#include "third_party/blink/renderer/bindings/core/v8/v8_fence_event.h"
#include "third_party/blink/renderer/bindings/core/v8/generated_code_helper.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h"
namespace blink {
namespace {
const std::string_view kOwnPropertyNames[] = …;
}
FenceEvent* FenceEvent::Create(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, ExceptionState& exception_state) { … }
FenceEvent::FenceEvent() { … }
FenceEvent::FenceEvent(v8::Isolate* isolate) { … }
Vector<V8FenceReportingDestination> FenceEvent::getDestinationOr(const Vector<V8FenceReportingDestination>& fallback_value) const { … }
Vector<V8FenceReportingDestination> FenceEvent::getDestinationOr(Vector<V8FenceReportingDestination>&& fallback_value) const { … }
void FenceEvent::setDestination(const Vector<V8FenceReportingDestination>& value) { … }
void FenceEvent::setDestination(Vector<V8FenceReportingDestination>&& value) { … }
String FenceEvent::getDestinationURLOr(const String& fallback_value) const { … }
String FenceEvent::getDestinationURLOr(String&& fallback_value) const { … }
void FenceEvent::setDestinationURL(const String& value) { … }
void FenceEvent::setDestinationURL(String&& value) { … }
String FenceEvent::getEventDataOr(const String& fallback_value) const { … }
String FenceEvent::getEventDataOr(String&& fallback_value) const { … }
void FenceEvent::setEventData(const String& value) { … }
void FenceEvent::setEventData(String&& value) { … }
String FenceEvent::getEventTypeOr(const String& fallback_value) const { … }
String FenceEvent::getEventTypeOr(String&& fallback_value) const { … }
void FenceEvent::setEventType(const String& value) { … }
void FenceEvent::setEventType(String&& value) { … }
void FenceEvent::Trace(Visitor* visitor) const { … }
void FenceEvent::FillTemplateProperties(WTF::Vector<std::string_view>& properties) const { … }
void FenceEvent::FillValuesImpl(ScriptState* script_state, base::span<v8::MaybeLocal<v8::Value>> values) const { … }
const void* FenceEvent::TemplateKey() const { … }
v8::Local<v8::Object> FenceEvent::FillValues(ScriptState* script_state, v8::Local<v8::DictionaryTemplate> dict_template) const { … }
void FenceEvent::FillMembersFromV8Object(v8::Isolate* isolate, v8::Local<v8::Object> v8_dictionary, ExceptionState& exception_state) { … }
const base::span<const v8::Eternal<v8::Name>> FenceEvent::GetV8OwnMemberNames(v8::Isolate* isolate) { … }
}