chromium/storage/browser/file_system/sandbox_directory_database.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "storage/browser/file_system/sandbox_directory_database.h"

#include <math.h>
#include <stddef.h>
#include <stdint.h>

#include <memory>
#include <set>

#include "base/containers/contains.h"
#include "base/containers/span.h"
#include "base/containers/stack.h"
#include "base/files/file_enumerator.h"
#include "base/files/file_util.h"
#include "base/location.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/histogram_macros.h"
#include "base/pickle.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "storage/browser/file_system/file_system_usage_cache.h"
#include "storage/common/file_system/file_system_util.h"
#include "third_party/leveldatabase/env_chromium.h"
#include "third_party/leveldatabase/leveldb_chrome.h"
#include "third_party/leveldatabase/src/include/leveldb/db.h"
#include "third_party/leveldatabase/src/include/leveldb/write_batch.h"

namespace storage {

void PickleFromFileInfo(const SandboxDirectoryDatabase::FileInfo& info,
                        base::Pickle* pickle) {}

bool FileInfoFromPickle(const base::Pickle& pickle,
                        SandboxDirectoryDatabase::FileInfo* info) {}

const base::FilePath::CharType kDirectoryDatabaseName[] =);
const char kChildLookupPrefix[] =;
const char kChildLookupSeparator[] =;
const char kSandboxDirectoryLastFileIdKey[] =;
const char kSandboxDirectoryLastIntegerKey[] =;
const int64_t kSandboxDirectoryMinimumReportIntervalHours =;
const char kSandboxDirectoryInitStatusHistogramLabel[] =;

// These values are recorded in UMA. Changing existing values will invalidate
// results for older Chrome releases. Only add new values.
enum class SandboxDirectoryInitStatus {};

std::string GetChildLookupKey(SandboxDirectoryDatabase::FileId parent_id,
                              const base::FilePath::StringType& child_name) {}

std::string GetChildListingKeyPrefix(
    SandboxDirectoryDatabase::FileId parent_id) {}

const char* LastFileIdKey() {}

const char* LastIntegerKey() {}

std::string GetFileLookupKey(SandboxDirectoryDatabase::FileId file_id) {}

// Assumptions:
//  - Any database entry is one of:
//    - ("CHILD_OF:|parent_id|:<name>", "|file_id|"),
//    - ("LAST_FILE_ID", "|last_file_id|"),
//    - ("LAST_INTEGER", "|last_integer|"),
//    - ("|file_id|", "pickled FileInfo")
//        where FileInfo has |parent_id|, |data_path|, |name| and
//        |modification_time|,
// Constraints:
//  - Each file in the database has unique backing file.
//  - Each file in |filesystem_data_directory_| has a database entry.
//  - Directory structure is tree, i.e. connected and acyclic.
class DatabaseCheckHelper {};

DatabaseCheckHelper::DatabaseCheckHelper(SandboxDirectoryDatabase* dir_db,
                                         leveldb::DB* db,
                                         const base::FilePath& path)
    :{}

bool DatabaseCheckHelper::IsDatabaseEmpty() {}

bool DatabaseCheckHelper::ScanDatabase() {}

bool DatabaseCheckHelper::ScanDirectory() {}

bool DatabaseCheckHelper::ScanHierarchy() {}

// Returns true if the given |data_path| contains no parent references ("..")
// and does not refer to special system files.
// This is called in GetFileInfo, AddFileInfo and UpdateFileInfo to
// ensure we're only dealing with valid data paths.
bool VerifyDataPath(const base::FilePath& data_path) {}

SandboxDirectoryDatabase::FileInfo::FileInfo() :{}

SandboxDirectoryDatabase::FileInfo::~FileInfo() = default;

SandboxDirectoryDatabase::SandboxDirectoryDatabase(
    const base::FilePath& filesystem_data_directory,
    leveldb::Env* env_override)
    :{}

SandboxDirectoryDatabase::~SandboxDirectoryDatabase() = default;

bool SandboxDirectoryDatabase::GetChildWithName(
    FileId parent_id,
    const base::FilePath::StringType& name,
    FileId* child_id) {}

bool SandboxDirectoryDatabase::GetFileWithPath(const base::FilePath& path,
                                               FileId* file_id) {}

bool SandboxDirectoryDatabase::ListChildren(FileId parent_id,
                                            std::vector<FileId>* children) {}

bool SandboxDirectoryDatabase::GetFileInfo(FileId file_id, FileInfo* info) {}

base::File::Error SandboxDirectoryDatabase::AddFileInfo(const FileInfo& info,
                                                        FileId* file_id) {}

bool SandboxDirectoryDatabase::RemoveFileInfo(FileId file_id) {}

bool SandboxDirectoryDatabase::UpdateFileInfo(FileId file_id,
                                              const FileInfo& new_info) {}

bool SandboxDirectoryDatabase::UpdateModificationTime(
    FileId file_id,
    const base::Time& modification_time) {}

bool SandboxDirectoryDatabase::OverwritingMoveFile(FileId src_file_id,
                                                   FileId dest_file_id) {}

bool SandboxDirectoryDatabase::GetNextInteger(int64_t* next) {}

bool SandboxDirectoryDatabase::DestroyDatabase() {}

bool SandboxDirectoryDatabase::Init(RecoveryOption recovery_option) {}

bool SandboxDirectoryDatabase::RepairDatabase(const std::string& db_path) {}

bool SandboxDirectoryDatabase::IsDirectory(FileId file_id) {}

bool SandboxDirectoryDatabase::IsFileSystemConsistent() {}

void SandboxDirectoryDatabase::ReportInitStatus(const leveldb::Status& status) {}

bool SandboxDirectoryDatabase::StoreDefaultValues() {}

bool SandboxDirectoryDatabase::GetLastFileId(FileId* file_id) {}

// This does very few safety checks!
bool SandboxDirectoryDatabase::AddFileInfoHelper(const FileInfo& info,
                                                 FileId file_id,
                                                 leveldb::WriteBatch* batch) {}

// This does very few safety checks!
bool SandboxDirectoryDatabase::RemoveFileInfoHelper(
    FileId file_id,
    leveldb::WriteBatch* batch) {}

void SandboxDirectoryDatabase::HandleError(const base::Location& from_here,
                                           const leveldb::Status& status) {}

}  // namespace storage