return NSImageOrNSImageRepToSkBitmap(
/*image=*/nil, image_rep, size, is_opaque);
}
NSBitmapImageRep* SkBitmapToNSBitmapImageRep(const SkBitmap& skiaBitmap) {
// First convert SkBitmap to CGImageRef.
base::apple::ScopedCFTypeRef<CGImageRef> cgimage(
SkCreateCGImageRef(skiaBitmap));
if (!cgimage)
return nil;
// Now convert to NSBitmapImageRep.
return [[NSBitmapImageRep alloc] initWithCGImage:cgimage.get()];
}
NSImage* SkBitmapToNSImage(const SkBitmap& skiaBitmap) {
if (skiaBitmap.isNull())
return nil;
NSImage* image = [[NSImage alloc] init];
NSBitmapImageRep* imageRep = SkBitmapToNSBitmapImageRep(skiaBitmap);
if (!imageRep)
return nil;
[image addRepresentation:imageRep];
image.size = NSMakeSize(skiaBitmap.width(), skiaBitmap.height());
return image;
}
} // namespace skia