chromium/third_party/abseil-cpp/absl/random/internal/generate_real.h

// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef ABSL_RANDOM_INTERNAL_GENERATE_REAL_H_
#define ABSL_RANDOM_INTERNAL_GENERATE_REAL_H_

// This file contains some implementation details which are used by one or more
// of the absl random number distributions.

#include <cstdint>
#include <cstring>
#include <limits>
#include <type_traits>

#include "absl/meta/type_traits.h"
#include "absl/numeric/bits.h"
#include "absl/random/internal/fastmath.h"
#include "absl/random/internal/traits.h"

namespace absl {
ABSL_NAMESPACE_BEGIN
namespace random_internal {

// Tristate tag types controlling the output of GenerateRealFromBits.
struct GeneratePositiveTag {};
struct GenerateNegativeTag {};
struct GenerateSignedTag {};

// GenerateRealFromBits generates a single real value from a single 64-bit
// `bits` with template fields controlling the output.
//
// The `SignedTag` parameter controls whether positive, negative,
// or either signed/unsigned may be returned.
//   When SignedTag == GeneratePositiveTag, range is U(0, 1)
//   When SignedTag == GenerateNegativeTag, range is U(-1, 0)
//   When SignedTag == GenerateSignedTag, range is U(-1, 1)
//
// When the `IncludeZero` parameter is true, the function may return 0 for some
// inputs, otherwise it never returns 0.
//
// When a value in U(0,1) is required, use:
//   GenerateRealFromBits<double, PositiveValueT, true>;
//
// When a value in U(-1,1) is required, use:
//   GenerateRealFromBits<double, SignedValueT, false>;
//
//   This generates more distinct values than the mathematical equivalent
//   `U(0, 1) * 2.0 - 1.0`.
//
// Scaling the result by powers of 2 (and avoiding a multiply) is also possible:
//   GenerateRealFromBits<double>(..., -1);  => U(0, 0.5)
//   GenerateRealFromBits<double>(..., 1);   => U(0, 2)
//
template <typename RealType,  // Real type, either float or double.
          typename SignedTag = GeneratePositiveTag,  // Whether a positive,
                                                     // negative, or signed
                                                     // value is generated.
          bool IncludeZero = true>
inline RealType GenerateRealFromBits(uint64_t bits, int exp_bias = 0) {}

}  // namespace random_internal
ABSL_NAMESPACE_END
}  // namespace absl

#endif  // ABSL_RANDOM_INTERNAL_GENERATE_REAL_H_